p e r s o n a l |
Leap day!
(29 Feb at 23:08) |
So what? We went to Mexico for vacation, visiting the island of Cozumel and some nameless resort area between CancĂșn and Playa del Carmen. This was just a vacation, for relaxing, so I spent most of the time programming for fun or writing my SIGBOVIK paper, but with a nice view of the ocean and a little bit of sand in my keyboard, and a little bit of mediocre Mexican beer. Cozumel was a pretty neat place: We happened to be there for the 150th year of their Carnival, which was happening concurrently with the Super Bowl, so there was a wild collision of tourist "culture" and local culture one evening. I added a picture to the Wikipedia article. It's a sparsely populated island, small enough to bike pretty much the whole way around, although as the bike rental guy informed us, "most people leave in the morning." We did some caving and won some bingo games and did some moderate to severe food poisoning, and now I'm back!
So what else? I'm deep into my project now and the end is (sort of?) in sight, but time is running short and I keep adding unnecessary aspects to it. It's fine. Even though I feel some pressure to keep making these elaborate projects, for deadlines, the real point of my hobby is for me to enjoy the spirit of the hack, which sometimes just means reimplementing typed closure conversion for the nth time.
Oh! I will be presenting at An Evening of Unnecessary Detail in Brooklyn on April 14. I have a silly style of beard again so that you can tell me apart from Matt Parker (aside from his very different accent and he's much taller than me and says it as "maths" and actually doesn't even really look like me now that I'm looking at a picture again). I think this will be quite fun.
I've been playing trough Super Monkey Ball Banana Mania, which like Katamari Damacy I had played some of ~20 years ago and had always wanted to finish. I do love struggling with a precision platformer, though as usual with 3D ones the analogueness and camera trouble can be a bit of a drag. It's a good game with a good flow, though, and I'm like 80% of the way through it at this point. And speaking of 3D precision platformers, Celeste 64 is a cute 3Dification of Celeste (which remains one of my all-time favorites in the precision platformer genre) that they released for free recently. Initially I found this game really frustrating; it doesn't have nearly the same attention to detail in the controls that the 2D game does. But by the time I finished it, the controls and camera no longer seemed disastrous to me, and I pretty much liked it. On the other end of the spectrum, I for some reason bought "Yeah! You Want "Those Games," Right? So Here You Go! Now, Let's See You Clear Them!" and then for some reason beat every level of it. This game is an in-depth implementation of some notorious "games" featured in Mobile Game Hell-type advertisements. (If you're not aware of this phenomenon, it's common for the advertisement to depict some kind of casual gameplay that looks kinda fun, but that if you download the app it's linked to, it's like some totally different game like Clash Of Clans or something like that. So there are all these fairly recognizable games that you can't actually play. Bizarre! I'm guessing that there's just a market for "just get us downloads of the app" where they literally don't even care what the content of the advertisement is.) Anyway, this long-titled game is an implementation of some of those, with like hundreds of levels. Honestly I can't tell how ironic it is, but I did appreciate it as artwork even though it was also basically torture. I recommend it if you are my enemy, or if you like is-it-art?-torture. Having finished that and immediately deleted it, I just started Teardown, which I like so far, but I haven't gotten into it enough to provide a full take. | |
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Ah man, would love to come to An Evening of Unnecessary Detail, but it overlaps with Ludum Dare! Will keep on eye out for future appearances. |
Did not expect to see Celeste and Unnecessary Detail here! |
I wish I wasn't as excited as I am to see that the pin puller game actually exists, but here we are. I am going to play EVERY level of it. I am what I am. Thanks Tom. |
Happy pi day tom7. From your sidewalk chalking partner. |
Jr: Drat! I have been thinking I need to do another ldjam, too, but the overlap would be even more prohibitive for me :(
Anon: Why not? I've got good taste!
Salt: That's how I felt too.
Good day, mysterious pi ninja! |
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