Tom 7 Radar: all comments

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11929. andrea (210.13.83.18) – 03 Jul 2013 21:18:53 Summer is for video games ]
In order of awesomeness

Endeavor
http://www.kongregate.com/games/Zillix/endeavor

Wilt - Last Blossom
http://www.kongregate.com/games/Asvegren/wilt-last-blossom

Utopian Mining
http://www.kongregate.com/games/Schulles/utopian-mining

 
11927. Austin (108.39.205.106) – 01 Jul 2013 09:05:19 Summer is for video games ]
Hotline Miami is worth a little bit of your time. It's extremely polarizing. If you don't like it in the first few levels, you won't like it at all. I suspect it's something you'd be into, but wouldn't be surprised if I were wrong.

 
11926. Johnebyne (95.132.241.253) – 29 Jun 2013 10:24:51 KILLER JAPANESE SEIZURE ROBOTS ]
Hi
 
11923. Bob (50.152.236.12) – 27 Jun 2013 19:06:07 BAD SAT SCORES ]
SAT SCORE: 1060

critical reading:380

mathematics:330

Writing:350

Ever since 9th grade i've been on honor roll (3.0-3.6)

Do i have a chance to get into a university?


p.s. I hate math because i'm not good at it.

I cant sit and study its hard for me.

HELP ME I NEED ADVICE!!!! THANKS!
 
11922. Anonymous (66.18.8.130) – 26 Jun 2013 15:20:54 And now, May ]
I just watched your video about teaching a computer to play video games. Great job on the success of your project, and fixing Mario to not die of old age in level 1-2 on the coin shelf.

I was just thinking, what would happen if you put the results of playfun into learnfun? That way the computer can learn from itself, improve on things done well in the game to help it improve the "score" or whatever means it did better, and fix/remove things that made the game play worse. The computer would really have to have a great definition of the goal in order to strive to achieve it, and improve on the initial input. Eventually, maybe the program could just work off of an end goal, and create it's own random input to start from, then improve itself after each iteration. Many iterations later maybe it could attain that goal.

Just a thought. I would love to see any results of how well or bad this suggestion is, or how well you were able to implement it.
 
11887. N7DOT (50.139.55.109) – 28 May 2013 01:16:39 Ludum Dare 26: Dragon Drop! ]
Bug: Ending by closing minsweeper doesn't end the game either.
 
11884. Neal (69.250.226.84) – 26 May 2013 10:48:15 Ludum Dare 26: Dragon Drop! ]
I really liked the secret "maximalist" bonus ending of this game: the dancing icon with cheesy animated fireworks and phat midi bass line while you roll credits totally rocks it. Keep throwing the curve balls Tom!
 
11870. EdvaldoCL (179.167.250.227) – 18 May 2013 12:41:02 Updated: Escape 200912250 ]
Muito obrigado pela resposta rapida N7DOT, Vou fazer isso, onde posso fazer amizade com editores de niveis do Brasil? Este tem niveis muito bons.

Thank you for quick response N7DOT, I'll do it, where I can make friends with editors levels in Brazil? This has very good levels.
 
11869. N7DOT (50.139.55.109) – 18 May 2013 03:52:43 Updated: Escape 200912250 ]
This is a simplistic way around that for the time being (which unfortunately isn't all that convenient): you could make user accounts on the operating system you use for each person who wants to play, and put passwords for them. Then put the individual profiles for the game with copies of the game for each user.

There's likely a better way though.
 
11868. Anonymous (177.76.197.219) – 18 May 2013 01:10:14 Updated: Escape 200912250 ]
Users must have passwords, so that others can not see the answer.
Usuarios deveriam ter senhas, para que outros nao possam ver a resposta.
 
11865. N7DOT (50.139.55.109) – 15 May 2013 23:13:13 Updated: Escape 200912250 ]
For some reason starting with All mod cons 17 fix and later the pictures do not appear at all. Jim also has been having the same problems. Hopefully it will clear up after a week or so.
 
11850. Tom 7 (67.186.7.254) – 08 May 2013 08:37:29 Ludum Dare 26: Dragon Drop! ]
Hint: You want everything to go away. The solution is a puzzle, not a surprise, and the game contains the help you need.
 
11847. Scott (24.186.115.53) – 06 May 2013 22:25:10 Ludum Dare 26: Dragon Drop! ]
This game still has me stumped after reading all the hints and spoilers. Damn. I thought maybe if I emptied the document in Legal Pad, brought Minsweeper and Dragon Drop (the card game) each to a win state, and dragged minimized applications into one another until only one remained, then something might happen. But nope. :(

On the other hand, while typing this comment, I just realized the name is a pun. Beautiful.
 
11846. Tom 7 (67.186.7.254) – 06 May 2013 09:11:22 Ludum Dare 26: Dragon Drop! ]
Well, my first hint (up top) doesn't give anything away so you might want to ponder that one for a bit, but...


Bigger hint: Everything on the screen is there for a reason.
 
11845. Anonymous (58.175.56.192) – 06 May 2013 06:23:17 Ludum Dare 26: Dragon Drop! ]
Cool game, your description says that there is something hidden in this game and I feel like I'm missing it though, any tips?
 
11842. Dave (175.176.216.247) – 05 May 2013 00:50:36 Updated: Escape 200912250 ]
Tom7 was pretty clear on this matter in the rules of the game:

"The bizarro world and regular world both share the same destination.
that is, if one contains a panel and the other contains a transporter,
both will necessarily reference the same spot on the playing field."

Although it would be a handy feature, I find it a bit scary as its abuse could lead to some ridiculous and near impossible levels. Just imagine a double-layered 'Dimensional Trap'.

And the next silly block idea:

HOMING SPHERES.

Function like a normal sphere except that a soon as they encounter a panel they can activate they will stop on it.
 
11840. Kirima (188.61.59.40) – 04 May 2013 08:45:01 Updated: Escape 200912250 ]
I see. But it would be a really nice feature!
 
11838. N7DOT (98.246.160.214) – 03 May 2013 21:19:26 Updated: Escape 200912250 ]
If you place any two tiles that require specified destinations in the same place (one in bizarro and one in normal) they will have the same destination (this includes both colored and non-colored panels, transporters, and remotes). I believe that this is because destinations of tiles are associated with the grid space, and not the tile itself. Making the two layers have different destinations would be complicated because they would have to flip between layers themselves. D-maps would also be a mess and very confusing.

I agree it would be nice if we could change that, but I just don't see it happening.
 
11837. Kirima (188.61.59.40) – 03 May 2013 20:09:37 Updated: Escape 200912250 ]
This might be a bug report?

-----> Two colored "dots" at the same place in normal as well as in bizarro world will ALWAYS lead to the same point / aim / place. Unfortunately it is not possible to define separate aims for each of them.

I hope this is understandable......?!
 
11835. N7DOT (98.246.160.214) – 02 May 2013 20:31:10 Updated: Escape 200912250 ]
I was just thinking about the idea of ice tiles for escape. I know blocks moving across it would be hard to implement, but would seem obvious. So, as a variant that would make sense and add a bit more to the idea, an alternative tile could be thin ice. Thin ice would make the player and bots slide across it, but the ice would be too thin to support blocks, and would look like if there was just blackness under it.

The property that would be special about it being thin would be that an otherwise generic type block could be made to interact with the thin ice like grey blocks do to holes, in this case crushing the ice and falling into it, turning it to floor. I'm not sure whether an existing block should do so or if it should be a new block.

Since this might present problems with gold and spheres, I offer these interaction possibilites:

1. Stopping just before it (definitely should be used for gold blocks at least) or

2. Sliding onto the first thin ice tile encountered and falling through it, leaving a hole (definitely not for gold blocks)

Let me know what you think.
 
11834. Adhesion (24.164.135.25) – 02 May 2013 19:29:55 Ludum Dare 26: Dragon Drop! ]
(semi-spoilers) I kept on thinking you had to get everything somehow inside either Legal Pad or Minsweeper since those were the things you could directly close, and that having the games in a won state maybe had something to do with it. (The key name pun made me think you had to Dragon Drop them somewhere, heh.) Also I wasn't sure whether the excess of 7s was relevant to the puzzle or just a namely flourish :)

I commented on the LD page re: performance issues btw, it seems mostly based on the browser.
 
11820. Tom 7 (67.186.7.254) – 02 May 2013 00:04:36 Ludum Dare 26: Dragon Drop! ]
But, thanks! :)
 
11819. Tom 7 (67.186.7.254) – 02 May 2013 00:04:28 Ludum Dare 26: Dragon Drop! ]
Hmm, what red herrings? Almost everything is there for a reason!
 
11815. Adhesion (24.164.135.25) – 01 May 2013 09:44:25 Ludum Dare 26: Dragon Drop! ]
Haha this is awesome. I feel like there's a few red herrings though, or maybe I just think of weird possibilities that make no sense.
 
11810. Tom 7 (74.125.59.145) – 30 Apr 2013 17:57:51 Ludum Dare 26: Dragon Drop! ]
Oh drat, that is a bug! Should be easy to fix that (and some others) in the jam version.
 

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