Tom 7 Radar: all comments

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2272. Tom 7 (gs82.sp.cs.cmu.edu) – 29 Mar 2005 16:10:30 They are a woman ]
Anyway, it could be worse; see: http://radar.spacebar.org/f/a/weblog/comment/1/603
 
2271. Tom 7 (h-67-101-139-227.phlapafg.dynamic.covad.net) – 29 Mar 2005 10:42:38 Very Big ]
Well, I think even the higher-end projectors are DLP, just with faster color wheels (and more "white" channels) so that the rainbow effect is lessened or gone.

We're just projecting onto a wall.. I'm not that rich. ;)
 
2270. roger (64.95.24.239) – 29 Mar 2005 10:32:32 Very Big ]
Yeah, I think "cheaper" is a more effective term than "better" here. Though we can all agree it's good to be able to buy a projector for under $1K. Sometimes the RGB alternation is visible, for example when your eyes move quickly to track an object or to jump to a new line (e.g. watching subtitles), and thanks to POV for an instant you see the three layers of light separated out. It can be a tad annoying. But like I say, not too bad a price to pay for a six-foot TV under a grand. Do you have one of those cool screens with the glass beads? It's a lot brighter than projecting onto a wall.
 
2269. mjn (dialn-async294.dial.net.nyu.edu) – 29 Mar 2005 03:16:52 NEW: Escape Beta 2! ]
The ratings-sender is done! Thanks for your help.

I didn't quite have the energy to attempt to build Escape, so I just ended up writing a little console app. If anyone else out there in escape-land would like to have it, just drop me a line (mike AT thinkingpart.com).
 
2268. Tom 7 (h-67-101-139-227.phlapafg.dynamic.covad.net) – 27 Mar 2005 09:54:39 Now Picnic Activate! ]
(I guess they never updated the final scoreboard!)

We came in third. Another team solved 8 puzzles, but got more "points" from solving early. The first place team solved the meta-puzzle.. we were ignoring it, but eventually all the extensions caught up with us. Anyway, I'm pretty happy with the result.
 
2267. Hock (res211.mesls.org) – 27 Mar 2005 02:31:18 Now Picnic Activate! ]
I can't figure it out. Who won?
 
2266. jcreed (pool-151-201-133-214.pitt.east.verizon.net) – 26 Mar 2005 22:03:55 Now Picnic Activate! ]
"they might be giants" is pretty unusual in being an entire sentence. maybe I should start a band called "I wonder what happens if I push this button?"
 
2265. jcreed (pool-151-201-133-214.pitt.east.verizon.net) – 26 Mar 2005 22:03:01 Now Picnic Activate! ]
I kind of like "income deli" and "sky or deli" for its unusual grammatical structure for a band name.
 
2264. Tom 7 (lolo.wv.cc.cmu.edu) – 26 Mar 2005 18:43:18 Now Picnic Activate! ]
Good band names generated during brute force search for answers to "fill in the blanks":

come spy in
i hack pops
i pinch i do
income pit
non bolder
non bopper
nun pepsin
once i bold
only i bold
ooh snider
poncho dip
ski sniper
sky or deli
sun slider
 
2263. Tom 7 (gs82.sp.cs.cmu.edu) – 23 Mar 2005 15:00:31 NEW: Escape Beta 2! ]
Also, I should mention that your ratings won't be reflected in the game immediately (certain things on the server trigger an update of the index files), but you would be able to see them in the level browser on the web page.
 
2262. Tom 7 (gs82.sp.cs.cmu.edu) – 22 Mar 2005 19:00:37 NEW: Escape Beta 2! ]
I don't have any objection. It would be pretty easy to do within escape itself, so you might even try that (supposing it compiles on your machine).

The server is just apache, so it will accept any user-agent.
 
2261. mjn (pool-68-161-18-172.ny325.east.verizon.net) – 22 Mar 2005 16:30:08 NEW: Escape Beta 2! ]
Since I play offline, I've been thinking of writing a tool to send in all the ratings from a player file. Would you have any objections to this? (From the source code, I gathered that the server just replaces old ratings from the same player, so am I right in thinking there's no serious problem with potentially re-sending ratings many times?)

If this is okay, then I have another quick question: will the server accept a GET request if the agent isn't "escape-xxxxxxxx", or should I spoof that?
 
2260. Tom 7 (h-68-166-177-37.phlapafg.dynamic.covad.net) – 21 Mar 2005 19:38:26 NEW: Escape Beta 2! ]
Larry: believe me, I know. ;) I plan to implement it, but it's actually a bit of work, since the "you died!" message currently can only accept "Enter" or "Esc" as input. If you save a lot with 's', you can always restore after dying with 'r', and you can always undo from that point.

I'm glad you like the game!
 
2259. LarryMurk (ool-43508ccc.dyn.optonline.net) – 21 Mar 2005 16:32:46 NEW: Escape Beta 2! ]
It would be nice to be ableto undo when you die.

Great game.
 
2258. Anonymous (207.108.246.130) – 21 Mar 2005 10:53:20 FLAMING TEXT ]
I love u guys
 
2257. Anonymous (207.108.246.130) – 21 Mar 2005 10:52:51 FLAMING TEXT ]
I am scard
 
2256. Tom 7 (h-68-166-177-37.phlapafg.dynamic.covad.net) – 20 Mar 2005 20:44:38 NEW: Escape Beta 2! ]
Crap, I didn't mean to enable those in the released version. Don't use 'em, because your levels won't validate on the server, and because they aren't implemented yet.
 
2255. Joshua Bone (adsl-69-208-205-40.dsl.emhril.ameritech.net) – 20 Mar 2005 13:49:35 NEW: Escape Beta 2! ]
What do the new "arrow" tiles do? Are they decorational or do they have a function that I haven't found yet?
 
2254. Tom 7 (h-68-166-177-37.phlapafg.dynamic.covad.net) – 19 Mar 2005 23:53:53 NEW: Escape Beta 2! ]
It's not dumb, although you could probably find the answer in the escape.txt documentation if you dug through it enough.

When a panel is pressed, the target of that panel swaps with the "bizarro world" (otherwise known as the alternate layer). Whatever's there goes here, and whatever's here goes there. Generally the bizarro world just contains empty floor, but you can put any sort of tiles there that you want. To edit it, press 'y' in the editor or click the "layer" menu at top.

So, to make an exit appear:
1. set a panel targeting some empty space
2. switch to the alternate layer
3. draw an exit in that space.
 
2253. Anonymous (0-1pool52-39.nas1.danville1.ky.us.da.qwest.net) – 19 Mar 2005 21:34:51 NEW: Escape Beta 2! ]
This is probaby a dumb question, but anyway this is it.
I know how to set a panel to make something disappear but how do you set a panel to make something appear when pressed, such as an exit door.





 
2252. Tom 7 (gs82.sp.cs.cmu.edu) – 18 Mar 2005 16:41:51 NEW: Escape Beta 2! ]
It's a known bug. You can zoom in and out (keys [ and ]) which should let you reach anything on the level without scrolling.
 
2251. Brian (gs134.sp.cs.cmu.edu) – 18 Mar 2005 12:17:15 NEW: Escape Beta 2! ]
Tom,
I'm working on a large level, and I need to put down a panel whose target is off the screen. I can't seem to scroll using the arrow keys while in "click to set the destination" mode. What can I do?
 
2250. Tom 7 (h-68-166-177-37.phlapafg.dynamic.covad.net) – 17 Mar 2005 09:41:13 NEW: Escape Beta 2! ]
Yup, I'm working on that one...
 
2249. KM (tnt01-380.phlpa.fast.net) – 17 Mar 2005 09:39:33 NEW: Escape Beta 2! ]
I noticed a minor glitch while playing "Don't Touch That, Hugbot!" It seems that when hugbot moves to the next touch panel (near the exit), he will jump back to the previous one and then jump forward again.
 
2248. Tom 7 (gs82.sp.cs.cmu.edu) – 16 Mar 2005 17:08:54 Pi day... awesome! ]
I saw -- I noticed a sudden up-tick in the number of e-mails from strangers and knew something must have been cookin'!
 

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