(31 Jul 2020 at 23:53)
| On the theme of confusing June and July still, this post resembles the previous one an awful lot! Backdated because I stayed up late playing video games, and still not much happening because of the shelter-in-place and its psychological consequences.|
Made a lot of progress on DFX plugins and updating the site for Y2K20, but nothing yet to show for it. I mean, check out the source repository if you want, but you don't want. There are a handful of bugs that I hope are shallow (I tended to the worst stuff first, like weird crashing and cross-platform font rendering!). I sort of gave up on making new effects a decade ago because I didn't really understand the GUI stuff, so now that I kinda do, it might be fun to build GUIs for some of the experimental ones, or to try out some ideas that have been sitting in the ideas file for at least that long. We'll see. The relaxing care-and-feeding stuff I can find the energy for, but the less straightforward slogs in birthing something new are proving to be formidable recently.
One fun thing is a font sighting from a show I was watching with my friends, Search Party:
Search Party Season 1 Episode 5. Click to enhance
Here's Action Jackson (of course) with an inspirational quote, as Arrested Development's Maeby investigates the scene. It's no neck tattoo, I know, but I still get a kick out of these every time.
In the Videos, I played Bloodstained: Ritual of the Night finally, after having it recommended to me so many times including in this very comments section. It was indeed good, although I will say, I muuuuuch prefer lovingly pixelated 2D art over this style (I think that's why I avoided it for so long) which just reminds me of the relentless disappointment I experienced during the early 90s as games awkwardly transitioned to 3D. The other thing is, it leans so hard into its Castlevania homage that I honestly feel like they owe Konami royalties. OTOH there were several pleasant surprises, like the voices were far less annoying than usual for the genre, and it's one of the few games where I actually felt like there was some point to learning recipes and cooking/crafting. But I made my character way too powerful doing that and the second half of the game was super easy as a result. Oh well. I also finally played through Sonic Mania. This one is also a throwback, but is a great example of what I mean by "lovingly pixelated 2D art"... it's amazing. Totally recommend that one if you kind of feel like playing an Sonic game but want it to look and feel as good as in your memory. Having finished both of those, I'm onto the newly released Paper Mario: The Origami King, which I like so far!
|A vote for make more effects!|
|It would be cool to be able to set a seed for the random effects. |
|Thanks for the votes!
Eli: Like for Geometer random landmarks? Are you more concerned with it being repeatable or with being able to keep rolling the dice until you get one you like? Makes sense, but I think the plugin interface may not allow for it (I don't know if it's possible to know like "where you are in the song"). Maybe the best we could do is make them actually deterministic if the audio input is exactly the same.
For "randomize parameters" stuff, it's supposed to record these as automation events, but it's possible that doesn't work correctly.
|Tom: I'm most concerned with repeatability, though the latter did cross my mind. I actually hadn't tried the Geometer until you mentioned it. I've been mostly using the Scrubby. I'm relatively new to working in DAWs, so I'm a little shaky on automation in general.
I know you from your videos and sigbovik papers, so I was surprised to see you worked on stuff like this, and even more so to find that these plugins work fine on my modern computer. All of this is cool, and I'm glad to see these plugins developed further.
|I was nodding a lot while reading your thoughts on Bloodstained! Especially the bit about "owe Konami royalties" lol. I feel like I must have missed some core mechanic, since I cooked + ate everything I could without grinding for ingredients but didn't come out overpowered at all, and found the second half rather challenging.|
|Testing UTF-8 here—which seems to have been broken by the ubuntu upgrade.|
|Not sure if you've seen this one...
|I hadn't seen it! Thanks for sharing! :)|