Tom 7 Radar: all comments

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1554. FARINA00 (217.220.116.129) – 08 Jun 2004 13:13:30 N'SANO Flash Video ]
I suppose it results just as sheer sillyness, once you remove the obscure reference based jokes. But for whoever has the littlest grasp of the Untitled.Gif Universe Of Friends dynamics... it's really the Flash Of The Year. :) My most deep respect to The Don!
 
1553. Tom 7 (gs82.sp.cs.cmu.edu) – 07 Jun 2004 14:38:49 UPD: photo gallery, etc. ]
Mike is my brother -- see mike.soboring.org.
 
1552. Anonymous (80.179.210.78.forward.012.net.il) – 07 Jun 2004 02:06:23 UPD: photo gallery, etc. ]
lovely photos :-) who's mike, by the way?
 
1551. Tom 7 (aerosmith.weh.andrew.cmu.edu) – 06 Jun 2004 23:18:33 Tycon Mismantch ]
ANTS!!
 
1550. dwindlehop (c-24-20-155-218.client.comcast.net) – 06 Jun 2004 13:32:05 Tycon Mismantch ]
Mismantch?
 
1549. mike (h-66-167-45-179.phlapafg.dynamic.covad.net) – 06 Jun 2004 11:46:18 Tycon Mismantch ]
if every ant-bot beats another in a cyclical mannet, then who is the winner?
 
1548. Tom 7 (h-66-167-45-179.phlapafg.dynamic.covad.net) – 04 Jun 2004 08:39:07 Quake 3 Done! ]
I've never looked at the source code, but this can't be right because he sometimes misses. And, if he doesn't have the railgun, having perfect aim won't matter.
 
1547. maverick (202.54.91.201) – 04 Jun 2004 03:51:00 Quake 3 Done! ]
beating xaero in a closed arena in nightmare is impossible.the bot programming is such that the crosshairs are always trained on u.as soon as u r visible,youll be shot.u can try to beat him on railfest though.
 
1546. Tom 7 (h-66-167-45-179.phlapafg.dynamic.covad.net) – 02 Jun 2004 23:42:59 UPD: photo gallery, etc. ]
Bug #1 is not a bug, it's deliberate. But segfaulting when it tries to connect definitely is! I don't know anybody else trying to use the statically linked linux executables (other than me), so maybe they are not as portable as I thought. (Why is it so hard to distribute binaries on linux?!)

dash dash revolution
 
1545. Tom (Bad) (c-67-165-107-16.client.comcast.net) – 02 Jun 2004 15:24:52 UPD: photo gallery, etc. ]
Also, one of my favorite gameboy games was Dexterity. It was fun.
 
1544. Tom (Bad) (c-67-165-107-16.client.comcast.net) – 02 Jun 2004 15:21:59 UPD: photo gallery, etc. ]
Damn. It segfaults whenever i try to connect to the internet. With option 3 or 4 or R on the main menu. I don't know why. (this is with the http://escape.spacebar.org/escape-alpha.tar.gz version) :'(

Cvs is giving me errors, so i haven't been able to try to compile it myself. :-(

Bug# 1? When editing a level, the border starts as blue blocks. But then if you clear it, the border is redrawn with whatever your currently selected piece is. >:O

Dashing was a pain in the ass, by the way. Then again, it was sort of nostalgic to have a video game demand dexterity. Like some of those waterpackless levels in Super Mario Sunshine. I'm glad part of that game was hard. And I'm pissed that there's no way to get back to them after you pass them the first time. =-O****

(_!_)
 
1543. Tom 7 (h-66-167-45-179.phlapafg.dynamic.covad.net) – 01 Jun 2004 23:56:18 UPD: photo gallery, etc. ]
I'm sure retrograde generation is about as old as it gets. There are some 'heuristics' to what I'm doing, which amount to doing it only for a subset of escape. Otherwise the levels get pretty boring.

Why do you need a computer-generated difficulty measure?
 
1542. Hock again (taco17.cs.wisc.edu) – 01 Jun 2004 20:12:32 UPD: photo gallery, etc. ]
(Also my game appeared to have some bugs due to having been coded in C. And by "repeating a position" I mean "repeating an entire board state including character's position".)
 
1541. Hock (taco17.cs.wisc.edu) – 01 Jun 2004 20:09:14 UPD: photo gallery, etc. ]
(RG here is short for Retrograde Generation, I guess.)
 
1540. Hock (taco17.cs.wisc.edu) – 01 Jun 2004 20:08:28 UPD: photo gallery, etc. ]
Yeah, I did retrograde analysis level generation for my game (the UFO puzzle, a.k.a. Lunar Lockout). I think it was based partially on your suggestion but it was something that I also thought of, but the idea isn't new, anyway. Sometimes RG is good but sometimes just randomly generating stuff and trying to solve it works nicely also. However, the more complicated the game, the worse the latter will be, I would think, so don't try it on anything but a limited subset of Escape.

I never released my game because I never came up with a good difficulty measure. I think the best one is probably enlightened random walk (random walk never repeating a position and never doing anything which would instantly kill you at least), but you have to try many random walks to come up with a good measure.
 
1539. W (207.164.143.162) – 28 May 2004 12:23:39 KILLER JAPANESE SEIZURE ROBOTS ]
Gabriel! u suck! ha ha ha ha ha ha ha

P.S. go sezure robots!!!!
 
1537. ben walker shellcrackhead@hotmail.com (63.88.67.230) – 27 May 2004 18:05:19 DFX Scrubby Preview ]
i have been using this as a vst plug in in spark xl. spark xl allows tou to run live sound through effects, and scrubby combined with a guitar, a microphone, or an old radio is like christmas.
 
1536. Tom 7 (h-66-167-45-179.phlapafg.dynamic.covad.net) – 27 May 2004 10:51:02 Quake 3 Done! ]
Unfortunately dm3 demos don't work in my version of Quake. Isn't that really old school?
 
1535. WiKeDGoD (welax6-236.dialup.optusnet.com.au) – 27 May 2004 08:50:24 Quake 3 Done! ]
Oh and a follow up, that post that you are downloading the demo from is me who put it there I can confirm if you want
 
1534. WiKeDGoD (welax6-236.dialup.optusnet.com.au) – 27 May 2004 08:48:57 Quake 3 Done! ]
Heres the link to me beating Xaero on Nightmare mode in a straight out fight. It was really close as you can see 10 - 9 but I still beat him......!

http://www.yakyak.org/viewtopic.php?p=318741#318741

and there is a link to download it.........
 
1533. WiKeDGoD (welax6-236.dialup.optusnet.com.au) – 27 May 2004 08:47:35 Quake 3 Done! ]
Heres the link to me beating Xaero on Nightmare mode in a straight out fight. It was really close as you can see 10 - 9 but I still beat him......!

http://www.yakyak.org/viewtopic.php?p=318741#318741

and there is a link to download it.........
 
1532. Tom 7 (h-66-167-45-179.phlapafg.dynamic.covad.net) – 26 May 2004 20:53:17 MAT64 ]
I do, but are there any new songs? My favorite is Arcadia64.

Tom 7 Entertaniment System has a new web page, too, http://t7es.iuma.com/. But IUMA is getting pretty sick, so I really need to make my own page again...
 
1531. maurky (194-185-53-152.f5.ngi.it) – 25 May 2004 12:38:59 MAT64 ]
link has changed.
newurl http://www.mat64.org

hope you like it.
maurky
 
1529. Tom 7 (h-66-167-47-162.phlapafg.dynamic.covad.net) – 24 May 2004 10:43:39 Yeah, google ]
It made you blind!!
 
1528. Anonymous (24-165-22-41.san.rr.com) – 24 May 2004 10:09:18 Yeah, google ]
i don't see anything
 

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