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Entries from November 2024
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My coping mechanisms for November 2024 (30 Nov at 23:20)
SON OF A ...! You can tell American politics is having a deleterious effect on me because of two behaviors reflecting low mood: In a late-night Wikipedia session I let myself get nerd-sniped into trying to solve an old unsolved geometry problem that's a distraction from my already needless project that is well underway. I'll save the details for a later post or video, but something struck me as "that doesn't sound like it should be hard" (of course false, but that means there's an opportunity for me to improve my intuitions; a humility response) but also "perhaps no good programmer with a GeForce 4090 has ever tried this in the history of humanity" (possibly true; a hubris response) and so two weekends later I've confirmed that the problem is indeed hard.

Behavior two is I bought Call Of Duty Black Ops 6. It's not just the sixth Call of Duty, it's the sixth Black Ops game. Multiplayer is an artless mess of obvious cheating and cash-4-hats, but pretty soon I will be maximum level and I can put it to rest. The single-player campaign seems fine, at least. I know better than to declare that I'm done with these kinds of games, but I do wish to be. Before that I played Arranger, which might be the polar opposite! It's cozy puzzle/adventure game where you're shifting around the grid as you move (toroidal), to the dismay of everyone else who is living like normal grid-dwellers. The puzzles were pretty easy (think "Zelda shrine") but there were plenty of good ideas to keep me interested. I really liked the soundtrack, which when I bought it on Bandcamp is by a guy who calls himself "7omas", and I thought briefly of a trademark lawsuit but then thought more like "parallel universe," because I would rather that the thoughts have positive valence. I also finally played Inscryption, which was very cool. It's not the polar opposite of Arranger nor Call of Duty Black Ops 6, but it is definitely not "cozy." At least in this game, the cheating is narratively valid!

Another mood-leavening distraction was that I participated in a group distributed-Secret-Santa algorithm with Matt Parker and some other YouTube celebrities. Unless the chaos energy of the in-algorithm logistics were a preview of the collecting and assembling footage logistics (which, this is a bunch of S-tier professional video people—present company excepted—so you'd think not? But on the other hand, I did end up shorting DropBox after a brief encounter) then there should be a video (on standupmaths) in time for happy Honda-days, so be on the lookout for that!

Lastly, my Christmas-colored square from post #1234 looks almost exactly the same this month, but I am quiet deep into a fancy way of turning a few more pixels red. I think that is at least an interesting enough story for a Tom Academy video if it works. I just gotta keep myself from staying up late reading Wikipedia.
(4 comments — a week ago)   [ comment ]
Entries from October 2024
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This halloween I am dressed as a withered husk, who was made this way by: Satisfactory 1.0 (31 Oct at 22:35)
OMG. I can't believe October is over already. I blame Satisfactory which, okay, I do get it now, and it did destroy my body and mind. I am inches from being done now; I just want to make sure that I finish it with enough force that I do actually put it away, as I could imagine tinkering with my saddest factory forever.

The game isn't without flaw, but I think most of those flaws are not interesting to talk about. I do have one petty but important criticism, which is mildly spoilerful and anyway will only be interesting if you played the game. There is an object called the Somersloop ("cool S") which allows you to double the output of a machine. Canonically this item is some kind of "loop" and the flavor text talks about how it is able to create more energy than you put into it. So when I'm out hunting for Korok seeds I have this thought that maybe I could create a loop of factories whereby it would create infinite resources by repeatedly doubling. And I'm thinking about it but the crafting tree doesn't have any notable loops in it, but I remember the "packager" which allows you to put a fluid in a container or the converse, and I'm like: Yes, that's great! So I get back to base and I am doing this, just for fun to create an infinite fuel factory or whatever, and I realize that the packager just doesn't have a slot for a Somersloop. They must just hate fun, elegant twists. It would not break the game to allow this (you can always get infinite resources lots of other ways) or cause any other problem I can think of. Hmph!

The thing about constructing a factory and watching it churn is that it's basically the same thing as a programming project that you invented for yourself, and it's probably better to do the programming project. Here's progress on my mysterious rectangle:

Minusweeper 2
Minusweeper 2


It's good progress if I do say so myself! Anything but black here is a Satisfactory result, which is 90.55% of them at this point. I may need heavy machinery for the remaining 9.45%, but that is part of the fun.

I think that's really it for this month! Please vote in the US Elections if you can (but I guess also vote in any important elections. And obviously, vote for the good guys???). And happy Halloween!
(3 comments — almost 4 weeks ago)   [ comment ]
Entries from September 2024
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¡Tengo muchos años! T_T (30 Sep at 21:54)
Hello team!

I turned 45! It happens every year (not the same age, but the same feeling, of time marching forward, with me along with it) so no big surprise. This weekend was the Great Race, also every year, but I unsubscribed from their e-mail list at some point months ago because they seem to operate this list under the misconception that subscribers want to think about Great Race 24/7 all year round. I thought: It should be easy to just remember when the Great Race is, as it always falls on the weekend near my birthday, and I do not need a list constantly mailing me reminders. Easy. But then I forgot about the Great Race, so I didn't run it.

I did take the day off for my birthday despite this being the busy time of year at work, which was worth it: I made some good progress on some projects that had been backed up in my anxiety-brain for some time. Of course they are confidential, but here is a graphic of some significant progress:

Minusweeper
Minusweeper


I forgot to mention this one when I did it, but did you know that you can "buy" a Unicode codepoint, by making a donation to the Unicode consortium? So of course I bought ASCII 0x37, which is the digit 7.

True story: I did a lot of film photography when I was younger, and although I do miss film, I'll admit that the saddest thing I feel about its obsolescence is actually that those little black plastic film canisters are no longer all over the place to be repurposed to hold little objects. I found them very satisfying and useful! Fortunately now that I'm old I found another similar ubiquitous shape, which is these orange prescription medicine bottles. I've been using those for a while to "organize" small parts like screws (e.g. when I take something apart that I might want to put back together, I put the screws in the medicine bottle and label it) but then they just roll around in the drawer of crap. So this:

RxBox, Unpopulated
RxBox, Unpopulated
RxBox, Populated
RxBox, Populated


A very simple part, of course, but what could be more satisfying than 3d printing your own holder for canisters for fasteners that goes in a drawer in a cabinet?

And speaking of satisfying, I finally finished Chippy (regular difficulty) which was really quite hard. Several of the last bosses I had to practice over several evenings before I beat them! It was a good and creative game, though. I'm mid-way through Solar Ash, which is good (but it's no Hyper Light Drifter IMO!) and just started playing Satisfactory, since they finally put out a 1.0 version of that. It's quite well done, but I'm not sure if I actually like it (seems a bit heavy on the cookie crafting; in fact I'm letting it craft in the background as I write this). I am getting a kick out of allowing thinking about my messy design as the "saddest factory," a joke which I'm sure occurs to everyone, but that's Game Design!
(9 comments — almost 2 months ago)   [ comment ]
Entries from August 2024
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Of all homonymic months, August is the most majestic (31 Aug at 10:11)
I’m traveling for the long weekend. Either I’m having bad luck with the epic heat waves or there have been a lot of epic heat waves, because again the short road trip threatens to be tyrannized by the hot air. It did at least touch 100°F this time, so at least it is a proper respectable heat wave. We are in a place called Hocking Hills, whose AirBnB has these OBX-style stickers that say “HHO”, which could either be confusingly “Hills, HOcking,” or perhaps “Hocking Hills, Ohio”, but not “Hocking hills OHio” as one might expect. I plan to stick the sticker upside-down for “OHH”, as in “Ohh yeah, I need to write a post on Tom 7 Radar for the month of August, and I need to do it on this mediocre wi-fi which Google Internet Speed Test describes as ‘fine’ while everyone else drinks beers outside.” Fair enough: This is a self-imposed curse and one that’s easily tended to at any time during the month.

During the month: I worked again on making my own video codec, which is a very bad way to spend one’s time, but I don’t think there are any modern lossless codecs that would be suitable for my use case. And I do like a data compression project because of the inherent benchmarkability. The use case is for the increasingly common situation where I have a program generating a series of video frames (e.g. BoVeX is making an animation), which I usually do by writing a sequence of PNG files to disk. I’m way ahead of PNG files so far even without doing any inter-frame stuff, which is not impressive, but does make me feel like it’s at least not totally pointless. (Still, it’s quite pointless: Sure I can make these files smaller at significant cost of complexity and encoding times, but these animations typically use space similar to like one second of 4K 60fps XF-AVC footage.)

Sometimes programming your own lossless video codec is a bit too fast-paced so you need to write a Wikipedia article from scratch about Clairton Coke Works by digging through newspaper archives. I haven't even gotten to the last 30 years of its history yet! I also rounded out the Cyrillic in FixederSys though I don't think I've uploaded a new version of that yet. As usual I did some hacking on secret projects.

UHH, elsewise, I did finish off Animal Well which I liked very much. My spoilerless advice to you is: Don't try to 100% this game without at least looking at a spoiler-controlled guide! But I did have fun once I felt like I was stuck-ish finishing the remaining postgame puzzles. I have also been playing Chippy, a bullet-hell twin-stick shooter that is quite hard (I usually feel good at this genre) and has several new good ideas in it. It's essentially all boss fights, and the chief innovation is that you fight the giant bosses by disconnecting pieces of them. I'm on the last boss so I will probably finish that one soon. As I have confessed many times, I like dumb first-person shooter games, and I played through Trepang 2 this month as well. It does have a few moments, but it was mostly pretty dumb, like I wanted. And then I started Touhou Luna Nights, which is a "Metroidvania" fan-game with great pixel art and music.

OK, I should get back to this vacation!
(2 comments — 3 months ago)   [ comment ]
Entries from July 2024
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Glue and Boxes (31 Jul at 23:44)
'been taking it easier this month, which is my reward for finishing a video, but not totally leisure. Like for example I added a Cyrillic codepage to FixederSys, and I have been working on a Wikipedia article that involves digging through old newspapers. One other thing that resembles digging through old newspapers is that I'm finally repointing some of the bricks on my house (yes, this is "taking it easier"), as the mortar is in places 120 years old, and has become quite soft, like it's just sand held gently in place by paint. I'm using lime mortar, the glue of the ancient world, as this appears to be the house's original connective tissue (and apparently if you use the wrong mortar on old soft bricks you can ruin 'em, although I have discovered that mortar chemistry is akin to like editor or programming language wars among computer people). This work would be relaxing or even satisfying if not for the fact that some of it is significantly off the ground, so most of the work is actually ladder acrobatics and vertigo things. I will spare you the specifics of the dodgiest moments, which I'll have you know I did without any harm, even concluding at times that "this is simply too many somewhat or slightly dodgy things at once, together totaling too much dodge," not because the stories aren't relaxing or even satisfying but because I feel like committing it to blog might come back some day to haunt me, like when some near-future AI is deciding "how much shall it cost to insure Tom 7 against accident or brick wall failure"? But that is coming along and now I own three ladders of different heights.

Another thing is I got back to 3D printing. I don't know if I mentioned here before that I finally upgraded my 3D printer from the impressive-at-the-time but now-actually-quite-incapable Makerbot Replicator 2X to the utterly-non-disappointing Bambu X1C. It's a really good printer, which does the things you always thought a 3D printer did in the first place, like print a part in 3D all the way through without failing. I printed some props for my last video with that thing, but recently I've been making things that are more relaxing or even satisfying, like replacement parts for broken things around the house, or boxes, like here for my audio equipment:

Box closed
Box closed


Box open
Box open


Box very open
Box very open


This is based on a popular model ("rugged parametric box") but lest you worry that I have let myself go, rest assured that I refactored the whole Fusion 360 file to make it more parametric and rebuilt using the obvious mirror operations (??) and so on so that it would be nicer for customizing, and then of course here there are many customizations. It is very satisfying to pack the XLR cable and timecode cable and preamp neatly in the same box and then close the lid and you get an elegant abstract line drawing of what you just put away. This is printed in carbon-fiber impregnated PLA, which is an excellent material. The handles and inlays are of course solid gold.

Lastly I have been playing the video games! As usual! I finished Hades (100%!) and Grapple Dog and I am very deep into the Animal Well (love it) and a couple other small ones. I'll give my thoughts on these but I started writing this post too late and now we're inches from losing points.
(2 comments — almost 4 months ago)   [ comment ]
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