Tom, I found a disturbing bug in the level editor.
I loaded up Settling the Dodge-ball War (the hugbot version of the Dodge-ball level without electric I'm making) in the level editor And the level didn't take up the whole window (full screen) and it had cut part of the level off and displayed yellow arrows that said there was more level. The amount of level visible at one time was the same as you would get from non-full screen mode. Every other part of the editor is fine. What is going on? (I fixed it by restoring down the window and maximizing again.) |
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Maybe it needed some sleep after staying on so late. |
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My medium-bad headphones broke when I was in Zurich, and so now I'm using the real-bad iPod buds that are almost intolerable, but now when I listen to Literally Fall it doesn't annoy me nearly as much. It may be with a little EQ I could learn to live with it.
Everyone can agree that "TV chef" is a stinker. "When people tell me..." has some stuff to hit the save key for (like the Yinz rhyme, though here I've employed an age old trick, which is when I have a good line (this time "... Sadie Hawkins") but the rhyme is kind of forced ("... yinz"), always put the forced part first so that you end with the good stuff. It's amazing how much of a difference that makes), also BTW spoiler alert since I don't think anybody will get it without hint: The first line of the song is referring to the fact that the song is 96bpm instead of 100, like almost all of my other MIDI trax. But it's just a bit too repetitive for me to feel good about. I wish I hadn't had so many repeats at the end, or that the chorus was more different from the verse. Oh well. So anyway, I'm surprised you guys (well, Adhesion) like the end half the most. To me the hearts are firmly on #1 and #3, and also maybe Vulgar Fraction 3/4 has earned the heartsuit badge. That's a top-heavy album, bros.
Anyway, no need to overanalyze. Thanks for your comments doods!
SeriousMF: Thanks! I love your remixes. |
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Yeah, it did. :( it needed a hard reboot, dunno why... |
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Did the server get wedged this morning again? Since I live in the Pacific Standard Time zone, which is 3 hours behind the east coast, time is 2:42 PM here. It started happening before Noon PST. |
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Good Idea, except maybe having the direction change points not be an actual tile, but be like where you select the direction there is a button that selects what direction you want the next 'change point' to be, then you click the 'place change point' button and click where you want to put it. There should be line bots, line daleks and line ghosts, so you have a variety of options instead of just one. Also, I had previously posted something similar to the rabid bot - The Mombot. |
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I think the "paths" idea would best be done by combining it with the line bots, by having tiles that change the direction that line bots travel in. |
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WTF IS GOIN ON HERE??? I JUS SHOWERED THIS MORNIN N DIDNT SEE THIS LAST NITE NEITHER. I COME HOME FROM WORK ONLY TO SEE THIS MUSHROOM. I THOU I WAS TRIPPIN BUT IM NOT UNTIL I GOOGLED "MUSHROOMS GROWIN ON WALLS" SMDH IT GOT ME HERE SO HEAR I AM. YES I DO LIVE N A BUILDIN N LEFT HOME FROM 8AM-10PM IT GREW THAT FAST OMG. THIS MORNIN IT WAS JUS SOMETHING PEEPIN OUT OF THE WALL N NOW ITS A FULLY GROWN MUSHROOM I COULDNT BELIEVE MY EYES. I THOU I WAS GOIN CRAZY ALL DRAMTIC!!! SO NOW U GUYS MADE ME FEEL LIKE I KNO WHAT IM SEEIN IS RIGHT. THIS IS SO DISGUSTIN. I CANT!!! |
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Any thoughts on previous ghost ideas? Here is one more: If you try to 'push' a ghost, it will move out of your way (to your player's right) BEFORE you move. |
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I had an Idea: Paths.
When you make a path in the level editor, you will click the path button and click the bot/ghost that will follow it. Then you click and hold the right mouse button and drag it over the tiles you want it to follow. If you want to make the path loop, just end the path it's start. |
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Ideas :
Deminor Block - A de-minor block lets other pushable blocks pass but after 3 pushes nothing can pass through.
Rabid Bot - If any heart is collected the bot multiplys itself only my main bot (Firstbot made) can multipy the Rabid Bot acts like a Dalek
Line Bot - The Line Bot travels in a straight line always Right If hit something / exept teleports, it turns around. If the Line bot hits a teleport it acts like a Dalek if not it mostly stays like a hugbot. The Line Bot cannot be pushed. If touched it zaps you and you get the static. |
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radiation efforts engine melts |
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9604. maitesanti (hosted.by.pacificrack.com) –
31 Aug 2010 05:55:51
[ emacs lost-mode ]
activity rays dimming |
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And for the re-upload at the same time as wedge idea I just posted, It Still won't be the original. I hope there is still a copy somewhere. |
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Well, It already was (Data Chip #1 instead of just Data Chip 1) As soon as I could I re-uploaded it.
There can't be a level 2959 without server side level edits, and you can't just 'remake' an 'original' since the point of original is that it is unique and the first of its kind. That is why I pushed not deleting it, preferred editing the game to just let the download continue when errors were encountered, and wanted to keep it as a record of the incident.
But it is likely too late. Unless you have 2959 in your recycle bin or stored some other place, I'll have to figure out how to upload again at the exact same time as the server was to wedge again, and then if it was to be 'the' 2959 it's level number would have to be edited to say 2959 instead of some other number.
2959 has been thrown into the world's recycle bin and wiped from existence. The true file is dead. |
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Tom, thank you for fixing it! :-) |
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I don't actually know what happened with that level, so I don't know how to detect the situation in the future. I'm hoping it will just not happen again, or only once every few years, which is easy to fix manually. The client should not do what it currently does when the server reports an error; I already made a note of that but it's not a high priority.
If you want credit for 2959, just upload that level again. :) |
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Tom, can you make it so that if a portion of the level never makes it when uploading it, Escape will say:
"Error: Phantom 2959 Uploaded - Level file severed in transit. Please try re-uploading again at another time."
And then the server will get rid of the level.
BTW, If you make note of fixing this occurrence, can you mention that I accidentally uploaded 2959, since now there is no level page proving That I uploaded it? |
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Before 2959 went bye-bye, you couldn't download ANY triage levels beyond 2959 PERIOD. Oh well. |
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I fixed the level 2959 problem, I believe. I just deleted it and all the comments/solutions/etc. It probably was the same event (probably some rare bug of mine) that wedged the server last weekend. Sorry about that. |
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Dear Tom,
Since level 2959 I can't load new levels from N7DOT. Do you or N7DOT help me fix this? |
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Sorry for that previous post, accidentally hit post.
I just got a mystery bookmark (?) using the current version(?!?!?) after trying to make a fix to the cook by radiant. at move two the player dies and then there are 512 'moves' (a power of 2 and 2 moves less than my solution).
If I optimize won't it go down to 2 moves? |
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