Are you an musician genius. Very good composing wow |
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*facepalm*
Thanks, it's working now! |
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I believe that means you didn't run it with any helpers, so there are no processes to actually do the searching.
Sorry the error messages are so cryptic... |
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Uh, just kidding. Now that learnfun is sorted out, playfun gives me another error: "check failed: numworking > 0"
Any idea of how to fix? |
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I got it after adding the newline, thanks! |
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Config looks right to me. You might just need a newline after the "movie" line; I don't remember if I uploaded that bugfix in the binaries. If you needed to remove ".txt" it might be because windows is hiding extensions from you (and it was actually config.txt.txt), so that might be creating other confusing scenarios. You can turn that behavior off in explorer or take a look using the command-line tools... |
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I always end up having ideas fo new tiles. Here is the best (in my opinion) and simplest one I've had recently:
'Fog' tiles are filled with a thick, nearly opaque fog through which transponder and laser beams are unable to pass through. As the fog is harmless, however, entities such as bots and the player are able to pass through unharmed. The fog is so thick that the player can stand in the fog directly in line with a laser and come out alive.
The following are possible fog variants:
- One variant could be capable of putting out bombs (like an extremely dense fog of water vapor)
- Another could cause bots to fall asleep upon 'stepping' into the fog (just as electricity only destroys bots when they step onto it).
- A third could be deadly to step into for the player but not bots (sort of like a fog of poison)
If more than two of the three proposals were added, I would suggest following the red, blue, green, gray color scheme. |
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Hey. So. I got the binaries for learnfun and playfun but learnfun keeps spitting up that error, "check:!game.empty()" (or something like that.) Also, the config.txt would always show a !movie.empty() error until I removed the ".txt" extension from the file, changing the problem from the movie to the game.empty. I have config set up
game mario
movie mario-1.fm2
So I am at a loss for what I'm doing wrong. Any pointers? |
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12144. Tom 7 (c-67-186-7-254.hsd1.pa.comcast.net) –
05 Oct 2013 21:53:06
[ 39m33s or ⊥! ]
IT'S THE WORST |
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Only if it crossed 2 red lines on the cake. |
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You are my hero. :) The puck at the end is just icing on the cake. |
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Ice skates on pavement. Wow.
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12130. Franklin Chen (71.112.11.13) –
30 Sep 2013 00:03:45
[ 39m33s or ⊥! ]
I just stumbled across your blog, after seeing your hockey photo in the 2013 Great Race. I found your observations about the 10K distance to be interesting, because I have rarely maximized my 10K race performance. The one time I magically did what it took to really squeeze everything out was the 2002 Great Race 10K, where I did 42:49, which I never matched before or since. I had to train very, very hard to be able to mazimize the 10K, because it seems to require considerable physical and mental tolerance of a certain level of pain, which is a step beyond semi-pukey, and perfect pacing (because going too fast will cause major slowdown in the last mile). A very difficult race distance for me to do my best in. |
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I expect those are unicode emoji for "thumbs up" over and over that I just can't see on this system. |
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"I think there are about 3 Tom font tattoos in the world. "
Pic or it didn't happen |
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cool new EP! still waiting on that "two-track short form old-days style" album promised. it's been a while... :( |
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Yeah like I said on the LD page, the theme makes this super hard. Any hints on how the spikes actually act at the end? It felt like they punch through anything I put up and I never had enough time to figure it out :< |
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Yeah!! I was going to volunteer to represent the connoisseur block but I can't even tell the difference. Last two are definitely my faves. Keep up the jamz! |
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Thanks! I did it by clicking on the computer. |
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Sorry that there's no tutorial. There is some explanation in escape.txt, I think.
The editor prevents you from placing a block on a panel, even though that's a legal state when playing the game. This was deliberate, to reduce the amount of hidden information in the game. Levels that have that or a couple other things will be filtered by the game into the "quarantine" section.
It is possible to get the same effect (more or less) by using broken bots, which mostly act like grey bots and can be placed on a panel in the level's initial state. These don't flip to the bizarro world, plus act like bots in some other ways (if you teleport atop one you die), but for pure Sokoban levels they suffice.
That said, I'd prefer if you didn't import a bunch of Sokoban levels wholesale, especially if you don't have permission from the original author. However, if you have some particularly good ones, and permission, then those might be good. Best is if you create new levels, especially if they are Escape-specific. :) |
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I wish there's a better tutorial on the level editor.
I checked the existing IQ Carrier level (level 353) and tried to understand it from the level editor, but still not sure.
Specifically, I try to create a sokoban level that would have "box on goal".
So far, I think it only shows boxes and goals separately on the IQ Carrier level, it has no box on goal elements in there.
It would be nicer if the level editor allows importing XSB format of Sokoban levels. If it is already possible to do this, please let me know how to do it.
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