(30 Jun at 23:50)
|Well, I didn't finish anything yet, but I'll share three mesh-related mysterious screenshots of work in progress (hopefully I finish one of these over the long weekend):|
I'll at least say what this one is: I've been experimenting with photogrammetry, which is remarkable technology that reconstructs a scene from photographs. In this case, I took about 750 photos of my basement, and just from those photos (and several hours of CPU/GPU time), software is able to reconstruct where the camera was located for each photo, then use the alignment of those cameras to infer the geometry of the scene as well as textures. It's pretty amazing to me that this works (I mean, obviously our brains can do this, so it's clearly possible, it's just impressive) and it's actually pretty practical for capturing a scene. In this case you're seeing a corner that I didn't photograph much, and haven't done much cleanup on. I've been working on my blender skills in an attempt to make a decently complete and clean model that can be experienced in VR, for those times that I want to go down to my basement but don't want to actually descend any stairs.
Now, two mysterious ones:
|My guess is Jakobsen-style Verlet integrator and character morphing.|