Tom 7 Radar: all comments

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9592. N7DOT (c-24-21-194-207.hsd1.or.comcast.net) – 28 Aug 2010 16:45:49 Updated: Escape 200912250 ]
I don't know. I Use Windows. Radiant is the only one playing the levels after 2959 that I know of. Radiant, What Operating System do you use?
 
9591. Barb Garner (c-76-125-232-12.hsd1.pa.comcast.net) – 27 Aug 2010 13:39:52 Bathroom? Mushroom! ]
Okay, I can't believe there is a "year's long" thread talking about this!!! I just googled it because I remembered reading about 10-11 years ago that the poison control center said their oddest question was from a woman who wanted to know if the mushrooms growing around her toilet were safe to put into the spaghetti sauce!!! I absolutely can't believe that this many people have this issue!!! I'm speechless!!!
 
9590. Kirima (104-48.4-85.cust.bluewin.ch) – 26 Aug 2010 12:51:26 Updated: Escape 200912250 ]
Is there a possibility to manually download the levels for OSX?
 
9589. N7DOT (c-71-193-216-20.hsd1.or.comcast.net) – 26 Aug 2010 12:02:10 Updated: Escape 200912250 ]
For the time being DON'T TRY TO DOWNLOAD TRIAGE WITH THE LEVEL AUTO-DOWNLOADER. 2959 is a Serious problem and due to it you cannot download triage levels 2960+ in the normal fashion.
 
9588. N7DOT (c-71-193-160-67.hsd1.or.comcast.net) – 25 Aug 2010 21:49:50 Updated: Escape 200912250 ]
In The mean time, New Block Idea: Steel & Sphere Sliders

They are like spheres by shooting or steel blocks by getting to be able to push 2 or more in a row (depending on the kind)

They are like sliders in that they can only go up & down or left & right (if a 0/1 button is pressed, they switch just like sliders.)

 
9587. N7DOT (c-71-193-160-67.hsd1.or.comcast.net) – 25 Aug 2010 13:51:15 Updated: Escape 200912250 ]
I can't believe I am the first one to have the server turn one of my levels into a severely malformed level.
 
9586. Tom 7 (static-96-235-41-114.pitbpa.fios.verizon.net) – 25 Aug 2010 11:29:49 Updated: Escape 200912250 ]
Yes, not your fault... I will tend to this problem when I have a free hour. It should be easy to fix.
 
9585. N7DOT (c-71-193-160-67.hsd1.or.comcast.net) – 24 Aug 2010 23:14:51 Updated: Escape 200912250 ]
Basically I Submitted a level at just the right moment to create a server-made phantom 'level' that isn't really a level at all that for all intentions hopefully will never happen again. Tom, Please Move Level 2959 to Quarantine or some other folder where levels not meant to be in minor league, graveyard or triage go AFTER you allow the game to continue downloading when a download error occurs. It might be interesting to have record of this.

BTW, the comment above about prismatic stuff has nothing to do with radiant's comment before that.
 
9584. N7DOT (c-71-193-160-67.hsd1.or.comcast.net) – 24 Aug 2010 22:47:05 Updated: Escape 200912250 ]
It could be interesting to have prismatic(rainbow) spheres/steel/panels, and even prismatic floor/lights.
 
9583. radiant (c-68-33-36-11.hsd1.va.comcast.net) – 23 Aug 2010 20:43:40 Updated: Escape 200912250 ]
How are number blocks at all different from just adding more colors to red/green/blue blocks?

Also, the first version of Data Chip 1 (level 2959) gives a 404 when fetched, which prevents the in-game updater from ever completing. Right now the only ways to get the levels after that are by patching the client to continue after download errors, or fetching the files from a direct browse to escape.spacebar.org/triage (you probably want to sort by modified date, to find the levels more easily and to rename them with the correct level numbers).
 
9582. N7DOT (c-71-193-160-67.hsd1.or.comcast.net) – 23 Aug 2010 19:13:21 Updated: Escape 200912250 ]
I Hope my most recent ghost ideas have been heard.

Idea: Number blocks.

They can trigger normal panels and corresponding number panels.

they are other wise like maroon blocks.

Another ghost Idea: Ghosts can go over holes and won't make traps activate (they don't actually touch the traps)
 
9581. Tom 7 (static-96-235-41-114.pitbpa.fios.verizon.net) – 23 Aug 2010 18:18:52 Updated: Escape 200912250 ]
Sorry, yeah, the server was wedged for a while and is fixed now.
 
9580. N7DOT (c-71-193-160-67.hsd1.or.comcast.net) – 23 Aug 2010 17:27:15 Updated: Escape 200912250 ]
Was anyone else kept from accessing escape.spacebar.org or any other part of spacebar.org yesterday and the day before? It started immediately after I submitted Data Chip 1.
 
9579. Anonymous (cpe-66-108-94-76.nyc.res.rr.com) – 22 Aug 2010 14:46:11 Bathroom? Mushroom! ]
I found a brown mushroom with a cap in my ceiling. About 2 years ago, we had a neighbor flood his bathroom from a running toilet. DISGUSTING. I happen to be home and caught it from dumping into my apartment. Needless to say, they just patched it up and painted over it. I live in Manhattan (NYC) and I thought the stem with the cap was a camera looking into my shower. i know - paranoid. I grabbed a hold of it to yank it out and it was a freaking mushroom. I just called the landlord and told them "yo, i got mold and a mushroom growing out of my ceiling. I saved it for you! It's from the leak from the apartment above me from 2 years ago" I have renters insurance so we'll see what they do. Has anyone has this happen to them in an apartment building.
 
9578. Anonymous (proxy-3252.bay.webtv.net) – 21 Aug 2010 15:04:36 Bathroom? Mushroom! ]
I have mushrooms around my toilet and along the baseboard behind it. They did come up fast. I had our toilet overflow about a month ago. I been putting peroxide on the areas after I pulled them up. However they keep coming back. I am afraid to tell my landlord for fear he will say I must have done something. I have the door closed now so our cat cannot get in and we are only going in there to use toilet or shower or shave. Its very disheartening.
 
9577. N7DOT (c-71-231-161-95.hsd1.wa.comcast.net) – 20 Aug 2010 21:10:18 Scrabble Loophole ]
Swwwweeeeeeeet.
 
9576. N7DOT (c-71-231-161-95.hsd1.wa.comcast.net) – 20 Aug 2010 16:43:11 Updated: Escape 200912250 ]
Sorry, But the fact that the browser won't show your fastest solution automatically is a serious and elder bug and since it was found there hasn't been a good way around it. Tom tries to help make the game better and fix bugs, but for now there isn't much to be done about that bug. BTW, do you have an idea about ghosts for a new entity?(discussed up above aways. ↑)
 
9575. Known_f (178.162.168.104) – 19 Aug 2010 18:41:23 UPD: Embed / DMCA threats ]
Hello there Everybody, I am not brand-new to the site but I thought today was as great as time as any to say whats up, so.. well greetings :)

If anyone wants to see, this is My weblog
 
9574. mathgrant (c74-197-23-194.dh.suddenlink.net) – 19 Aug 2010 18:03:01 Updated: Escape 200912250 ]
I love this game. The fact that the difficulty of each custom level is graded by the players makes it a snap to choose an easy or a hard level (depending on one's skill level or mood).

My main request is to add an option to make one's shortest solution the default solution, instead of having to change the default solution manually every time a shorter solution is found.
 
9573. N7DOT (c-71-231-161-95.hsd1.wa.comcast.net) – 19 Aug 2010 15:11:37 Updated: Escape 200912250 ]
Anyone?
 
9572. N7DOT (c-71-231-161-95.hsd1.wa.comcast.net) – 18 Aug 2010 15:29:39 Updated: Escape 200912250 ]
Any Thoughts?
 
9571. N7DOT (c-71-231-161-95.hsd1.wa.comcast.net) – 18 Aug 2010 15:29:19 Updated: Escape 200912250 ]
There should be a button in the editor that switches the tile bar with an entity bar - therefore allowing faster entity placing and making more room for buttons on the top.

If you add ghosts you might want to make an entity bar, since the top bar of buttons is full at default size.

Another Idea: Cannons.

-Cannons would count as bots. (makes sense, right?)

-If you step on a fuse targeting the cannon, or if you or a bot step anywhere directly ahead of it (even if your on the other side of something), it will shoot a cannon ball that will travel across the level until it hits you, a wire, a bot, a block, a laser, or the edge of the level, and then the cannon ball will explode like a bomb.
 
9570. ☮kaylie!! (hlfxns0188w-099192062189.pppoe-dynamic.high-speed.ns.bellaliant) – 18 Aug 2010 15:27:09 Bathroom? Mushroom! ]
Today, I just found a mushroom beside my tub too! I laughed at first then thought oh that means MOLD! What do you think would be the best thing to do.. Get it looked at, Just kill it, or? After I saw it I cut it out and put in the garbage.. I hope it doesn't come back!!!!
 
9569. Chelios (triband-mum-120.60.5.74.mtnl.net.in) – 17 Aug 2010 07:12:22 How to convert your Timex Ironmanâ„¢ Triathlonâ„¢ brand digital wrist watch to space time ]
ok this is an id 10 t error . you laundered it for 40 minutes but you still couldn't kill it . this watch is going to last forever in the physical universe coz plastic is infinite . have it since 10 years , replaced the battery thrice , its still on . talk of standing the test of time itself .
 
9568. N7DOT (c-71-231-161-95.hsd1.wa.comcast.net) – 15 Aug 2010 19:37:12 Updated: Escape 200912250 ]
The Idea for ghosts going in the bizzaro world has to do with the fact that often people who say that 'they've seen ghosts' will say that 'the ghost will disappear'. That and bots can't do it.

Floor tile idea: Trap doors. They flip the entire grid with the bizzaro world counter-part. You could also make certain spaces immune to flipping this way. Any spaces that are immune to flipping like this will show a small colored dot on them the size of a text 'bullet' (•) when you press 'd'.

Back to ghosts.

Ghosts can't destroy the last heart on the normal world (they don't know if that would be suicide for them). They also aren't natural creatures, and they aren't bots obviously, because if they were bots, wouldn't that totally get rid of the point of them being 'ghosts' in the first place?

Ghosts aren't from the 'material world', and since they are aberrations in the game, they can pass through things. (in real life some people say that they have felt 'ghosts pass through them'.) I think that when it tries to go through a dalek, the dalek should blow up like a bomb, and then the ghost stands where the dalek was. When the player pushes a bomb, the bomb ignites, ticking down until it blows up. The ghost does the same thing, except the bomb implodes immediately, the ghost is unharmed and it moves to where the bomb was. Ghosts are kinda like clouds. Stuff can be in clouds.

The story for ghosts in the game would be that they are creatures that somehow got stuck in a place unknown to them. Daleks and Bombs pose a threat to them, so they destroy them when they can. They originally traveled from their home world to the 'normal world' by getting 'flipped' by a batch of malfunctioning remotes that got activated by one of their creations which happened to have a striking resemblance of daleks.

Surprisingly to them, they can move in the normal world just fine, but when they go to the bizzaro world, they are helpless, and they don't ever even find out they were there, even when they are in the normal world. The ghosts look to you for help, but the normal world is completely unknown to them, and they have no idea what things do and how things react to different things. They destroy the hearts in boredom, leaving the last one and not realizing that taking the last one will send them back home.

Fine, Glass cant be on color or rough.

Tile Idea: Negative. Negative is like normal floor, except that bots that go in it get flooded with negative energy, ruining their circuits, and ghosts that go in it get reverse-polarized and turn into dust.
 

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