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Entries from December 2010
Tom Murphy VII Power hour starting at 11:01 and ending with a shot of champagne at midnight: Brilliant!  almost 14 years ago · Comment
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New T7ES EP: little o (30 Dec 2010 at 16:44)
The year's almost up, and in my "2010" folder there was only one Tom 7 Entertainment System song (Around The World). What gives? To rectify the situation, I took all the good 2010 drafts starting with the letter 'o' (loosely defined to include the digit '0'), polished them up and wrote a new one this morning, thus creating the four song little o EP:


little-o.zip


Or get them as individual tracks: olimex, opera pro, omision, 0-day weekend. Or don't. It's a free country.

Since it's a free country, I also have the following free bonuses, actually kind of by request:

Bonus #1! Soundtrack for Disco? Very!, my Ludum Dare game I just posted about. Available as disco-very.zip or three tracks: Theme from, Underground Bathroom Complex, Dance C.

Bonus #2! Soundtrack for is lands?, my Ludum Dare game from the summer. It's guitar music, all in zip: is lands? sdtk.
Categories:  tom 7 music  t7es  mp3  drawings (4 comments — almost 14 years ago)   [ comment ]
Tom Murphy VII BDL → PHL → PIT.  almost 14 years ago · Comment
Tom Murphy VII Woke up early, shoveled the driveway, packed, suffered bad coffee and classic "I'm ready, just waiting on you" while getting ready bidding game played by veterans, but the flight was canceled. It will be worth it if we get to Pepe's Pizza tonight.  almost 14 years ago · Comment
Christmas Eve Farmington Canal N11.7mi. in 01:54:37  (411ft. gain)  almost 14 years ago · View
Tom Murphy VII PIT → BDL.  almost 14 years ago · Comment
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My 48-hour videogame 'Disco? Very!' for Ludum Dare #19 (20 Dec 2010 at 01:58)
This weekend I made another game all by myself, for the 48 hour game programming contest Ludum Dare:

Disco noob fails to impress disco veteran
Disco? Very!
The way this works is they pick a theme on Friday night at 9pm, and then everybody makes a game for the weekend based on that theme. That theme this time, chosen by lowest common denominator vote, was discovery. Since I can't resist the 'misheard it' gag (deployed last time with islandsis lands?), my game this time is called Disco? Very!. You can play it right now in almost any web browser, because it's made in Flash. This is a dance platformer (I also like to invent a new genre) with moderately charming VGA-style graphics, lots of dance animations, a boss battle, and three new T7ES songs as its soundtrack. Plus this time there's actually something to do, and you can win the game, and it almost seems like it's on purpose! So best is to just play. I'm pretty happy with how this one turned out, and I was efficient throughout the weekend, though it is also sad all the stuff that got left on the cutting-room floor. For example the original intention was that when you die it plays the sound of a vinyl record scratching and the screen says: Disc over? Y! and when you win, it shows you pictured on a dancing magazine, and it's like Dis cover? Y!, etc.

I recorded a video of my screen throughout the weekend (only stopping it when I was leaving the house or sleeping), so you can see my nausea-inducing window-switching habits. It's kind of funny to see the graphics being drawn, at least. Its soundtrack is truncated versions of the game music.
Categories:  drawings  contests  t7es  video games  ludum dare (28 comments — almost 3 years ago)   [ comment ]
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Tom 7 Brand Kids Vitamins (12 Dec 2010 at 12:29)
Hey did you guys know that you can now get Tom 7 Brand kids vitamins, which allow you to put vitamin 7 in your kids or in yourselves?

Tom 7 brand vitamins
Actually these were made by a company I have nothing to do with, but the labels are covered with loads of my drawings from the Tombats series. All the characters are mine, plus that moth, plus the sun in the logo. Though on the site, the characters all have names: The cat is "meeka", the guys on the right are "Jupiter" and "Pete" (maybe in homage to the Three Investigators? I approve), and the robot is Mister (actually FYI he has a Ph.D. in human-computer interaction) Sparks. The labels look really good, designers, if you happen to see this. Thanks for the sighting, "PinkSodaPop"! I'm not sure how current it is, but it looks like you can get free samples of vitamin 7.
Category:  sightings (3 comments — almost 14 years ago)   [ comment ]
Tom Murphy VII After running, I spent 45 minutes trying to defreeze my shower pipes with a hair dryer (this is the only thing I ever use a hair dryer for) before realizing that all my water is out, and it probably has to do with the huge flood of street water from the gushing water main break right next to my place that I just had run through and had been like daaaaamn water everywhere what's all this water about dude.  almost 14 years ago · Comment
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Our first non-physical system (07 Dec 2010 at 23:05)
During some spare time this fall I've been porting the physics library Box2D to Standard ML so that I can use it in my quixotic hobby of making video games (in Standard ML, with overly complex technology). I have some debugging now to do, and like with sound software the bugs in physics code are sometimes just really fun or interesting or hilarious. This was pretty much the first behavior that could remotely be described as physical from the porting effort, and to me it is a gem:

I get knocked down, but I get up again.


What's happening here is the polygon is falling to hit a solid object below it. When it strikes, a force is applied which obviously should make it go tumbling off to the left. I think (I haven't actually tracked down this bug yet, because as soon as I saw this I decided to make something to save animated gifs of bugs because I knew I'd be seeing more and want to save some) that what's happening is some simple sign or winding-order error that causes the angular force to be the opposite of what it should be. So instead of falling over, objects like this one experience the opposite force, which makes them wobble to stand up on their tippy toes, Chumbawumba style. It's remarkably stable. I'm kinda interested now in making some video games where the physics are nearly realistic, except for some fundamental error like this. I think it could be pretty fun to figure out how to move in such worlds with unintuitive but consistent behavior.
(8 comments — almost 14 years ago)   [ comment ]
Entries from November 2010
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In case of no post, break glass (30 Nov 2010 at 18:55)
Did you know that every month I worry about whether I'm going to have something to post on Tom 7 Radar to keep up my nice grid of months in 10+ years of Tom 7 Radar history at the bottom of the page? Well I do, and usually I crap something out in time, but tonight's the last day of November 2010 and I didn't do anything except whimsical Facebook status updates.

The main reason is that I was ridiculously busy at work, but that is done now. I have a bunch of projects in the works, which I hope to share with you soon. For example, this weekend we did Ludum Dare mini (totally flouting the rules—like not even looking at the page or registering) and made a game called Time Badgers Like A Dry Cleaning, but it is not finished enough to show you yet. [sad face icon] Soon. I have some songs and music videos almost done. Some programs and shit like that. I hope to spend a lot of December on fun projects. But not this month, so all you get is a post about how I didn't post anything, which is about as blog-standard as it gets. What have you guys been up to?
(7 comments — almost 14 years ago)   [ comment ]
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