|Winter is a time for hibernation
(31 Jan at 23:54)
|Oops! Almost forgot to post on time this month (rules really do not require me to wait until the last day of the month, by the way, but somehow I can't stop myself), but it looks like I'll barely make it.|
Since I posted a very elaborate video last month and it was holiday break, I spent most of January doing relaxing things, like the hyperrealistic War and Chore simulator called "Call of Duty II: Modern Warfare 2" (or something like that). I think it's actually pretty good if you like that sort of thing, but when I'm playing online I'm playing on "hard" mode since I mute myself and everybody else; I just can't handle listening to these people. Better to just anonymously kill each other in an endless loop. And then I got self-conscious about playing co-op missions with muted teammates, so I've been doing the co-op missions (e.g. "DMZ") solo. I think I've almost unlocked everything, so hopefully I can wind that down soon.
I did start work on a project that excites me, although it's looking pretty daunting. I think it will be fun to try and perhaps even produce a good story if it fails. But I also have been putting together some kind of finale for the mysterious project that I began when I had covid this summer and that got pretty out of hand. I'm currently in the phase where I can clearly do something with it, but I need to invent the right puzzle for myself that is both "possible" and "not too easy," and whose rules are "horrifying" but "elegant in their way." You know? It's a weird design space but one that I have some practice in.
OK, time to submit right before the clock strikes midnight!
|i can't wait!!|