Tom 7 Radar: all comments

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2197. Satyap (pcp0010442715pcs.nchrls01.sc.comcast.net) – 04 Mar 2005 13:49:41 NEW: Escape Beta 2! ]
Ah, good, you can turn animations off.

Is there an undo button? Like I go uhoh, that's not right, and hit undo, so I don't waste time playing the 90% of the level that I've already done.

Also, I play on two different computers. Is import/export the right way to share the player data? Can I just copy the player.esd file? (I use ssh, and while I could tunnel X I prefer not to.)
 
2196. roger (64.95.24.239) – 04 Mar 2005 12:35:13 10,000! ]
EAT IT
http://www.audioscrobbler.com/user/rogerimp
 
2195. Tom 7 (h-68-166-177-37.phlapafg.dynamic.covad.net) – 03 Mar 2005 19:50:52 News: ESCAPE ]
I dunno, I guess I could make it a setting. It would be best if I could just get it from the damn OS.
 
2194. Adam (lynx.auton.cs.cmu.edu) – 03 Mar 2005 16:38:56 News: ESCAPE ]
Speaking of keyrepeat, looks like you're using SDL_DEFAULT_REPEAT_DELAY SDL_DEFAULT_REPEAT_INTERVAL, which is (500,30). Pretty slow for DELAY. How about SDL_EnableKeyRepeat(250,SDL_DEFAULT_REPEAT_INTERVAL) instead?
 
2193. Max (ce-web2.wesleyan.edu) – 25 Feb 2005 14:30:26 NEW: Escape Beta 2! ]
Sweet.
 
2192. Tom 7 (h-67-101-138-165.phlapafg.dynamic.covad.net) – 25 Feb 2005 10:51:57 NEW: Escape Beta 2! ]
Picking nose, I'll work on that...
 
2191. FARINA00 (host226-98.pool8536.interbusiness.it) – 25 Feb 2005 04:28:31 NEW: Escape Beta 2! ]
> Farina: What language is your 3D engine in?

Delphi & Asm. With some fiddling I may port it to Linux via Kylix but that's something I am taking into account for the next engine, not this one. That's why I "see" the TCP way: universal friendship for different languages/platform through low level protocols!
 
2190. mjn (pool-68-161-35-244.ny325.east.verizon.net) – 25 Feb 2005 00:45:15 NEW: Escape Beta 2! ]
Small feature request: in the level editor, could right-click be used to "pick up" a type of tile from the board, like an eyedropper tool?
 
2189. Max (ce-web2.wesleyan.edu) – 25 Feb 2005 00:06:40 NEW: Escape Beta 2! ]
What about 'picking nose' or 'rolling eyes at decision of player'?
 
2188. Tom 7 (h-67-101-138-165.phlapafg.dynamic.covad.net) – 25 Feb 2005 00:04:39 NEW: Escape Beta 2! ]
Yeah, that is coming! Before that, I need animation for 'pushing' and 'pressing' that are different from just 'walking' and 'standing'!
 
2187. Nomad (cache-dtc-ab08.proxy.aol.com) – 24 Feb 2005 23:13:00 Space Names! ]
Nebula is a stellar word.
 
2186. Max (ce-web2.wesleyan.edu) – 24 Feb 2005 19:56:33 NEW: Escape Beta 2! ]
Aha! Cool. By the way, what about animation for teleports?
 
2185. Tom 7 (gs82.sp.cs.cmu.edu) – 24 Feb 2005 18:24:50 NEW: Escape Beta 2! ]
Reuben, I believe I've fixed the linux binaries.
 
2184. Tom 7 (gs82.sp.cs.cmu.edu) – 24 Feb 2005 17:20:01 NEW: Escape Beta 2! ]
Farina: What language is your 3D engine in?

Max: I also know about this one. The solution length comes back the next time you go to the load screen from the main menu.
 
2183. Max (ce-web2.wesleyan.edu) – 24 Feb 2005 15:06:20 NEW: Escape Beta 2! ]
Hey, I just found a bug, which is technically not really a bug yet since it's from a "hidden feature," but anyway:

When I recover a solution by pressing ctrl+0, it says I solved the level in 1 move and does not display the solution in the level select menu.
 
2182. FARINA00 (host226-98.pool8536.interbusiness.it) – 24 Feb 2005 13:38:27 NEW: Escape Beta 2! ]
I just finished my Nth 3d engine, which is particularily modular and fast (although, uhm, non very portable).

If you could compile a special Escape version which doesn't really output any graphics, but sends by TCP a description of the current status of the tiles, I could easily make a 3d renderer for it without knowing anything about the Escape code. I think it would be very nice, and I'd also love to remake the tiles in 3d (I am trying to learn some basic 3d modeling)

Let me know about it.
 
2181. Tom 7 (h-67-101-138-165.phlapafg.dynamic.covad.net) – 24 Feb 2005 10:42:54 NEW: Escape Beta 2! ]
Awesome. Yeah, the interface to the DOS one was really terrible, but that's beacuse I didn't know how to program anything better. ;)
 
2180. MateoJD84 (marshtomp.gac.edu) – 23 Feb 2005 22:22:36 NEW: Escape Beta 2! ]
The DOS one. This interface is a LOT more user friendly. I like the new objects, the traps and balls. It's amazing how quickly the basics came back to me; that doesn't happen much for me with a lot of games I used to play.
 
2179. Tom 7 (gs82.sp.cs.cmu.edu) – 23 Feb 2005 17:08:49 NEW: Escape Beta 2! ]
Cool, thanks. =)
Do you really mean the old Escape for DOS? Or the modern one?
 
2178. MateoJD84 (gemini.gac.edu) – 23 Feb 2005 15:40:25 NEW: Escape Beta 2! ]
I've been following Escape since its first release, and I just want to congradulate you on an awesome game and for sticking to it after all these years. Rock on.
 
2177. Tom 7 (h-67-101-138-165.phlapafg.dynamic.covad.net) – 23 Feb 2005 09:39:10 NEW: Escape Beta 2! ]
Really? It works great to do it like this.
 
2176. Marc (h00102b024a85.ne.client2.attbi.com) – 23 Feb 2005 09:18:06 NEW: Escape Beta 2! ]
Oh Tom, do I need to lecture you about Mac OS X system architecture? You so so so should not be writing user data into an application's bundle! For many reasons. You should write to me describing what you are doing so that I can tell you everything that's wrong about it and why and how you should be doing things...
 
2175. Anonymous (165.161.3.14) – 22 Feb 2005 17:07:17 Ugly Couch Contest ]
you're couch is very very very very very UGLY.
 
2174. Tom 7 (gs82.sp.cs.cmu.edu) – 22 Feb 2005 13:32:05 NEW: Escape Beta 2! ]
Rory, if you're on Mac, you just missed your opportunity to use the upgrade system, so you need to download a new zip and then move your player file over. This is pretty easy.

1. Download zip and install it.
2. "Browse contents.." on both your OLD escape and your new one. Go to the Contents/MacOS/ folder inside each one.
3. Copy the "rory.esp" (or whatever it is called for you) from the OLD escape to the new one.
4. Launch the new escape, and from the player selector, choose Import, and type the name of the player file you copied.

You're all set! You can also move any levels that you made from the "mylevels" directory, too.
 
2173. Rory O'Kane (auc231-33.aucegypt.edu) – 22 Feb 2005 10:09:37 NEW: Escape Beta 2! ]
How do I update my old Escape to the new one while keeping all my files? I tried pressing 3 at the menu to update Escape, and in the background almost everything was wrong instead of ok for the new files, but then it gave an alert with a red X and the text "Couldn't get upgrade info." Then I tried downloading the new Escape with a web browser, but when I started it up, my player save was gone. What files should I move from inside the package of the old one to the new one to get it working with my account?
 

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