Ludum Dare 25: Age of Umpires
(29 Dec 2012 at 13:53)
Hello! As you know I like to make video games, especially in a 48-hour binge called Ludum Dare. I did the 25th edition a few weeks ago. The theme was You are the Villain, and my game is called Age of Umpires:
I don't want to spoil the surprises in the game since they are fairly shallow. I think it came out fairly well, so if you have a soft spot in your heart for Nintendo's Ice Hockey, go ahead and play it online. The two-song 8-bit soundtrack is available.
Many more projects in the works. Even worse than usual about finishing them. :(
I have a bunch of new Sick Ridiculous et al. recordings which I will share as I mix them. It takes a while and I never feel quite satisfied with the results, but I can't just hoard them on my hard drive! This is a song about soup and anaphylaxis that we wrote for the Pittsburgh artist event "Soup n'at" (n'at is Pittsburgh vernacular for "etc.", roughly). It's called Soup 'n Uts.
24-hour Comics is an event something like Album-a-Day, where drawerers are challenged to drawer a comic in 24 hours. Some friends were doing it so I joined for a few hours last weekend and made this complete comic that is only in partial fulfillment of the requirements of the degree:
It's called Our Comets and it's a very educational. To read just Clicky-click.
A few days ago I turned the very ripe age of 33. The NFL gave me two good presents: The regular refs are back (though based on today's games I am not sure it is fixing anything), but even more importantly, I noticed the Official Rules Of Football are finally available in all their 100+ page super precise glory with case law and the exact size shapes that the numbers on the field must be and the hand sign for "crowd noise", whatever that is. I can't wait to pour over this and generate some technicality-based trick plays!
Ludum Dare 24: One of the best birthdays
(31 Aug 2012 at 12:44)
Last weekend was Ludum Dare time again, my eighth-ish time participating in this 48-hour video game making competition. The theme was "evolution", a classic which has made the final round of theme voting like 10 times without winning. This particular competition I ran into some problems, but the game is charming in its way:
At first I was trying to come up with experimental gameplay, since I got a big kick out of doing that in some previous contests. But I couldn't get excited about anything (of course 2/3 of the way through I had an idea I really liked, but it was too late :)) so I decided I'd just make a game in a style I really like and spend loads of time cranking out content. The game is a large-map dangerless exploration platformer. I initially attempted to make the map 16,000x16,0000 pixels (256 megapixels!) but found out hours into working that some tools I expected to be robust (Imagemagick, for example) did really weird bugs on such-size images, and it also turned out that libpng was like the one thing I had not installed in preparation. Wha-wha, I know, cool story bro. So there are some epic hacks going on behind the scenes to make this work, and some of the game world is conspicuously barren, and I didn't finish the in-world music so the game is silent except for the characteristic title theme song. But the game can be completed and I think it's pretty fun and it was a weekend well spent! Play it!