Very interesting video! This looks incredibly fun to work on. |
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11771. [a href='http://in-disguise.com/']Vpn... (37.214.101.21) –
13 Apr 2013 05:19:00
[ Inverse Mutton-chops! ]
You should keep it up forever! Good Luck.
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Can your program even see the dots in Pac Man, or are they only present in the PPU's 2K RAM (which you didn't mention being snapshotted in your description)? |
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I thought your program was great. I am wondering if it can handle the game Battletoads ;). |
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I really enjoyed your playfun/learnfun video. Great job!
-- http://aarondamommio.blogspot.com |
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If you prefer devin's version, mod it. v10 - v11 was a break of the 'rules', but the precedent was already set by the v8 - v9 mod, so I think wowei's mod made a good point. I think you, and everybody else, should develop this the way you see fit, it is a experiment after all. |
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Move what level to the graveyard? I left a note on one of yours because I like the level, I did so because I think that one might get moved to the graveyard and I really liked it. (obviously I have no control over things going to graveyard that aren't mine) |
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I can't move the level to the graveyard yet. I will tomorrow eventually. |
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11760. KOFI (72.252.229.167) –
07 Apr 2013 11:47:44
[ Tardis Tennis! ]
h u need to down load flash 5 |
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Comment Testing
[]{}#%^*+=_\|~<>€£¥•.,?!'-/:;()$&@"
Done* |
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I see what you mean, I can't get it to do anything either.
There must be something lurking in the code because it clearly enters another function which flags back an error.
Presumably 'Retract 1' was the same function for normal blocks.
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Side note of low priority: I also think the bug where the comment box ignores the name and comment body is getting a bit annoying... |
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Dave, while in the editor, in the top row where the functions for editing the title, author, size, placement of bots, etc. there is a pair of buttons "Random" and "How". The "How" button sets what function the "Random" button applies to the level, acting similarly to the "Timer" button in its operation. One of the settings, setting 8, is called "Retract Gold", and I have been baffled by it ever since I discovered it. |
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If anyone is still interested a new tile there could be a reflector block that directs the electric beam at 90° . It would work like a mirror there would be 2 different blocks like this / and this \ . This block should be pushable .This would enable a change of direction without having to use 3 blocks .Therfore not leaving blocks about that can push down buttons and ruin the puzzle you are trying to make.
Just a thought! |
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@N7DOT. I hate to admit my ignorance, but, just this once... Where is the 'Retract Gold' thingy of which you speak? |
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Thanks noname, I have looked at the source code but never played with it. Have to find out about SDL first, not really my area, I'm more a 1s and 0s assembly language guy. |
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Just a question:
How do you use the "Retract Gold" random setting, and how does it work? I've tried to use it before but it doesn't seem to do anything. I'd like to know because I want to try using it for a level. Maybe a text file tutorial on how to use the level editor and what the various functions do would be a good inclusion for the next version of Escape. |
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Just to let you all know got my computer back from the shop it was the hard drive knackerd . A whole week of turning it on and off for 2mins was enough to get all my data files, documents,pictures and media out of it . It,s now like a brand new machine working better than ever. My escape esp and my levels folder safely backed up now on there own shiny new memory stick. (must remember to do this every week). Thanks again for all the help especialy you Dave as i would have never of found C:\users\[username]\AppData\Local\VirtualStore\ProgramFiles\Escape. on my own. |
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^^ I typed my name and it got deleted. ^^
Happened the last time I encountered the false empty comment bug. Comments are glitchy for me every once in a while.
getting empty comment bug still
I did type my name this time. |
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From my experience with the bookmark manager the bottom solution is the one that is shown for number of moves you solved it in, even if it's not your own bookmark of it.
also: uncaught exception E_DIE: required: commentbody |
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I think I may have located the bookmark bug in the source.
The file play.cc contains the following code:
799 case OKAYWHAT_NEW: {
800 /* bookmark new */
//snipped
813 plr->addsolution(md5, &ns, false);
(The above code involves adding bookmarks)
The file player.cc contains the following code:
309 void playerreal::addsolution(string md5, namedsolution * ns, bool def_candidate) {
310 hashsolsetentry * he = sotable->lookup(md5);
311
312 if (he && he->solset) {
313
314 namedsolution * headsol = he->solset->head;
315
316 /* always add, even if it's worse */
317 if (def_candidate) {
//snipped
332 /* XXX this code path is not used now */
333 /* only added if it's better than the default, or
334 if the default is a bookmark */
335 } else if (ns->sol->length < headsol->sol->length ||
336 (!ns->bookmark) && headsol->bookmark) {
337 /* replace */
338 he->solset->head = ns->clone();
339 headsol->destroy();
340 } else {
341 /* discard this solution */
342 }
//snipped
The problem is that, the section marked /* XXX this code path is not used now */ is entered when line 813 in play.cc is reached, so if the bookmark has a short length, it will erase the old default solution.
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This reminds me. Little bug (Windows Vista/7 only): Any deleted levels in the 'ProgramFiles\Escape\triage' folder will not be deleted when a level update is done. That is why when you ctrl-d in triage and scroll down to the end you may find a whole heap of deleted levels there. If you delete all files in this triage directory entirely, Escape will pick up its level set from the default triage directory in 'AppData'.
PS. Tom, if you ever get a chance to work on any kind of update (and I understand this may not be possible; it takes so long just to get head back into source code you haven't worked with for a long time!), please fix the bookmark bug first. |
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11731. Anonymous (146.145.247.2) –
24 Mar 2013 21:04:38
[ BAD SAT SCORES ]
Dear lord! I am so very glad that my identity will remain anonymous because I failed miserably on the second retest for the SAT.
I only managed to get 1100
My father looked at my score and called me a retard.
Then, I got into Moore College of Art and Design
In high school I was a high honors student though there were some other issues because I was in two resource classes for English and Math
I eventually tested out of one class and made it into the higher level class.
However, I am not as happy attending school where I am now because art school even it has liberal course humanities and business is still not an acceptable learning environment.
I suppose that my father was right. |
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Dear Tom, enjoy Japan. You know Carl Meister is living in Tokyo now? |
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Cool, enjoy! You deserve it for working so hard.
I stopped by because I'm listening to AAD-24 and reminiscing. This album is actually even better than I remembered. |
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