I've just downloaded the binaries. This is a brilliant concept, and I'd like to make use of it. I'm something of an AI hobbyist and retro gamer. I'd rather like to use Playfun for a series of experiments pitting human players against it in games I find it good at, as well as a series of related events for a local convention.
Would this be alright with you? |
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Nice Video! What would be great is a in depth Tutorial on how to set this up and make it work for yourself. |
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I used to use Visual Studio on windows, probably VS 2001? I have been using mingw for newer stuff, though mostly 64 bit. It's probably not to challenging to get it working again, just not that fun. I was using Apple's compiler (gcc based, though maybe now it is llvm-based?) on OS X, which is the only game in town. The issue then was compiling for both PPC and Intel, which I thought I had figured out, but it seemed to fail for some people. These days I think everybody has an intel chip, so that might be moot. |
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About the compiler problems, what was the old compiler you used to use, and what's the newer one that doesn't work and caused the mac and linux versions to be unusable for some players? |
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When it does the backtracking step (explained in the paper), it saves the movie up to and including the part it's trying to replace, as well as what it replaces it with, in those files. Not usually very interesting. |
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Anon from above here again. I finally managed to solve it. Basic mistake on my part.
Been running playfun for a little while now and I noticed it created a "backtrack replaced" and "replacement" .fm2 file. Mind explaining what that means? |
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Don't know how often you check this, if at all, really.
I can't figure out how to get past the 'Check failed: !game.empty()' problem. Been trying a few things but have yet to figure out what I'm doing wrong. Any ideas? Thanks in advance. |
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OK, that one is really easy to fix even in the blind, so I did it for the next release, whenever that may be... |
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Ok, big problem in terms of possible data loss: using Ctrl + Middle Click to swap the normal and bizarro layers at a given spot doesn't trigger the unsaved changes warning, when it should. This needs to be fixed in the next update, whenever that is. |
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12311. Tom 7 (74.125.59.145) –
30 Dec 2013 17:28:53
[ SIGBOVIK 2013! ]
Fixed, thanks. :) |
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Nice work cousin! Bruins in 4! |
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Well done. I enjoyed this! I did notice that if I switch to another tab in Firefox, the music goes BLURRRRR as if all the notes have piled up and just aren't stopping. Maybe you could silence it when the tab's not active? You can do that by listening to a "blur" or "focus" event on the window. Also one of your links goes to game.spacebar.org instead of the right place.
Anyway, fun game. Ending was hilarious. I like that I was able to actually beat this one :) Cheers and happy new year's, Tom! |
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12306. N7DOT (c-50-139-55-109.hsd1.or.comcast.net) –
26 Dec 2013 00:54:14
[ SIGBOVIK 2013! ]
uh, the 'Point One Hurts' game page links here instead of to its corresponding thread. Could you fix this? |
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Nice! This is probably your most hilarious one yet! Actual gameplay feels pretty clunky but I guess so did River City Ransom? Nice work on the music too btw, I don't think I've ever heard an HTML5 game with its own chiptune player. I'm always amazed with the level of effort you put into these. |
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Nice job, 21 Jerk Street! lol |
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12280. Zientman (host-101.sun.net.pl) –
18 Dec 2013 12:03:07
[ Quake 3 Done! ]
I just googled my past actions on the internet, and I found this one ;-) I still remember those days asking for an advice to beat up those guys ;-) |
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Yeah, of course, it's criminal that I never did in-game reading. The biggest obstacle right now is that my last attempt at releasing the game (switching to newer software tools) broke it for some users and I had to revert, so it's unfortunately not that easy for me to make even trivial changes at the moment. :( |
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I do read this thread fairly regularly, although admittedly there's rarely anything new. I agree, the ability to read comments in-game would be hugely helpful, and would likely allow new players to enter the community easier. |
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Hi Tom, I'm glad you're still around and reading and supporting us once in a while! Hopefully you'll be around more often, you had been missing...! |
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Thanks Tom. It doesn't seem to mess with the actual game logic so I guess it's not that critical. Funny that it has never shown up before.
N7...
We are not 'supposed' to be using 'i' even though our conversations reveal that most of us actually do .-) It's just too useful. I guess it is just a feature that was never intended for public consumption, like ctrl-e.
If there ever is a upgrade, in-level comments has to be the top priority, new players are not going to going to the effort of doing it the way we do.
Taken to playing Scribble a bit after your comment in the 'chat' level. Started about 3 days ago, still learning from my mistakes (and will be forever) but getting the hang of it. It is bloody frustrating though, some people just don't grasp that is co-operative. The highlight so far (apart from scoring 324 in one play) was seeing a game I was heavily involved in hit 1300+. My only wish is that it allowed International English as well as strictly American English. Anyway, brilliant tip, thanks for mentioning it. And, Tom, thanks (again) for creating it. |
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I do still read it; sorry for never responding or maintaining the game. :) I'm pretty sure this is just an animation bug, but it is quite weird and I didn't know about it. Thanks for the report! |
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Ah, it may be an animation bug. If you move before the animation is complete everything is as expected, if you wait for the animation before moving, things get weird... especially if you undo it because you don't go back to the previous position. Sorry Mark if this is a spoiler. I haven't actually solved it yet, but it is seriously screwed up. Don't worry, nobody reads this anyway :-) |
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We've got a bug! Take 'Don't blow the candles', place a transponder on 14,6 and another on 14,14 ... have fun. |
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