Tom 7 Radar: all comments

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11808. radiant (76.106.44.167) – 30 Apr 2013 14:51:32 Ludum Dare 26: Dragon Drop! ]
BUG: Attempting to finish by closing out Legal Pad doesn't end the game.
 
11807. Anonymous (157.166.167.129) – 30 Apr 2013 13:50:55 Ludum Dare 26: Dragon Drop! ]
Clever... I love it :)
 
11803. Tom 7 (67.186.7.254) – 26 Apr 2013 20:56:12 Quake 3 Done! ]
Ssssssuppp??
 
11801. Enrique Muñoz Torres (209.131.62.120) – 24 Apr 2013 11:31:25 Japan adventure time!! ]
On a scale from "I want my time back now" to "ZOMG! Reading this changed my life, I'm quitting my job ASAP," your paper was a solid 8. I am happy to see that you're still working on interesting things and look forward to more.
 
11800. fetjuel (70.199.134.0) – 23 Apr 2013 13:16:01 SIGBOVIK 2013! ]
I must say I was not expecting to wake up to Steven Pinker tweeting a link to a New Yorker article about Tom 7!! Congratulations man. :D
http://m.newyorker.com/online/blogs/elements/2013/04/can-super-mario-save-artificial-intelligence.html
 
11797. Dave (175.176.216.247) – 20 Apr 2013 21:55:22 Updated: Escape 200912250 ]
In the case of Square Root of 2, the two levels are different (one is 14x14, the other 14x13) but this is not immediately obvious. I did this to change the checksum but I can't remember why, there was a reason at the time.
 
11796. N7DOT (98.246.160.214) – 20 Apr 2013 19:00:35 Updated: Escape 200912250 ]
The comments/ratings/solutions will not be carried over to the copy in triage if you delete your level from triage and then re-upload it, from what I've seen. I'm not sure why that is the case if the level is still exactly the same, but I wouldn't be too suprised if a few minor flags and other bits of data included in the file serve behind-the scenes purposes. For example although your copy of "Square Root of 2" in triage has a speedrun associated with it and is rated difficulty 6, the copy in the graveyard still remains unrated and has no speedruns uploaded, although it is the same level. (although the original solution is two moves longer, but I can't remember whether that actually gets incorporated into the .esx file; my guess is no.)
 
11795. Dave (175.176.216.247) – 20 Apr 2013 05:26:39 Updated: Escape 200912250 ]
It was a silly question really. Obviously, when you download a level you have uploaded yourself your existing run is applied to the triage version because the solution is referenced to the MD5 in the esp file.

So, to clarify what you just said, because I'm not going to test it, if I delete my own level and then re-upload it, the server based comments and solutions will be applied to the new version?

If that is the case, it's a bit of a shame, when you consider recent discussions, that the title/author/etc. header part of the esx is included in the checksum calculation at all.
 
11793. j2k7p73@gmail.com (64.128.171.180) – 18 Apr 2013 11:31:01 Japan adventure time!! ]
Tom, I like the approach you took to making your program. How do you think it would work playing the stock market?
 
11792. N7DOT (98.246.160.214) – 18 Apr 2013 10:42:22 Updated: Escape 200912250 ]
It can't be in the .esx itself, otherwise the md5 su would change, causing the level to lose all its comments and ratings, as those are associated with the level by its md5 sum. Tom has mentioned that himself when re-uploads have had to be made and people asked if the ratings and comments could be transferred from the original levels.
 
11790. Dave (175.176.216.247) – 17 Apr 2013 05:21:25 Updated: Escape 200912250 ]
I assume it is a dummy folder for debugging the download process. Even if available, I doubt you'd find much there.

Either way, there is coding involved in the alternate graveyard because somehow you, I, or any other deleter (is that a word?) needs to be able to choose which graveyard the levels goes to.

All the files are in one collection, I have no idea what determines which folder any particular esx lands in when it arrives at destination. noname or radiant (or Tom himself of course) may be able to enlighten.

I assume it's not in the esx itself because I thought the downloaded version has the same MD5 as the uploaded version... must check that.

 
11789. meemoo.org (62.78.227.100) – 16 Apr 2013 20:21:11 SIGBOVIK 2013! ]
I have been thinking about making a Tetris bot... where would you recommend one to start with that?
 
11788. N7DOT (98.246.160.214) – 16 Apr 2013 20:14:05 Updated: Escape 200912250 ]
From my experience when downloading levels (I might be wrong), Escape will list the oldest version that is fully compatible with a given collection by the folder's name. For all of the available folders, that release is 200704130. However the routine that gets the folder info from the internet lists another collection/folder that is not available and cannot be found on this site, the "impossible" folder, which has its compatible version number set at 299900000. Even if you were to hack escape to retrieve this folder and have the version number 299900000 it would likely return an error. I do believe that some of the folders have not been around as long as others. The move to alternate graveyard would probably involve slightly more work.
 
11786. Dave (175.176.216.247) – 15 Apr 2013 18:00:33 Updated: Escape 200912250 ]
I see three main reasons for deletion:
1. A cook fix has been uploaded. In this case the deleted level can be used as a spoiler (should anybody wish to).
2. Second thoughts. Maybe it was just a bad idea in the first place.
3. It has been improved on (as opposed to cooked).

90% of the 'mods' levels would be in the third category. If any category should be kept it is this one because there should be a level playing field. Knowledge of the previous levels, and their various solutions, was used in the creation of the next one, this knowledge should be publicly available otherwise the creator has an unfair advantage over the solver. Permanently deleting them would be hiding information from future participants or anybody trying to catch up and I feel this is contrary to the principle of the teamwork concept.

A separate folder for these types of deleted levels makes sense because:
1. They should not be considered spoilers, rather aids to design, so there is a legitimate reason for playing them.
2. Under other circumstances, most of them would easily deserve a place in triage. The only reason that is not acceptable here is because of the sheer quantity. I don't think any of us would be happy to see triage clogged up with them.

Unfortunately, this would require either a change to the source code and, therefore, a new version, or they could be flagged with a keyword in the deletion comment which would be detected by a modified server program and cause them to be automatically redirected to the alternative graveyard. Either way it's more work for Tom.
 
11785. Socrates Medina (186.29.254.201) – 15 Apr 2013 17:39:36 Japan adventure time!! ]
Tom think your your playfun/learnfun video and your paper research are really great.

This thing you are creating maybe used for something usefull if you think about it.

Let me congratulate you and congratulate you again
 
11784. gewagx (111.73.46.67) – 15 Apr 2013 08:37:16 KILLER JAPANESE SEIZURE ROBOTS ]
that red in the first palette were an eyeshadow. ,,,
 
11782. RadAcoustics (124.176.119.114) – 15 Apr 2013 05:53:39 Quake 3 Done! ]
Hello Tom,

Just checkin in brother, it's been a while ;)
 
11780. UC (131.94.186.12) – 14 Apr 2013 21:11:14 Japan adventure time!! ]
achieved some interesting results with your research, will be sending you some stuff soon! =D

All the Best,
UC
 
11779. Anonymous (68.147.52.76) – 14 Apr 2013 17:56:47 Japan adventure time!! ]
Hi Tom,

I took a peek at your video - incredibly interesting research, and thoroughly enjoyed your "tongue in cheek" commentary.

All the best in moving your research forward!

Cheers,

J
 
11778. Anonymous (77.27.142.51) – 14 Apr 2013 17:00:29 SIGBOVIK 2013! ]
Amazing work your auto Mario player
I wonder if your algorithm could be applicable for other tasks such as investing in the stock market, auto-driving, after some training of course.
 
11777. Anonymous (98.200.137.226) – 14 Apr 2013 14:18:21 SIGBOVIK 2013! ]
I really liked your Sigbovik video. You sounded a bit like Ira Glass, which is among the highest compliments I can give you, and you kept everything engaging and interesting,which is probably the highest compliment I can give you.

I would've left this comment on the video but didn't want the attendant cruft that Google wanted to add.
 
11776. headpiece747 (70.122.108.252) – 13 Apr 2013 18:05:10 Sick Ridiculous - Soup 'n Uts ]
Came for the Super Mario Bros. automated information stayed for the music.
 
11775. Kirima (188.61.59.40) – 13 Apr 2013 17:31:46 Japan adventure time!! ]
Dear Tom, I guess you must have been loving your japanese experiences and enjoyed your trip & have had a lot fun! (My husband currently is learning japanese, I guess I should ask him what those words above might mean...?)

BTW: Do you still remember your game called "Escape"? ;-) I'd love you to take a look at it! We're currently (team-)working on some new kind of creating levels, and I think you should just step in and take a look at what we've been doing so far.

Love and hugs MM




 
11774. Kirima (188.61.59.40) – 13 Apr 2013 16:32:13 Updated: Escape 200912250 ]
Teamwork is fun!

But I'm wondering if Tom7 really really will love our way to "overpopulate" the normal graveyard? If ever we will continue to team-work on new great levels - and I guess we will - we might ask Tom7 to introduce a new folder, some kind of a special "common teamwork" kind of graveyard? I am aware of the fact that Tom7 loves to keep each and every level that ever had been elaborated, but teamwork seems to be a new kind of creating levels, so maybe this special thing will need some special "graveyard"-folder-solution? I imagine some kind of a graveyard that expires after a certain time, let's say after 10 days or after a month or so?
 
11773. Cort (198.228.228.22) – 13 Apr 2013 14:39:00 Japan adventure time!! ]
I just saw the boing boing article on your video/paper. Congrats! I love how sigbovik is described like a real academic conference!
 

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