Tom 7 Radar: all comments

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1018. Tuuur (gw-kamst.gw.utwente.nl) – 21 Nov 2003 06:54:56 Jacko mugshot ]
I think it's a specimen of Homo Michaelum Jacksonianum.
 
1017. Dreadful (docs11-210.menta.net) – 21 Nov 2003 05:59:47 Jacko mugshot ]
I think it's a cubist work of art inspired by Picasso.
 
1016. mike (h-66-167-9-51.phlapafg.dynamic.covad.net) – 21 Nov 2003 00:09:49 Jacko mugshot ]
i think his face is an impessionist work of art
 
1015. hard (12-221-123-246.client.insightbb.com) – 20 Nov 2003 22:19:23 KILLER JAPANESE SEIZURE ROBOTS ]
saas fgghghgfhggghgb
 
1014. Tom 7 (gs82.sp.cs.cmu.edu) – 19 Nov 2003 16:31:17 Interview: Smartelectronix Crew ]
Presumably it would be possible, as the Q3 map format is open and fairly straightforward. However, Q3 supports lots of map stuff that I think UT doesn't, like curved surfaces, plats, bounce pads, clip brush, MD3 models, etc.

Such a program would be a lot of work to create, though, so I'm surely not going to do it!
 
1013. Convert Quake 3 maps to UT maps. (66.west-palm-beach-07rh16rt-08rh15rt.fl.dial-access.att.net) – 19 Nov 2003 15:52:57 Interview: Smartelectronix Crew ]
Is it possible for anyone to create a program to convert Quake 3 maps to UT maps? If so, I would like a copy.
 
1012. Anonymous (pd9ffb3d7.dip.t-dialin.net) – 19 Nov 2003 15:35:59 Supergreg ]
SUPERGREG !!!
 
1011. Tom 7 (h-66-167-9-51.phlapafg.dynamic.covad.net) – 19 Nov 2003 10:06:50 Space Names! ]
There's documentation in there now about how to compile it on windows, although you need visual studio to do it. On linux or some other Unix, you should just be able to type 'make'. (Although if you want to run it you need to configure the source input directory.)
 
1010. Tuuur (gw-kamst.gw.utwente.nl) – 19 Nov 2003 04:03:15 Space Names! ]
OK, I'll try that... after I figured out how to compile that kind of stuff.
My knowledge of C++ is equal to your knowledge of dutch...
 
1009. Tom 7 (gs82.sp.cs.cmu.edu) – 18 Nov 2003 18:58:16 Space Names! ]
Ha, based on my knowledge of dutch (none), those are really good poems!

If you don't mind using software that already exists, my 'homework' system is perfect for this kind of thing:

http://cvs.sourceforge.net/viewcvs.py/tom7misc/homework/

It's written in C++ (the code is so bad, I apologize) and there's documentation and examples..
 
1008. Tuuur (supercow.kabel.utwente.nl) – 18 Nov 2003 18:50:03 Space Names! ]
Not knowing anything at all about Markov, but being interested in random generated stuff and wanting to learn something about PHP, I cooked up a random modern poetry generator (in dutch). It relies on a few txt files with word lists in them, of which the script builds phrases.
Here it is: http://knurpslog.noblespirits.com/phpoet
 
1007. Anonymous (gateway101.gsi.gov.uk) – 18 Nov 2003 12:36:08 B & S? ]
belle and sebastian was simply the greatest cartton ever!! i too have been trying to obtain the series, but with no luck. can anyone help??
 
1006. Tom 7 (gs82.sp.cs.cmu.edu) – 18 Nov 2003 12:26:11 Space Names! ]
Right, sure, I was just wondering how to mechanically split a word into syllables. I don't know of any clean way to do it in English, although I guess it also doesn't really matter if you screw up...
 
1005. F ZERO ZERO (213.255.104.225) – 18 Nov 2003 11:58:30 Space Names! ]
Well once you split single words into syllabes (with the 3-4 main italian rules for syllabation), the markov model will work fine. A word becomes a syllable, a sentence becomes a word.

I should try the letter-by-letter structure now...
 
1004. Tom 7 (h-66-167-9-51.phlapafg.dynamic.covad.net) – 18 Nov 2003 11:18:01 Space Names! ]
"Shirt Howbushi"

Oh yeah, that one has got to go in there...


Farina, pretty cool... do you pick out the syllables manually or with some other method? My names were actually generated with my 'homework' system (makes random texts based on a hand-written script), though there is also the 'froodspeak' system which learns a markov model from words (but not syllables).
 
1003. FARINA00 (213.255.104.225) – 18 Nov 2003 08:56:22 Space Names! ]
Another piece of software we share!
Using the same kind of procedure I use to power Isabot (http://www.livejournal.com/users/isabot), I collected syllabes (instead of words) from thousands names from all over the world. Then, I recombined it with markov chains and... the result is pretty much the same. Some examples:

Santed Zocchini
Ghisla Medolo
Albert Giambrano
Maxim Ceccarpard
Clément Silvi
Ugo Barrera
Leandro Michallan
Elvis Cotti
Corino Grob
Reda Tourmelot
Ilja Fre
Pietrod Duarter
Os Cifu
Carmelo Coni
Dy Germa
Reinholgen Sadki
Sabattin Meilham
Er Mostaccolucci
Romannis Motte
Gusta Freda
Alexander Tro
Cyris Idos
Aum Reeve
Adri Medicolucci
Sar Zazzagnolo
Manoliviano Viperini
Vito Cañadis
Moris Izquoliber
Quinton Leonardi
Morenain Bovi
Denn Falconocaich
Charlesandre Waddinelli
Zoumanni Vacco
Ivano Shakespaddick
Arna Boccal
Jeanluc Coubrouger
Jeffrantz Ller
Noël Belsheldon
Rod Epkenham
Rogeric Cuman
Linus Riaño
Marian Bauso
Demba Schenzehn
 
1002. Tuuur (gw-kamst.gw.utwente.nl) – 18 Nov 2003 04:02:23 Space Names! ]
Heheh...:

Ho Fun
Misz Woov
Ga Nu (which is duch and means: Go Now!)
Chow Door
Shirt Howbushi

You gotta love that random generated stuff.
 
1001. Tom 7 (h-66-167-9-51.phlapafg.dynamic.covad.net) – 17 Nov 2003 10:23:30 Escape Alpha ]
Tadbot: confirmed, thanks. I'm sure it's some small math problem like you said, since I hardly finished the large-level editing stuff before taking a break from Escape to work on nanowrimo this month. I'll fix this as soon as I get back to working on it.

I look forward to your levels!
 
1000. Tom 7 (h-66-167-9-51.phlapafg.dynamic.covad.net) – 17 Nov 2003 10:18:07 Space Names! ]
Hehe.
 
999. Tom 7 (h-66-167-9-51.phlapafg.dynamic.covad.net) – 17 Nov 2003 10:17:47 FLAMING TEXT ]
You mean, flaming text rules web design.
 
998. Nu Kow (gw-kamst.gw.utwente.nl) – 17 Nov 2003 05:21:14 Space Names! ]
Nu Kow
 
997. Anonymous (cache-dh01.proxy.aol.com) – 17 Nov 2003 01:37:53 FLAMING TEXT ]
Flaming text screams "trailer trash"
I wish people with Fire Font Syndrom (FFS) would accidently set their webpage on fire and burn it off the web forever, but I live in a magic dream world far seperated from reality.
 
996. Tadbot (pcp04032082pcs.walngs01.pa.comcast.net) – 16 Nov 2003 23:03:15 Escape Alpha ]
It took me a while, but I beat the "I Love Gold!" level, so I took a few minutes to fool around with level editing again and found a bug:

You make a larger-than-the-screen level, and scroll the level right and/or down, so that you're looking at a region that is outside of the initially visible upper left section of the level.
Then, when you try to add a tile (so that you're adding it outside of the initial upper left screen), it puts the tile in the incorrect position - you can only put tiles in the initial upper left screen area.
It's probably due to the cursor position relative to the current screen being used for where the user clicks, but the placed tile is placed in that position relative to the upper left/initial screen area. In the case of a smaller-than-screen level, these 2 are the same location, but they're different when you're looking at an area outside of the usual 18x20 (or whatever it is) map.
 
995. Cratman Goolwifi (supercow.kabel.utwente.nl) – 16 Nov 2003 13:10:40 Space Names! ]
Cratman Goolwifi
 
994. Andrew (yale128036074100.student.yale.edu) – 15 Nov 2003 18:08:22 Well you're my fact checkin' cuz ]
curse your linkery!

http://www.heraldnet.com/navy/insignia/insignia.htm
 

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