Tom 7 Radar: all comments

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2257. Anonymous (207.108.246.130) – 21 Mar 2005 10:52:51 FLAMING TEXT ]
I am scard
 
2256. Tom 7 (h-68-166-177-37.phlapafg.dynamic.covad.net) – 20 Mar 2005 20:44:38 NEW: Escape Beta 2! ]
Crap, I didn't mean to enable those in the released version. Don't use 'em, because your levels won't validate on the server, and because they aren't implemented yet.
 
2255. Joshua Bone (adsl-69-208-205-40.dsl.emhril.ameritech.net) – 20 Mar 2005 13:49:35 NEW: Escape Beta 2! ]
What do the new "arrow" tiles do? Are they decorational or do they have a function that I haven't found yet?
 
2254. Tom 7 (h-68-166-177-37.phlapafg.dynamic.covad.net) – 19 Mar 2005 23:53:53 NEW: Escape Beta 2! ]
It's not dumb, although you could probably find the answer in the escape.txt documentation if you dug through it enough.

When a panel is pressed, the target of that panel swaps with the "bizarro world" (otherwise known as the alternate layer). Whatever's there goes here, and whatever's here goes there. Generally the bizarro world just contains empty floor, but you can put any sort of tiles there that you want. To edit it, press 'y' in the editor or click the "layer" menu at top.

So, to make an exit appear:
1. set a panel targeting some empty space
2. switch to the alternate layer
3. draw an exit in that space.
 
2253. Anonymous (0-1pool52-39.nas1.danville1.ky.us.da.qwest.net) – 19 Mar 2005 21:34:51 NEW: Escape Beta 2! ]
This is probaby a dumb question, but anyway this is it.
I know how to set a panel to make something disappear but how do you set a panel to make something appear when pressed, such as an exit door.





 
2252. Tom 7 (gs82.sp.cs.cmu.edu) – 18 Mar 2005 16:41:51 NEW: Escape Beta 2! ]
It's a known bug. You can zoom in and out (keys [ and ]) which should let you reach anything on the level without scrolling.
 
2251. Brian (gs134.sp.cs.cmu.edu) – 18 Mar 2005 12:17:15 NEW: Escape Beta 2! ]
Tom,
I'm working on a large level, and I need to put down a panel whose target is off the screen. I can't seem to scroll using the arrow keys while in "click to set the destination" mode. What can I do?
 
2250. Tom 7 (h-68-166-177-37.phlapafg.dynamic.covad.net) – 17 Mar 2005 09:41:13 NEW: Escape Beta 2! ]
Yup, I'm working on that one...
 
2249. KM (tnt01-380.phlpa.fast.net) – 17 Mar 2005 09:39:33 NEW: Escape Beta 2! ]
I noticed a minor glitch while playing "Don't Touch That, Hugbot!" It seems that when hugbot moves to the next touch panel (near the exit), he will jump back to the previous one and then jump forward again.
 
2248. Tom 7 (gs82.sp.cs.cmu.edu) – 16 Mar 2005 17:08:54 Pi day... awesome! ]
I saw -- I noticed a sudden up-tick in the number of e-mails from strangers and knew something must have been cookin'!
 
2247. Tom 7 (gs82.sp.cs.cmu.edu) – 16 Mar 2005 17:07:41 NEW: Escape Beta 2! ]
OK. =) Well, I can't claim to be consistent with the way linux folks do stuff!

It would probably make sense to have the source code include a version number, since the source code doesn't update itself (there'd be little point in that!). I was thinking about the binaries.
 
2246. Anonymous (sotn-cache-2.server.ntli.net) – 16 Mar 2005 15:54:27 NEW: Escape Beta 2! ]
"rolling my eyes" was a poor choice of words - damn your non-editable comments section! - but usually linux progs are distributed as tarballs, so "foobar-x.y.z.tar.gz" is considered "normal", i think. Often, fairly shaky or amateurish progs unpack into "foobar-src" or "foobar" or, in some extreme cases, unpack into the current directory instead of creating a subdirectory(!). It can sometimes be handy to have two different-version source trees side-by-side. I know nothing of this self-updating of which you speak, so yeah, there's presumably reasons for doing it the way you do. I'm not really sure how this makes it difficult for distro makers, it might just be a consistency thing.
 
2245. Hock (sleepy.cs.wisc.edu) – 16 Mar 2005 13:30:03 Pi day... awesome! ]
You made metafilter again:
http://www.metafilter.com/mefi/40453
 
2244. jcreed (wittgenstein.wv.cc.cmu.edu) – 16 Mar 2005 12:26:21 Very Big ]
The nanobots are lulling you into a false sense of security. Watch out for the red-green-blue-gray-goo!
 
2243. Tom 7 (h-68-166-177-37.phlapafg.dynamic.covad.net) – 16 Mar 2005 11:00:47 NEW: Escape Beta 2! ]
Hmm. Well, Escape updates itself, so I'm not sure what sense that would make (you'd install in escape-200503150, but later you'd have 200601010 in there). How does this make including a game in a distro easier, or why does it make you roll your eyes to not do it? (Just curious.)
 
2242. Anonymous (sotn-cache-2.server.ntli.net) – 16 Mar 2005 07:35:45 NEW: Escape Beta 2! ]
versioned, i presume, as in "escape-1.0.0.tar.gz" for example, with the top directory being "escape-1.0.0" rather than "escape-src". It seems to be normal practice for linux software. Not wanting to be a snob, but when i see a tarball unpack to "foogame" rather than "foogame-x.y.z" i give a little sigh and roll my eyes. ;)
 
2241. Alice (mail.app.aconex.com) – 15 Mar 2005 23:04:30 Pi day... awesome! ]
Here in Australia, where we write dates as dd/MM, pi approximation day is the 22nd of July.
 
2240. Alice (mail.app.aconex.com) – 15 Mar 2005 22:55:59 Pi day... awesome! ]
Here in Australia, where we write dates as dd/MM, pi approximation day is the 22nd of July.
 
2239. Tom 7 (gs82.sp.cs.cmu.edu) – 15 Mar 2005 13:55:32 HSE: Real Books ]
NOT EVEN LIGHTNING BOLT.
 
2238. Tom 7 (h-68-166-177-37.phlapafg.dynamic.covad.net) – 14 Mar 2005 19:24:26 Pi day... awesome! ]
No indeed. ;)
But maybe it can last until I graduate...
 
2237. Mike Nolan (207.160.210.253) – 14 Mar 2005 16:33:46 Pi day... awesome! ]
I don't guess the doubling pattern can continue indefinitely though, unless the people there are <i>really</i> amazing, though.
 
2236. Tadbot (pcp0010451887pcs.walngs01.pa.comcast.net) – 14 Mar 2005 14:12:17 Pi day... awesome! ]
Dave put a couple pix at http://vaxcave.com/index.php?p=314
 
2235. Tadbot (pcp0010451887pcs.walngs01.pa.comcast.net) – 14 Mar 2005 14:01:55 Pi day... awesome! ]
r0x. A nice Π party. Celebrate it yearly. Smath can visit annually.
Aronofsky, Darren's cinematic Max vs Ant arthouse film - supply it!
Anyway, how's Dan now? Nerdcore job or working 9-5?
 
2234. ndm (c-67-165-67-55.client.comcast.net) – 14 Mar 2005 14:00:00 Pi day... awesome! ]
yeah, where's the pics?
 
2233. FARINA00 (host226-98.pool8536.interbusiness.it) – 14 Mar 2005 13:08:58 Pi day... awesome! ]
PIctures!
 

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