I have an impacted colon-load of more music turds, including a bunch of the two-track short form old-days style stuff, but I decided to keep this one self-similar. So if you are feeling like this one is off the rails, then well first of all just like chill out, man, cuz like artistic freedom creative license commons GPL squaretooth, but also second, well I already told you about the saved-up old-style. Anyway get zip.
Ludum Dare 23 was a few weeks ago. My game got some great feedback but might have been my worst showing in the rankings, probably partly because the field was huge (1400 games!) and partly because the game is totally not going to work for casual impatient audiences. I am proud of it though. I love playing these weird and sometimes amazing games. I rated over 100; some of my favorites:
Recluse was a little platformer with nice double entendres and a jaw-dropping twist. Highly recommended downloading.
Pocket Planet is a single-screen exploration platformer and damn fine.
Sup guys. I made this game in 48 hours for Ludum Dare #23, whose theme was "Tiny World". It is an experimental homage to an old game called ZZT, with some twists like that everyone can edit the game world, making it a Moderately Multiplayer On-Line Rule Playing Game. Other features:
Very expensive simulated color-ASCII graphics
Content & technology double-whammy
Four new music tracks, including shamelessly self-referential theme song
SIGBOVIK 2012: The National Month Of Pushing Spacebar
(31 Mar 2012 at 22:31)
SIGBOVIK was upon us once again and now it is off. This is CMU's annual satirical research conference, which pokes fun at academics and itself. The conference website has approximately "one nine" of reliability, and is currently down, but when it's up you can probably find this year's proceedings. The papers are no more than half the fun, though. Something else that's not quite half the fun is the conference event, which I emceed again this year. It was a good one, with lots of fresh contributors and a pretty full house and cake.