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C\shamrock{}VID-Jr. (31 Jul 2022 at 23:12)
Well, it looks like the last post was right when I had "recovered" from COVID the first time. I had tested negative several days in a row, but then started feeling bad again, and had a full rebound with strong positive tests and everything. The second time through was a lot worse than the first but after five more days I was at least testing negative again. Since then I'm mostly back to normal; a lingering cough (not surprising) and some bouts of lightheadedness. These had been keeping me from running (plus trying to take it easy) most of the month, but I have been picking it up a bit for the last week or two. It's pretty weird how my legs feel in shape but the rest of the body, not so much. Quite a contrast with two months ago when I nearly ran a PR marathon. Bleh!

Fortunately I am not experiencing "brain fog," at least no more than the usual 40s stuff. So I've been spending a lot of time on this silly programming project I mentioned in the previous post. For a while I had the feeling that I had invented a "programming contest" for myself and was in "the good part" of it (is it even possible?; breakthroughs while thinking about something else; optimizations reducing from "possible but silly" to "almost reasonable"; etc.). And maybe this is a good way to conceptualize future projects or project prompts. This one is still in the expansive phase but I have some "results" for sure now, and I think a story is starting to come together. Of course it remains confidential but how about this mysterious image?

op4strobe
op4strobe


Amazingly this 80s "school portrait laser background" emerged from an ernest attempt to visualize something computational, not to create artwork.

I did finally finish Elden Ring. I certainly didn't 100% it but I visited all the places you can go and beat all the accessible dungeons and bosses and that stuff. It's definitely a good game that I recommend, although it did suffer from the same late-game absurdly-strong-character problem that most of these open-world games have. I truly had no idea what was happening in pretty much any of the cutscenes, which I think is a compliment. After that one I wanted something pretty different. I played through MO:Astray which was a decent but forgettable puzzle platformer (highlight here are some well-designed boss fights). I'm also about half-way (?) through Thimbleweed Park, which is a point-and-click adventure by the creator of Monkey Island (one of my all-time favorites). It's good in the same way those old LucasArts games were, and obviously targeted at people like me. I have only needed a few hints but I admit to such weakness after trying to apply every verb to every pair of inventory item and object in town, you know?
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