p e r s o n a l |
Stereolithography
(31 May at 11:20) |
Hi!
I'm currently in STL (not the 3D printing format, although can we really be sure that we're not inside an enormous stop-motion 3D-printed simulation?) for a friend's 40th birthday / Festkolloquium. It's at the City Museum, which is a place I highly recommend and which is certainly rekindling my warehouse fantasies. I gave a talk about another geometry problem I got sucked into, which might end up being a video but I think is more likely to just be a project I tinker with and gracefully avoid going in a math hole about.
In June I'll be in NYC presenting something at An Evening of Unnecessary Detail again!
I finished Oeuf, Stephen's Egg Roll, which I liked. I didn't know if I was going to want to finish it when I started, but the game is good at teaching you its moves and encouraging you along the way. I also played through the entirety of Lone Fungus: Melody of Spores and Minishoot' Adventures this month, which is how you know I was substantially vegetating. The first is a straightforward sequel; I think I liked the original more because it was less polished (in particular, movement power-ups allowed for significant sequence breaking). I liked the gloomy synth soundtrack in this one, and the bonus levels, but it was mostly quite easy. (I only upgraded the strength stat for a little extra challenge!) Minishoot' (yes with the apostrophe) is a genre mashup of "twin stick shooter" and "metroidvania," and was quite charming. I probably should have played it on the hard difficulty (yes I am so good at video games!!!), but I had a lot of fun exploring that world. My chief complaint is that essentially every secret is of the same type. I played The Cabin Factory, which is a one-session horror game with a smart structure, and it creeped me out the right amount. And now I'm pretty deep into Moonring. This is a strictly turn-based "RPG" with lovely low-color graphics that makes me wish I was playing on OLED. It reminds me very much of the old DOS Ultima games, and I expect it was inspired by them. I admire the design of this one; it exercises a lot of restraint in its mechanics and expression. The leveling system is pretty neat (essentially all "achievement"-based; no xp), and the interface is well thought out. It recreates for me the feeling of playing these underexplained games in the 90s and not being sure if you're "supposed to" go through this dungeon yet.
OK! Now it is time for Brunch with friends. |  |
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| If you're still in STL, you should go to the botanical garden, which currently has a nice installation of geometric sculptures. No snub cubes though. But plants! |
| Dang! Sorry I missed it. I did see several polyhedra in the city though :) |
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