Tom 7 Radar: all comments

[ next 25 ]

12394. Tom 7 (c-67-186-7-254.hsd1.pa.comcast.net) – 15 Feb 2014 08:55:09 The adventures of learnfun and playfun, episode 3 ]
furrysalamander: GetAnswers::FetchWork in netutil.h calls ConnectLocal. Should be reasonably straightforward to add a ConnectRemote function and call it there instead, especially if you're just hard-coding some address constant.
 
12393. Tom 7 (c-67-186-7-254.hsd1.pa.comcast.net) – 15 Feb 2014 08:53:22 The adventures of learnfun and playfun, episode 3 ]
This one is attempting to be generic, so it has to learn what to do just from watching me play. The paper at tom7.org/mario explains everything! :)
 
12391. Tom 7 (c-67-186-7-254.hsd1.pa.comcast.net) – 14 Feb 2014 21:26:53 NEW: Tom 7 Entertainment System site ]
Thanks! :) Rutgers is one of my favorites, too. Good choice. I wish I could get back into whatever groove I was in that summer.
 
12389. andrea (mail.bracesheels.com) – 14 Feb 2014 19:23:33 The adventures of learnfun and playfun, episode 3 ]
Brilliant. I wrote a stupid thing to beat Bank Panic on Mame years ago - no idea of how you implemented playfun - Bank Panic was quite simple to beat on a functional level but what about understanding the playfield? I basically quickly scanned the screen for some pre-stored patterns (a gun, a coin back, the red dot you're supposed to aim at... etc.) and then acted accordingly. GO MACHINES!
 
12388. Chuff (c-50-160-204-83.hsd1.ga.comcast.net) – 13 Feb 2014 23:57:57 NEW: Tom 7 Entertainment System site ]
Thank you! I've loved this song in particular but also all your other chiptunes ever since I first found your site.
 
12385. Tom 7 (ip-64-134-187-236.public.wayport.net) – 10 Feb 2014 08:47:21 Updated: Escape 200912250 ]
Part of the design philosophy of the tutorial is to not hide any gameplay mechanics from you... They typically force you into a situation where you see the behavior of the tile being introduced before you need to use that behavior in a straightforward way, then in a way that is a consequence of what you know, but that you haven't seen. That said, I guess I don't really have any problem with deep spoilers for the tutorial, since as you say the point is to teach the game and people have different learning styles. (In my case, I learn better when I had a hand in "figuring out" what someone is trying to teach me, which is the reason for that design.) Unfortunately right now I'm on vacation and can't post spoilers, cuz I don't remember how the end goes. :)
 
12384. Tom 7 (ip-64-134-187-236.public.wayport.net) – 10 Feb 2014 08:33:22 Great Race 2013: Hockey Is Life ]
Thanks :)
 
12383. Tom 7 (ip-64-134-187-236.public.wayport.net) – 10 Feb 2014 08:30:54 NEW: Tom 7 Entertainment System site ]
Sure, please do! Thanks for asking :)
 
12382. N7DOT (c-50-139-55-109.hsd1.or.comcast.net) – 10 Feb 2014 01:00:00 Updated: Escape 200912250 ]
Hmm. The issue of big spoilers has been covered, previously. I don't want to spoil it for others who do not want it, so here's what I'll say: Describe what you've been trying as a spoiler comment for that tutorial, so we can see what is holding you up. Another mild hint: how are you going to get around that laser, and note that sometimes a bit of repetition is required to solve a level.
 
12381. Noumenon (68-187-92-253.dhcp.eucl.wi.charter.com) – 10 Feb 2014 00:35:34 Updated: Escape 200912250 ]
Doesn't help, I had that already. 90% of the time with this kind of thing the "spoiler" is not something I missed about the level but something I didn't know about the game, eg the ability to pull blocks as well as push them. So I am absolutely looking for maximum spoilers. It's just too bad your game is not popular enough to have YouTube videos of the answers, because without them I will not get to play any more.
 
12380. Arash (cpe-72-179-37-164.austin.res.rr.com) – 09 Feb 2014 01:07:46 Great Race 2013: Hockey Is Life ]
You're a cool motherfucker.
 
12379. N7DOT (c-50-139-55-109.hsd1.or.comcast.net) – 08 Feb 2014 03:20:18 Updated: Escape 200912250 ]
Giving the solution itself would be too much of a spoiler, but a hint is that the transponder on the right above the rough an be pushed up and used. Hope that helps.
 
12378. Noumenon (68-187-92-253.dhcp.eucl.wi.charter.com) – 08 Feb 2014 00:56:06 Updated: Escape 200912250 ]
Will you please post the solution for the tutorial level 20 at escape.spacebar.org/f/a/escape/level/749?spoilers=1 ? There's no point allowing people to get stuck on the tutorial, since it's probably for lack of explaining the game rather than logic problems.
 
12377. Chuff (72.17.249.18.nw.nuvox.net) – 07 Feb 2014 13:20:41 NEW: Tom 7 Entertainment System site ]
Hi Tom 7,

I would like to use part of one of your songs (Rutgers) in an intro for my 'chufflangs' YouTube channel. I'm happy to credit you as "Tom 7 Entertainment System" and link to mp3.tom7.org/t7es/ ! Let me know what you think. :)
 
12376. furrysalamander (nobody.nebo.edu) – 06 Feb 2014 11:18:31 The adventures of learnfun and playfun, episode 3 ]
Any idea where I might find the reference to localhost in the code?
 
12375. furrysalamander (nobody.nebo.edu) – 06 Feb 2014 10:37:05 The adventures of learnfun and playfun, episode 3 ]
Ah, my bad. It's been a while since I read your paper that goes along with it. A lot of it's still over my head (10th grade for you), but I now see the part where you mentioned that as a possibility. I'm not too worried about the lack of redundancy since it'll be in a lab. I'll probably be ready with my side of things to try it on Monday. I'll have to write a program to generate all the helper starter files automatically otherwise I'll be repeating it for ages. Thanks for all the help!
 
12374. Tom 7 (c-67-186-7-254.hsd1.pa.comcast.net) – 05 Feb 2014 21:21:10 The adventures of learnfun and playfun, episode 3 ]
Great, please do! :)
 
12372. furrysalamander (google-proxy-66-249-84-128.google.com) – 05 Feb 2014 00:59:37 The adventures of learnfun and playfun, episode 3 ]
Excellent, I'll give it a try. Hopefully I can get it to work with a proxy, because I was having a hard time compiling it. Good to know that my suspicions about how the program works were correct. I'll have to let you know how it goes.
 
12371. Tom 7 (c-67-186-7-254.hsd1.pa.comcast.net) – 04 Feb 2014 23:32:36 The adventures of learnfun and playfun, episode 3 ]
Yes, I think that would work since it just uses TCP/IP to communicate. I've never tried it, though. I think that it's hard-coded to connect to localhost (127.0.0.1) so you would probably need to change the code to connect to a list of port/ip pairs rather than just ports, but I think that'd be straightforward. (Maybe you could just run proxies on the local machine that redirected the ports to other machines, and then you wouldn't need to recompile.) Other downsides would be: It currently aborts if any of the helpers die, which is reasonable on a single computer, but basically if any of the machines go off or can't connect, the whole computation would abort. Finally, the protocol it uses is totally insecure, so you'd want to make sure that others didn't have access to the open ports.
 
12369. furrysalamander (63-248-66-35.static.slcl0105.digis.net) – 04 Feb 2014 18:41:25 The adventures of learnfun and playfun, episode 3 ]
At my school, I have permission to use an entire computer lab full of nice computers as a server farm for rendering, and anything else I want. Is there any way to run playfun on a network to distribute the load? Total it's 64+ i5 cores and 128+ gigs of RAM. I'm not as good at coding as you are, and I think it would make for some really interesting possibilities.
 
12361. mypiko (bzq-79-181-122-14.red.bezeqint.net) – 26 Jan 2014 20:44:59 KILLER JAPANESE SEIZURE ROBOTS ]
The physician studies the pattern on the paper to see if the heart rhythm is normal
 
12360. Tom 7 (c-67-186-7-254.hsd1.pa.comcast.net) – 26 Jan 2014 12:14:49 The adventures of learnfun and playfun, part 2 ]
You need to run multiple copies of the program (one for each processor)-- these are helpers--and one main program to coordinate, which is the master. The README explains.
 
12358. Dawnkey Kawng (cpe-60-225-203-21.nsw.bigpond.net.au) – 24 Jan 2014 18:16:34 The adventures of learnfun and playfun, part 2 ]
Sorry for dumb question, but I'm getting the numworking error, what is a helper?
 
12357. jonas (catv-89-132-197-38.catv.broadband.hu) – 24 Jan 2014 06:53:11 The adventures of learnfun and playfun, episode 3 ]
Nice! Thanks for the update.
 
12355. Tom 7 (c-67-186-7-254.hsd1.pa.comcast.net) – 24 Jan 2014 00:49:19 The adventures of learnfun and playfun, episode 3 ]
I think so, maybe without an attractive image! Thanks for watching :)
 

[ next 25 ]