Tom 7 Radar: all comments

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11777. Anonymous (98.200.137.226) – 14 Apr 2013 14:18:21 SIGBOVIK 2013! ]
I really liked your Sigbovik video. You sounded a bit like Ira Glass, which is among the highest compliments I can give you, and you kept everything engaging and interesting,which is probably the highest compliment I can give you.

I would've left this comment on the video but didn't want the attendant cruft that Google wanted to add.
 
11776. headpiece747 (70.122.108.252) – 13 Apr 2013 18:05:10 Sick Ridiculous - Soup 'n Uts ]
Came for the Super Mario Bros. automated information stayed for the music.
 
11775. Kirima (188.61.59.40) – 13 Apr 2013 17:31:46 Japan adventure time!! ]
Dear Tom, I guess you must have been loving your japanese experiences and enjoyed your trip & have had a lot fun! (My husband currently is learning japanese, I guess I should ask him what those words above might mean...?)

BTW: Do you still remember your game called "Escape"? ;-) I'd love you to take a look at it! We're currently (team-)working on some new kind of creating levels, and I think you should just step in and take a look at what we've been doing so far.

Love and hugs MM




 
11774. Kirima (188.61.59.40) – 13 Apr 2013 16:32:13 Updated: Escape 200912250 ]
Teamwork is fun!

But I'm wondering if Tom7 really really will love our way to "overpopulate" the normal graveyard? If ever we will continue to team-work on new great levels - and I guess we will - we might ask Tom7 to introduce a new folder, some kind of a special "common teamwork" kind of graveyard? I am aware of the fact that Tom7 loves to keep each and every level that ever had been elaborated, but teamwork seems to be a new kind of creating levels, so maybe this special thing will need some special "graveyard"-folder-solution? I imagine some kind of a graveyard that expires after a certain time, let's say after 10 days or after a month or so?
 
11773. Cort (198.228.228.22) – 13 Apr 2013 14:39:00 Japan adventure time!! ]
I just saw the boing boing article on your video/paper. Congrats! I love how sigbovik is described like a real academic conference!
 
11772. Anonymous (24.130.172.190) – 13 Apr 2013 14:10:18 Japan adventure time!! ]
Very interesting video! This looks incredibly fun to work on.
 
11771. [a href='http://in-disguise.com/']Vpn... (37.214.101.21) – 13 Apr 2013 05:19:00 Inverse Mutton-chops! ]

You should keep it up forever! Good Luck.
 
11769. blargg (70.116.69.206) – 12 Apr 2013 00:05:46 Japan adventure time!! ]
Can your program even see the dots in Pac Man, or are they only present in the PPU's 2K RAM (which you didn't mention being snapshotted in your description)?
 
11768. Anonymous (74.103.15.179) – 11 Apr 2013 23:59:47 Japan adventure time!! ]
I thought your program was great. I am wondering if it can handle the game Battletoads ;).
 
11767. AaronDaMommio (135.245.49.13) – 11 Apr 2013 16:07:47 Japan adventure time!! ]
I really enjoyed your playfun/learnfun video. Great job!
-- http://aarondamommio.blogspot.com
 
11763. Dave (175.176.216.247) – 07 Apr 2013 22:34:55 Updated: Escape 200912250 ]
If you prefer devin's version, mod it. v10 - v11 was a break of the 'rules', but the precedent was already set by the v8 - v9 mod, so I think wowei's mod made a good point. I think you, and everybody else, should develop this the way you see fit, it is a experiment after all.
 
11762. Anonymous (98.246.160.214) – 07 Apr 2013 20:27:37 Updated: Escape 200912250 ]
Move what level to the graveyard? I left a note on one of yours because I like the level, I did so because I think that one might get moved to the graveyard and I really liked it. (obviously I have no control over things going to graveyard that aren't mine)
 
11761. devin (166.205.55.27) – 07 Apr 2013 14:19:10 Updated: Escape 200912250 ]
I can't move the level to the graveyard yet. I will tomorrow eventually.
 
11760. KOFI (72.252.229.167) – 07 Apr 2013 11:47:44 Tardis Tennis! ]
h u need to down load flash 5
 
11759. Anonymous (50.30.116.65) – 06 Apr 2013 00:39:05 Updated: Escape 200912250 ]
Comment Testing
[]{}#%^*+=_\|~<>€£¥•.,?!'-/:;()$&@"

Done*
 
11751. Dave (175.176.216.247) – 02 Apr 2013 01:57:56 Updated: Escape 200912250 ]
I see what you mean, I can't get it to do anything either.

There must be something lurking in the code because it clearly enters another function which flags back an error.

Presumably 'Retract 1' was the same function for normal blocks.

 
11749. N7DOT (98.246.160.214) – 01 Apr 2013 20:53:03 Updated: Escape 200912250 ]
Side note of low priority: I also think the bug where the comment box ignores the name and comment body is getting a bit annoying...
 
11748. Anonymous (98.246.160.214) – 01 Apr 2013 20:50:56 Updated: Escape 200912250 ]
Dave, while in the editor, in the top row where the functions for editing the title, author, size, placement of bots, etc. there is a pair of buttons "Random" and "How". The "How" button sets what function the "Random" button applies to the level, acting similarly to the "Timer" button in its operation. One of the settings, setting 8, is called "Retract Gold", and I have been baffled by it ever since I discovered it.
 
11747. Mark (82.16.201.251) – 01 Apr 2013 15:23:01 Updated: Escape 200912250 ]
If anyone is still interested a new tile there could be a reflector block that directs the electric beam at 90° . It would work like a mirror there would be 2 different blocks like this / and this \ . This block should be pushable .This would enable a change of direction without having to use 3 blocks .Therfore not leaving blocks about that can push down buttons and ruin the puzzle you are trying to make.
Just a thought!
 
11745. Dave (175.176.216.247) – 01 Apr 2013 05:26:42 Updated: Escape 200912250 ]
@N7DOT. I hate to admit my ignorance, but, just this once... Where is the 'Retract Gold' thingy of which you speak?
 
11744. Dave (175.176.216.247) – 01 Apr 2013 05:18:12 Updated: Escape 200912250 ]
Thanks noname, I have looked at the source code but never played with it. Have to find out about SDL first, not really my area, I'm more a 1s and 0s assembly language guy.
 
11742. N7DOT (98.246.160.214) – 31 Mar 2013 20:47:09 Updated: Escape 200912250 ]
Just a question:

How do you use the "Retract Gold" random setting, and how does it work? I've tried to use it before but it doesn't seem to do anything. I'd like to know because I want to try using it for a level. Maybe a text file tutorial on how to use the level editor and what the various functions do would be a good inclusion for the next version of Escape.
 
11741. Mark (82.16.201.251) – 30 Mar 2013 21:32:15 Updated: Escape 200912250 ]
Just to let you all know got my computer back from the shop it was the hard drive knackerd . A whole week of turning it on and off for 2mins was enough to get all my data files, documents,pictures and media out of it . It,s now like a brand new machine working better than ever. My escape esp and my levels folder safely backed up now on there own shiny new memory stick. (must remember to do this every week). Thanks again for all the help especialy you Dave as i would have never of found C:\users\[username]\AppData\Local\VirtualStore\ProgramFiles\Escape. on my own.
 
11740. N7DOT (98.246.160.214) – 30 Mar 2013 13:34:23 Updated: Escape 200912250 ]
^^ I typed my name and it got deleted. ^^
Happened the last time I encountered the false empty comment bug. Comments are glitchy for me every once in a while.

getting empty comment bug still

I did type my name this time.
 
11739. Anonymous (98.246.160.214) – 30 Mar 2013 13:28:43 Updated: Escape 200912250 ]
From my experience with the bookmark manager the bottom solution is the one that is shown for number of moves you solved it in, even if it's not your own bookmark of it.

also: uncaught exception E_DIE: required: commentbody
 

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