NEW: Classic Video Game Characters Wuss Scale
(30 Dec 2001 at 18:29)
I have been working on snoot.org a lot this break. Today I have created a new wuss scale (where various contestants do battle to rank them based on their fighting prowess, sort of like a text-based Quake 3 Arena), for Classic Video Game Characters. Who would win in a fight, the Fat Guy from Ice Hockey or the L-shape from Tetris?
Well, the system is going down for regular reboot (5:00 am), so that means it's time for a radar update. I'm pulling my first all-nighter of the semester working on one of those projects with a flexible due date... but I am getting there and I think my project is pretty decent. No doubt I will spend the rest of the day grading homeworks and then getting ready to go home to CT early tomorrow morning! Vacation sounds really good right now...
untitled.gif has been stagnating somewhat since Don moved away to go work for The Man. But our message board is quite active, and one of the crazy ideas that came up was to develop our own retarded boy band. 4 people from around the world sent me clips of themselves singing some lyrics I posted (to music "in their heads"), and then I pitch-bent and time-stretched that to go with my corny bass/piano and spastic beats.
The result: N'SANO. Somehow I'm sure this will make no sense to anyone outside this tiny community, but maybe a little background on krazy kakes will help?
I made more updates to SICO today. This includes the ability to choose what piece your pawn promotes to (will go into effect in new games), as well as a page listing variations with descriptions and starting positions. On that page you'll see several fun variations that I also just added.
I updated this here weblog to list the old entries in a more compact format. I think it is nicer now.
I think I am getting LiveJournal envy. Everybody seems to have one of those, these days. Now I feel I need to implement all the features of that in my own weblog... (except for the part about the servers never being available!)
Due to some combination of me fixing my mouse and my pent up frustration this weekend, I managed to beat all of the levels that I had never been able to beat before in Quake 3 Arena. (on Nightmare skill!) Actually, I had always thought that the last level was just impossible (this dude Xaero just basically kills you if there is ever line-of-sight between you and him), but it turned out to be "Q3DM18" that was the hardest for me to beat. Anyway... it took me only 3 years; I'm ready for Doom III!