Tom 7 Radar: all comments

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12282. Otto (67-1-182-239.tcso.qwest.net) – 18 Dec 2013 20:37:39 Ludum Dare 28: Single Dragon: You Owe N. Lee $1 ]
Nice job, 21 Jerk Street! lol
 
12280. Zientman (host-101.sun.net.pl) – 18 Dec 2013 12:03:07 Quake 3 Done! ]
I just googled my past actions on the internet, and I found this one ;-) I still remember those days asking for an advice to beat up those guys ;-)
 
12279. Tom 7 (c-67-186-7-254.hsd1.pa.comcast.net) – 17 Dec 2013 09:06:45 Updated: Escape 200912250 ]
Yeah, of course, it's criminal that I never did in-game reading. The biggest obstacle right now is that my last attempt at releasing the game (switching to newer software tools) broke it for some users and I had to revert, so it's unfortunately not that easy for me to make even trivial changes at the moment. :(
 
12260. N7DOT (c-50-139-55-109.hsd1.or.comcast.net) – 14 Dec 2013 21:33:34 Updated: Escape 200912250 ]
I do read this thread fairly regularly, although admittedly there's rarely anything new. I agree, the ability to read comments in-game would be hugely helpful, and would likely allow new players to enter the community easier.
 
12259. Kirima (133-31.198-178.cust.bluewin.ch) – 14 Dec 2013 19:24:53 Updated: Escape 200912250 ]
Hi Tom, I'm glad you're still around and reading and supporting us once in a while! Hopefully you'll be around more often, you had been missing...!
 
12258. Dave (175-176-216-247.clients.xfnet.co.nz) – 14 Dec 2013 03:46:42 Updated: Escape 200912250 ]
Thanks Tom. It doesn't seem to mess with the actual game logic so I guess it's not that critical. Funny that it has never shown up before.

N7...

We are not 'supposed' to be using 'i' even though our conversations reveal that most of us actually do .-) It's just too useful. I guess it is just a feature that was never intended for public consumption, like ctrl-e.

If there ever is a upgrade, in-level comments has to be the top priority, new players are not going to going to the effort of doing it the way we do.

Taken to playing Scribble a bit after your comment in the 'chat' level. Started about 3 days ago, still learning from my mistakes (and will be forever) but getting the hang of it. It is bloody frustrating though, some people just don't grasp that is co-operative. The highlight so far (apart from scoring 324 in one play) was seeing a game I was heavily involved in hit 1300+. My only wish is that it allowed International English as well as strictly American English. Anyway, brilliant tip, thanks for mentioning it. And, Tom, thanks (again) for creating it.
 
12257. Tom 7 (c-67-186-7-254.hsd1.pa.comcast.net) – 13 Dec 2013 19:18:43 Updated: Escape 200912250 ]
I do still read it; sorry for never responding or maintaining the game. :) I'm pretty sure this is just an animation bug, but it is quite weird and I didn't know about it. Thanks for the report!
 
12256. Dave (175-176-216-247.clients.xfnet.co.nz) – 13 Dec 2013 04:03:11 Updated: Escape 200912250 ]
Ah, it may be an animation bug. If you move before the animation is complete everything is as expected, if you wait for the animation before moving, things get weird... especially if you undo it because you don't go back to the previous position. Sorry Mark if this is a spoiler. I haven't actually solved it yet, but it is seriously screwed up. Don't worry, nobody reads this anyway :-)
 
12255. Dave (175-176-216-247.clients.xfnet.co.nz) – 13 Dec 2013 03:53:03 Updated: Escape 200912250 ]
We've got a bug! Take 'Don't blow the candles', place a transponder on 14,6 and another on 14,14 ... have fun.
 
12253. Anonymous (165.214.14.22) – 10 Dec 2013 12:14:28 UPD: Embed / DMCA threats ]
Thank you!
 
12252. jonas (catv-89-132-197-38.catv.broadband.hu) – 09 Dec 2013 09:25:11 Pac Tom article ]
I'd still like to see the completed neighborhoods marked on the map, but maybe it's a bit too late if there's only 10 trips left.
 
12244. jonas (89.132.197.38) – 05 Dec 2013 06:17:58 Pac Tom article ]
Yay! Thank you for the update.
 
12238. N7DOT (lent202.pps.k12.or.us) – 02 Dec 2013 17:35:10 Updated: Escape 200912250 ]
Dave - A friend of mine has compiled the source code on Linux successfully, after removing the line in the makefile referencing sound. Maybe something like that is causing problem for compiling on windows?

And about the Towers of Hanoi thing, there is already an implementation with 5 discs using 3 steel for each disk. It is slightly cookable and takes up a lot of space. (Not only that, but 6 or 7 disks is possible if you use wowei's idea of adding a row of spheres as an extra 'color'.) 8 discs or more without repeating colors is definitely possible, so I won't continue talking about it.
 
12236. MK (209-6-67-225.c3-0.abr-ubr1.sbo-abr.ma.cable.rcn.com) – 30 Nov 2013 10:16:03 Pac Tom article ]
Love this project!
 
12234. N7DOT (c-50-139-55-109.hsd1.or.comcast.net) – 30 Nov 2013 02:55:10 Updated: Escape 200912250 ]
Here's a rather serious suggestion that has been stated in the past and I will now state again: make it so that the 'i' hotkey accepts level filenames as well as MD5 checksums; typing a 32 digit hexadecimal number without copy/paste and without the ability to even move the cursor back and forth without having to delete everything in between is painful. I would suggest the ability to move the cursor back and forth without deleting should be added to any single-line input prompt. It makes things much easier and makes sense - the comment screen can do it, so why not everything else?

One more resuggestion, but with a different method of implementation - glue. Glue would attach multiple blocks with the same general movement behavior together, such that they act as one large block. Any time a constituent block is destroyed or flipped into the bizarro world, it is permanently unglued from the rest, and acts like a normal block. One possible twist to this would allow attaching red, grey, or steel to the player or a bot, therefore hindering its ability to move. (no attaching both classic and steel blocks to the same entity, however.)

Thoughts?

(Dave - I would like to help, but I have no idea how to correctly compile Escape either...)
 
12233. Dave (175-176-216-247.clients.xfnet.co.nz) – 29 Nov 2013 17:32:44 Updated: Escape 200912250 ]
OK, I know that's never going to happen, and it may be best that it doesn't. Here's a more serious suggestion: It would be nice to have a way to edit typos in comments. Not that I ever make mistakes ... ;)

Is anybody out there able to get the source code to compile? I haven't had a go for while, but I failed miserably on all previous attempts. Which version of VS and which version of SDL actually works. Came close with C++ 6.0 but still no cigar. Tips please ...
 
12232. LaurenM (hosted-by.slaskdatacenter.pl) – 28 Nov 2013 18:26:29 Bathroom? Mushroom! ]
I noticed that it's hard to find your website in google, i found it on 23th spot, you should get some quality backlinks to rank it in google and increase traffic. I had the same problem with my site, your should search in google for - insane google ranking boost - it helped me a lot
 
12230. Anonymous (adsl-76-212-185-190.dsl.sndg02.sbcglobal.net) – 27 Nov 2013 12:58:33 BAD SAT SCORES ]
SAT I: 1760
math 680
writing 600
reading 480 -__-

SAT II:
chem 700
math 2 650

but then again my weighted gpa is 4.33 and unweighted is 3.96...

FUCK READING.
 
12228. N7DOT (c-50-139-55-109.hsd1.or.comcast.net) – 26 Nov 2013 02:07:12 The adventures of learnfun and playfun, part 2 ]
Hehe... tool assisted speedrun bot... although I don't think this will set any speedruns (except for fastest playthrough by a bot)
 
12225. jonas (bc064076.dsl.pool.telekom.hu) – 24 Nov 2013 15:27:32 Worst post ever ]
Or maybe revive Wikiplia? You've shut it down years ago and I'm missing it ever since.
 
12223. Tom 7 (c-67-186-7-254.hsd1.pa.comcast.net) – 23 Nov 2013 12:31:15 Worst post ever ]
I do indeed have a Pac Tom update! But it has to wait a few days.
 
12220. N7DOT (c-50-139-55-109.hsd1.or.comcast.net) – 22 Nov 2013 21:59:29 Updated: Escape 200912250 ]
I know that such things have already been pondered, and mostly they have been met with 'no'. However, that doesn't mean that I haven't pondered other types of panels and steel/spheres. To list four:

- Panels that are activated by only the player/bots
- Steel/spheres that can activate red, blue, and green panels
- Panels that cannot be activated by steel or panels, but can be activated by other blocks
- Flat wire buttons, which are triggered the same way as normal panels, but send wire signals instead of flipping a square.
 
12219. jonas (catv-89-132-197-38.catv.broadband.hu) – 22 Nov 2013 04:55:51 Worst post ever ]
Maybe you should post a Pac Tom update?
 
12218. Dave (175-176-216-247.clients.xfnet.co.nz) – 22 Nov 2013 04:01:03 Updated: Escape 200912250 ]
What I would really love is a way to properly merge all solutions from one player file to another, ctrl-0 only imports the default solution. My unsolved levels when I ctrl-v now fill the screen. Four of the levels in that list are mine and I have the speed-run on at least ten of the others.

I could ctrl-0 and get the ticks but that is not what I'm after; I would like to have one file with all the interim solutions in it as well. Any ideas anyone...

N7, what do you reckon to just adding an extra colour panel with matching steel and ball? It would open up a lot more mechanism options.

Proviso: Nobody is to EVER utilise it to add yet another order to the Towers of Hanoi problem.
 
12216. Anonymous (197.210.248.42) – 21 Nov 2013 12:34:04 BAD SAT SCORES ]
I got 1660 on the new SAT,- my first attempt. As dumb as this sounds, I want to go to Harvard or UCLA. Is it still possible if my GPA's a 4.0 ? + I'm also taking an AP course and a few Dual credits. (As at now I'm on 90+ out of 100 in all)
I've got a last chance in December though. But just in case, would I stand a chance for some percentage of scholarship?
 

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