After four years, you might want some explanation. And that's precisely the relief I'm going to give you: "Pathetic Scum Moron" is an anagram of "Macintosh Computer", as the website hints at. |
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2582. Nitin Jadhav (203.197.93.88.ill-pune.static.vsnl.net.in) –
05 Jul 2005 06:42:55
[ Quake 3 Done! ]
Using Wheel
If xaero jumps to get BFG, just fire machinegun(or rail) towards the green wheel in the sky of "the very end of you" arena & the BFG chember will be closed, killing xaero.
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2581. Anonymous (203.197.93.88.ill-pune.static.vsnl.net.in) –
05 Jul 2005 06:30:24
[ Quake 3 Done! ]
Hey Guys,
Here r some suggesions for beating Q3A on nightmare1 level:
1. get a good optical mouse & nice hard mouse pad.
2. Make a good keyboard configuration, guidance will be found on net, such as zoom key.
3. use good graphics card, for speed.
4. practice railgun, rocket etc.
5. see various videos & demos on net. |
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2580. Nitin Jadhav (203.197.93.88.ill-pune.static.vsnl.net.in) –
05 Jul 2005 06:28:11
[ Quake 3 Done! ]
Hey guys,
Tyr to use zoom key to beat xaero. |
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2579. Tom 7 (h-67-100-132-144.phlapafg.dynamic.covad.net) –
04 Jul 2005 14:40:35
[ July, July!! ]
Yeah, I was going to guess Tim Berners-Lee. But then I was afraid of offending Dave Winer. (hah)
Huh, that is crazy that you were there at the same time... I wouldn't have had much time to hang out, but it would have been good to see you; oh well.. |
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2578. Tom 7 (h-67-100-132-144.phlapafg.dynamic.covad.net) –
04 Jul 2005 14:38:20
[ NEW: Escape Beta 2! ]
The first thing is consistent: The tile you're standing on doesn't block lasers (even if it's something like a wall). I think standing on a laser shouldn't kill you, because how can those four laser prongs hit you when you're standing "behind" all of them? But anyway it's too late to change, since several levels rely on it.
The second thing is basically a bug, but it's kind of fun, right? ;) |
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2577. Hock (adsl-66-123-202-249.dsl.snfc21.pacbell.net) –
04 Jul 2005 13:56:15
[ July, July!! ]
Actually, the first browser was called WorldWideWeb and was written by Tim Berners-Lee:
http://www.w3.org/People/Berners-Lee/WorldWideWeb.html |
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2576. Marc (c-24-91-43-128.hsd1.ma.comcast.net) –
04 Jul 2005 12:00:00
[ July, July!! ]
A few responses:
About your grandmother, I'm sad to hear about that. In an odd (and now unfortunately inconsequential) coincidence, I was actually in Hamden at the same time! I was housesitting for my mama for 6 days, beginning that weekend. And I never do that for her anymore (it's generally a boring task), but I actually had wanted to get away from Boston and be (mostly) to myself for a little while, except I brought a couple of my bestest buds for the first and last couple of days, and it was great. Anyway, too bad I never thought for a second that you might be there too!
About Dance Dance Revolution, oh jeez, I am so addicted now too. In a reverse scenario, I housesat with one of those above mentioned buds for her family recently for a couple days, right after her little brother got it, and we played it almost the whole time.
About no fame in mathematics, heh, that reminds me of how a couple of my friends sometimes try to tell people that I am "famous" for the music software stuff that I've done, and I always shoot down that idea, usually with stuff like, "Do you know the name of any software developer out there? Even the person who made the first web browser or anything monumental like that?" And of course, no one who I ask does. Well, I can't even remember the name of the person who made the first web browser (which was called Mosaic or something like that, and then later renamed to Netscape, right?). |
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2575. Stephan (fl-71-3-38-14.dyn.sprint-hsd.net) –
04 Jul 2005 11:07:17
[ NEW: Escape Beta 2! ]
Another note about lasers:
It's counterintuitive that the player stand on a single laser tile and be safe, but will be killed if there's a second adjacent laser.
Also, the following animation seems odd:
Start the level being shot by a laser, while standing next to an immovable tile. Push into the tile. The move counter won't go up, since it's not a valid move, but the laser animation will trigger, flashing the player.
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2574. Hock (adsl-67-119-9-190.dsl.snfc21.pacbell.net) –
04 Jul 2005 02:55:39
[ July, July!! ]
I'd say David "Foster" Wallace is more obnoxious in that "I could say this in a few words but I choose to say it in many more because every thought that pops into my head is very important" way and David "Dave" Eggers is more obnoxious in that "I'm simultaneously hipper and more genuine than you due to my experiences with devastating loss/unbelievable responsibility and America's youth counterculture" way. But if you can get over the fact that neither author can get over himself, they are both interesting. Actually, DFW recently gave a commencement speech on the ubiquity of narcissism that makes for good reading.
Sorry to hear about your grammaw. Thanks for gathering the courage to write!!! |
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2573. Tom 7 (h-67-100-132-144.phlapafg.dynamic.covad.net) –
04 Jul 2005 00:48:13
[ July, July!! ]
Cool, now my radar doubles as a pop novelist "message board" or "battle spa." |
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2572. David Foster Wallace (wittgenstein.wv.cc.cmu.edu) –
03 Jul 2005 20:37:53
[ July, July!! ]
I am so great! |
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2571. David Foster Wallace (wittgenstein.wv.cc.cmu.edu) –
03 Jul 2005 20:37:39
[ July, July!! ]
Look at meeeeee! Looooook! |
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2570. David Eggers (qwest163-dsl5.cybermesa.com) –
03 Jul 2005 20:23:40
[ July, July!! ]
I'm obnoxious? pfft. whatever bitch. |
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2569. catamorphism (m208-190.dsl.rawbw.com) –
03 Jul 2005 16:03:29
[ July, July!! ]
No, Dave Eggers is much more obnoxious (in that pretentious look-at-me-look-at-me-I'm-so-great way) than David Foster Wallace. |
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That will eventually go away. |
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Your BellRays review makes me laugh every time I read it. |
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2566. mjn (pool-68-160-225-150.ny325.east.verizon.net) –
30 Jun 2005 09:40:01
[ NEW: Escape Beta 2! ]
Actually, I meant stable as in preserving the existing order among ties (like merge sort, insertion sort, etc.). No important reason; it just occurred to me that it'd be cool to be able to see the unsolved levels ordered somehow other than alphabetically. If sorting was stable, then you could do Ctrl-N, Ctrl-V to get the unsolved levels on top, newest first. Or you could see the unsolved levels in style order, or a particular author's levels in difficulty order, or whatever. |
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2565. Tom 7 (h-68-166-177-14.phlapafg.dynamic.covad.net) –
30 Jun 2005 08:07:46
[ NEW: Escape Beta 2! ]
It should be stable in the sense that repeatedly sorting the same way produces the same result (this used to not be the case, and it was bad!). But this was done by making each sort order completely distinguishing (so that if two levels have the same number of solution moves, then it falls back on alphabetical comparison, etc.). I think then what you're asking for is trivially satisfied. ;) What is it exactly that's annoying or that you want to do and can't? |
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Minor suggestion: could the level sorting be stable? |
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2563. Tom 7 (h-68-166-177-14.phlapafg.dynamic.covad.net) –
29 Jun 2005 10:51:36
[ NEW: Escape Beta 2! ]
Well, I was just talking about the editor, which of course already has the mouse-over behavior. I dunno if I am ready to change the gameplay yet... |
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I came upon your site by "accident" & I looked around a tad bit surprised & then began digging around the cybernetic backyard for a way to contact you. This seems to be the best way perhaps? I like your notes from school. I find you, interesting. & if you are bored someday & curiosity gets the best of you here is a way to contact me.
thiswayforever@hotmail.com
AIM: discordia indeed
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> brian: wow, writing on your monitor is pretty hard-core!
Only in my office, though!
How about Max's interactive suggestion in reverse? Mousing over a panel or teleport will show you its target. Arrows will be useful, though! Wow, that will change some things. Not much hidden info left. Only bot ordering now? |
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2560. Tom 7 (h-68-166-177-14.phlapafg.dynamic.covad.net) –
29 Jun 2005 01:32:57
[ NEW: Escape Beta 2! ]
panel arrows are in the editor for the next version (press d). I could improve the display a bit, and it is useless for huge panel levels, but I think it is helpful in many cases. The only thing keeping me from implementing max's suggestion is that it would require storing and maintaining a separate index from tiles to panel/teleport sources, since that information is only one-way right now.
also, I started implementing an Excel-like pattern extension tool, which I think is pretty cool, and should handle the series-of-panels stuff nicely.
brian: wow, writing on your monitor is pretty hard-core!
jl: bombs! yes, that would be fun. actually, I think that would be pretty easy to implement and draw, so maybe I will do it. but, bugs first... |
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2559. John Lewis (h170.32.255.206.cable.lngv.cablelynx.com) –
28 Jun 2005 21:20:49
[ NEW: Escape Beta 2! ]
I have an idea for a new game feature: a block which functions in a similar manner as electricity. If you push a block onto any object, both the block and the object will explode. If a robot pushes it onto you, you will explode. This feature would be good for breaking through walls, destroying annoying wire switches, blowing up robots, and more! :-)
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