p e r s o n a l |
Chores and chores
(30 Nov 2022 at 23:32) |
November is really busy 'round here, although I think that's basically over now (I mean the busy time, although also November).
I spent pretty much all of Thanksgiving break working on this Pac Tom video, which is well underway (but which I am already now quite sick of!). I'm trying a new approach to the planning and execution of this one, being more deliberate about deciding on the scenes and "script" ahead of time, and then trying to have fewer edits in the voiceover for a bit of a smoother flow (and hopefully less painful editing). It's too soon to tell if this is actually helping the quality or reducing the amount of edits, but at least it's some different puzzles to solve than I'm used to. Since there's no built-in deadline, though, and I can jump around from part to part, I have found myself getting distracted by minute details, like e.g. I wanted to have the exact correct font from PAC-MAN so I dumped the ROMs to extract it and then decided I might as well finish off the missing ASCII character set, giving us pac-man.ttf. Anyway I think I should be able to get it done this month, which is good because I'm already itching to move onto other projects (including finishing up that other weird thing I started in the summer which may just end up being a "regular" SIGBOVIK project at this point?).
I did insulate a lot of the attic, but nobody really wants to hear about that!
I played through Rogue Legacy 2, which I liked. It's a platform roguelike (really a "roguelite" since it leans heavily on the permanent progress you make by gaining gold/xp with each run), a genre that tempts me in a few times a year and then usually makes me regret the amount of time I spend trying to win. This sequel was a significant improvement over the first one (which I played many years ago and liked OK, but would not particularly recommend). This one has vastly better art and a more interesting castle to explore, and for the part where you're discovering the parts of the castle and abilities ("Metroidvania"-style) it was really nice. In the endgame I felt there was a bit too much grinding to power-up your character and that the grinding was more repetitive than it needed to be (maybe my own mistake for focusing mostly on my favorite classes; but Boxer and Ronin are just so much better than the ranged weapon classes, for example??). When I won it seemed like there was a lot of stuff left that I hadn't seen, so I tried another pass in NG+ but that did not seem worth it. Anyway, the game overall was very solid if you like this sort of thing. It did somehow make me nostalgic for Spelunky 2 as well (pretty much my all time favorite) so I have been doing the daily challenges recently, but I have pretty much lost all my skills in that game. [:embarrassed emoji:] | |
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I want to hear about attic insulation in more details! |
I just insulated my attic also! |
At the risk of detracting from a potential impromptu attic insulation symposium I wanted to mention that today marked the second time I have used one of your joyfully eclectic typefaces for a project.
I wanted to thank you for the typefaces, and their general GNUness, as well as the inspiration to jump off intellectual cliffs that you have provided on several occasions. |
You're welcome Finch! :) Thanks for telling me! |
Maybe you would enjoy <b>Rain World<b/>. One video that made the game interesting to me is this one: https://youtu.be/GMx8OsTDHfM |
I did just get Rain World on sale! I have heard it recommended several times now, with some encouragement that it might take a little patience to get into. Thank you :) |
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