Tom 7 Radar: all comments

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9609. N7DOT (c-24-21-194-207.hsd1.or.comcast.net) – 31 Aug 2010 19:22:57 Updated: Escape 200912250 ]
Any thoughts on previous ghost ideas? Here is one more: If you try to 'push' a ghost, it will move out of your way (to your player's right) BEFORE you move.
 
9608. N7DOT (c-24-21-194-207.hsd1.or.comcast.net) – 31 Aug 2010 19:12:31 Updated: Escape 200912250 ]
I had an Idea: Paths.

When you make a path in the level editor, you will click the path button and click the bot/ghost that will follow it. Then you click and hold the right mouse button and drag it over the tiles you want it to follow. If you want to make the path loop, just end the path it's start.
 
9607. Devin (host-24-100-105-241.newwavecomm.net) – 31 Aug 2010 18:25:38 Updated: Escape 200912250 ]
Ideas :

Deminor Block - A de-minor block lets other pushable blocks pass but after 3 pushes nothing can pass through.

Rabid Bot - If any heart is collected the bot multiplys itself only my main bot (Firstbot made) can multipy the Rabid Bot acts like a Dalek

Line Bot - The Line Bot travels in a straight line always Right If hit something / exept teleports, it turns around. If the Line bot hits a teleport it acts like a Dalek if not it mostly stays like a hugbot. The Line Bot cannot be pushed. If touched it zaps you and you get the static.
 
9606. katelineno (hosted.by.pacificrack.com) – 31 Aug 2010 05:57:05 Pac Tom: August 2008 Update ]
radiation efforts engine melts
 
9605. gildanande (hosted.by.pacificrack.com) – 31 Aug 2010 05:55:52 Inverse Mutton-chops! ]
0 million warming
 
9604. maitesanti (hosted.by.pacificrack.com) – 31 Aug 2010 05:55:51 emacs lost-mode ]
activity rays dimming
 
9603. cassyranso (hosted.by.pacificrack.com) – 31 Aug 2010 05:55:51 Pac Tom: August 2008 Update ]
early wide doi details
 
9602. N7DOT (c-24-21-194-207.hsd1.or.comcast.net) – 30 Aug 2010 21:56:27 Updated: Escape 200912250 ]
And for the re-upload at the same time as wedge idea I just posted, It Still won't be the original. I hope there is still a copy somewhere.
 
9601. N7DOT (c-24-21-194-207.hsd1.or.comcast.net) – 30 Aug 2010 21:51:59 Updated: Escape 200912250 ]
Well, It already was (Data Chip #1 instead of just Data Chip 1) As soon as I could I re-uploaded it.

There can't be a level 2959 without server side level edits, and you can't just 'remake' an 'original' since the point of original is that it is unique and the first of its kind. That is why I pushed not deleting it, preferred editing the game to just let the download continue when errors were encountered, and wanted to keep it as a record of the incident.

But it is likely too late. Unless you have 2959 in your recycle bin or stored some other place, I'll have to figure out how to upload again at the exact same time as the server was to wedge again, and then if it was to be 'the' 2959 it's level number would have to be edited to say 2959 instead of some other number.

2959 has been thrown into the world's recycle bin and wiped from existence. The true file is dead.
 
9600. Kirima (104-48.4-85.cust.bluewin.ch) – 30 Aug 2010 17:53:04 Updated: Escape 200912250 ]
Tom, thank you for fixing it! :-)
 
9599. Tom 7 (static-96-235-41-114.pitbpa.fios.verizon.net) – 30 Aug 2010 16:57:22 Updated: Escape 200912250 ]
I don't actually know what happened with that level, so I don't know how to detect the situation in the future. I'm hoping it will just not happen again, or only once every few years, which is easy to fix manually. The client should not do what it currently does when the server reports an error; I already made a note of that but it's not a high priority.

If you want credit for 2959, just upload that level again. :)
 
9598. N7DOT (c-24-21-194-207.hsd1.or.comcast.net) – 29 Aug 2010 18:39:37 Updated: Escape 200912250 ]
Tom, can you make it so that if a portion of the level never makes it when uploading it, Escape will say:
"Error: Phantom 2959 Uploaded - Level file severed in transit. Please try re-uploading again at another time."

And then the server will get rid of the level.

BTW, If you make note of fixing this occurrence, can you mention that I accidentally uploaded 2959, since now there is no level page proving That I uploaded it?
 
9597. N7DOT (c-24-21-194-207.hsd1.or.comcast.net) – 29 Aug 2010 14:49:05 Updated: Escape 200912250 ]
Before 2959 went bye-bye, you couldn't download ANY triage levels beyond 2959 PERIOD. Oh well.
 
9596. Tom 7 (c-67-186-6-86.hsd1.pa.comcast.net) – 28 Aug 2010 21:45:09 Updated: Escape 200912250 ]
I fixed the level 2959 problem, I believe. I just deleted it and all the comments/solutions/etc. It probably was the same event (probably some rare bug of mine) that wedged the server last weekend. Sorry about that.
 
9595. Gil Anthony (adsl-99-41-206-24.dsl.bumttx.sbcglobal.net) – 28 Aug 2010 20:55:42 Updated: Escape 200912250 ]
Dear Tom,

Since level 2959 I can't load new levels from N7DOT. Do you or N7DOT help me fix this?
 
9594. N7DOT (c-24-21-194-207.hsd1.or.comcast.net) – 28 Aug 2010 16:59:04 Updated: Escape 200912250 ]
Sorry for that previous post, accidentally hit post.

I just got a mystery bookmark (?) using the current version(?!?!?) after trying to make a fix to the cook by radiant. at move two the player dies and then there are 512 'moves' (a power of 2 and 2 moves less than my solution).
If I optimize won't it go down to 2 moves?
 
9593. N7DOT (c-24-21-194-207.hsd1.or.comcast.net) – 28 Aug 2010 16:53:30 Updated: Escape 200912250 ]
T
 
9592. N7DOT (c-24-21-194-207.hsd1.or.comcast.net) – 28 Aug 2010 16:45:49 Updated: Escape 200912250 ]
I don't know. I Use Windows. Radiant is the only one playing the levels after 2959 that I know of. Radiant, What Operating System do you use?
 
9591. Barb Garner (c-76-125-232-12.hsd1.pa.comcast.net) – 27 Aug 2010 13:39:52 Bathroom? Mushroom! ]
Okay, I can't believe there is a "year's long" thread talking about this!!! I just googled it because I remembered reading about 10-11 years ago that the poison control center said their oddest question was from a woman who wanted to know if the mushrooms growing around her toilet were safe to put into the spaghetti sauce!!! I absolutely can't believe that this many people have this issue!!! I'm speechless!!!
 
9590. Kirima (104-48.4-85.cust.bluewin.ch) – 26 Aug 2010 12:51:26 Updated: Escape 200912250 ]
Is there a possibility to manually download the levels for OSX?
 
9589. N7DOT (c-71-193-216-20.hsd1.or.comcast.net) – 26 Aug 2010 12:02:10 Updated: Escape 200912250 ]
For the time being DON'T TRY TO DOWNLOAD TRIAGE WITH THE LEVEL AUTO-DOWNLOADER. 2959 is a Serious problem and due to it you cannot download triage levels 2960+ in the normal fashion.
 
9588. N7DOT (c-71-193-160-67.hsd1.or.comcast.net) – 25 Aug 2010 21:49:50 Updated: Escape 200912250 ]
In The mean time, New Block Idea: Steel & Sphere Sliders

They are like spheres by shooting or steel blocks by getting to be able to push 2 or more in a row (depending on the kind)

They are like sliders in that they can only go up & down or left & right (if a 0/1 button is pressed, they switch just like sliders.)

 
9587. N7DOT (c-71-193-160-67.hsd1.or.comcast.net) – 25 Aug 2010 13:51:15 Updated: Escape 200912250 ]
I can't believe I am the first one to have the server turn one of my levels into a severely malformed level.
 
9586. Tom 7 (static-96-235-41-114.pitbpa.fios.verizon.net) – 25 Aug 2010 11:29:49 Updated: Escape 200912250 ]
Yes, not your fault... I will tend to this problem when I have a free hour. It should be easy to fix.
 
9585. N7DOT (c-71-193-160-67.hsd1.or.comcast.net) – 24 Aug 2010 23:14:51 Updated: Escape 200912250 ]
Basically I Submitted a level at just the right moment to create a server-made phantom 'level' that isn't really a level at all that for all intentions hopefully will never happen again. Tom, Please Move Level 2959 to Quarantine or some other folder where levels not meant to be in minor league, graveyard or triage go AFTER you allow the game to continue downloading when a download error occurs. It might be interesting to have record of this.

BTW, the comment above about prismatic stuff has nothing to do with radiant's comment before that.
 

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