9318. oootini (adsl-76-254-9-118.dsl.pltn13.sbcglobal.net) –
25 Jan 2010 04:08:47
[ Quake 3 Done! ]
Hey Pianist! Thanx for the comment. You're playing WAY above me that's for sure! (so are you Angie-UE) Haven't beaten Ranger on Nightmare yet, but I'm writing this after just losing to him 9 to 10, so I guess if I keep it up he's eventually gotta fall, since in the beginning i used to get beat 10 to Nothing almost every time. And yeah q3dm18 is a @#$%! I've already beaten every level on 'Hardcore' (though not without dying) and am currently stuck there again....damn but it's a tuff level...I always feel so stupid when I simply fall to my death or just get knocked off a ledge into oblivion by one of the bots.....anyway it's all in good fun I guess :-)
Best Wishes guys and keep on Fraggin' dem bots! |
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radiant's level 2647 should be a new, good hided block block on Escape beta 3 |
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I was browsing through the source tree and noticed some insufficient checks in the sanitize function, so I decided to see what kind of levels could be opened up as a result of the shortcomings. 2647 is the one with invisible panels, and as bad as it is, it's easy to imagine much worse. Just be thankful the world will never see such things. |
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yes tapped on it zillions of times. the i-key between step-back and step-forward is not exactly a very good choice for a maintaining feature. ... aaaand a help-key which lists all active hotkeys would be nice. |
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[ was exactly going to be my advice.
You can still load malformed levels if you navigate to them from the editor rather than from the main menu, but when it loads them it sanitizes them, which unfortunately for radiant's levels makes them unwinnable.
The i key was never necessary, but it's occasionally useful to me. Why do you ask? I guess it is easy to hit by accident, so maybe I should move it to the bookmarks menu or something. |
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thanks for the [-key wink. btw how did you discover the malforming? as far as i remember now there was one level with a hidden panel somewhere. That one was extraordinary evil %-) |
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9312. Angie-UE- (modemcable150.152-82-70.mc.videotron.ca) –
24 Jan 2010 00:31:47
[ Quake 3 Done! ]
I'm gonna try aswell to do a kind of run for sda...maybe they'll do just like they did for Mario kart 64, al llvl rate individually...Anyway, i can beat most of the lvls on nightmare without dying and rly fast but q3dm18. :( How the **** is this that hard ? Oh Well, nice to see ppl are still playing and keeping this good old game alive :) |
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The malformed levels (including those 3 random levels from way back) are now no longer recognized as sane, and don't even appear in the level list. The list of regression tests now has those in a subfolder as though to say "The proper behavior for this test is that the subfolder shouldn't appear."
Until there's a dedicated animation shortcut, just remember that [ doubles as a "disable animation" key. |
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yup it was the text-link on homepage.
the new version shows only 10 levels instead of 19 in the quarantine-folder. is it a bug or a tighter test of what is an allowed level and not a "malformed" one?
is the md5-input (i-key) during play still necessary?
i'd very much like to have a hotkey for switching animations temporarily.
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9309. Anonymous (pool-173-55-111-178.lsanca.dsl-w.verizon.net) –
23 Jan 2010 17:57:57
[ Bathroom? Mushroom! ]
mushrooms are so uhhhhhh theyre growing in the woodchips in front of my apartments but how
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9308. Pianist (modemcable119.31-58-74.mc.videotron.ca) –
23 Jan 2010 01:02:21
[ Quake 3 Done! ]
Hahaha funny to read all the stuff here , I love it, and im back to post another surprise, good news for you all =)
First of all, the run.. Yes finally it's done, and ripped HD, 8 parts of 500MB!
1st part is already on Youtube. You can find it by searching "Pianist quake" or even "Quake+nightmare" or by going into supra's page: youtube.com/user/supralightgaming
More info about the run :
It is all levels on nightmare skill, without dying !
oootini: If you find it frustrating, try q3m18 without dying hahaha =P
Ok now have a nice time watching the 1st part, and leave comments !
Next parts are going to be online as soon as possible ! TY! |
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Thanks, I had update the side link but forgot about the "feedback" text. Done now. I probably won't have time until the weekend to look at the update problems, but I will then. Thanks for the info everybody! |
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Yay! Dont post here now. This page is just for seeing what was posted before the new thread.
-----------NO----------------MORE-----------------POSTS------------ |
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He means the escape.spacebar.org homepage still links to the 2007 release's discussion thread where it says "I appreciate your feedback." It should clearly point to this one now.
I don't use Windows so can't give any advice on finding or recovering files. |
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And No, I'm not bored already, but sometimes I wish the were folders like
"1-99", "100-199", etc. etc. in triage, but with "1-499", etc. first with the others in the big ones. |
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It's also impossible to locate the good files. Oh, Tom, escape.exe was fine. Stuff like animation.png were unsuccessful, and all the stuff that I created was gone. The only stuff left was the stuff that comes with the game. Oh, and wowei, do you mean we need a link to the old thread?
here is the old thread's URL:
http://radar.spacebar.org/f/a/weblog/comment/1/898
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Tom, I've sent you 2 screen-shots, hope it will help?! |
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@devin and @n7dot there are almost 3000 levels for the game, and most of them are really nice and challenging, are you sure you are bored still?
i can see no progress with the invention of a "curtain"-tile, it is against the idea of having transparent riddles. any hidden information or randomness in a level is only one thing: bad style. |
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hi Tom7, please update the link for "feedback" to this new thread. And while you're at it, you may update the download for linux.
I can imagine how difficult any debugging is, when you cannot reproduce an error, cause things dont go wrong on your own machine. Sorry, cannot give no helping hand, because after compiling with the new sources things are running smoothly here too.
I see some new animations but what else has changed? Is the bug gone that didnt set your shortest solution as default?
Thanks a lot and keep on the good work. |
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Good to see another Welcome New Friend With Bomb fan.
I just gave this album a second listen, and it is definitely growing on me. The writing and production are strikingly… professional? mature? confident? There are plenty of moments that could totally get away with being attributed to a real-life album-deal world-tour kinda band. |
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Oh, too bad. Well, I guess there are problems with both the Mac and Windows versions. I'll look at them this weekend. It'd help me if you could describe more about what happened when it failed. Was it just escape.exe that couldn't be replaced, or different files? How did you notice you were missing esx/esp files? There isn't any code in the upgrader that should do anything with those files, so it's quite mysterious to me. Are you sure they're still not in the old installation directory or in the attic subdirectory?
BTW, if you want to upgrade manually in the future (and I understand why you'd want to do that, if you're afraid of losing your game data) all you have to do is download the installer or zip from the website. I want the in-game upgrader to perform the upgrade in place without any work by the user other than confirming. I obviously also want it to work correctly and not make the game unplayable (or worse, lose data!). I appreciate any help you guys can give... |
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We Need More Good levels and more stuff to work with in the editor, as things are starting to become boring. Going almost 11 seasons (2 and ¾ years) without a new tile/bot is really long. |
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9296. Anonymous (adsl-76-240-70-68.dsl.scrm01.sbcglobal.net) –
20 Jan 2010 01:49:17
[ Bathroom? Mushroom! ]
found a mushroom worried |
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this is starting to get unaddictiong |
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--- Um, I play on two computers, one Vista and one XP. The update should just download the new version and install that minus the levels you have already with an altered name in a new folder in the directory. --- Ex: Say you had Escape ver:3.1, the new escape should be like Escape ver:3.175 or something. That will allow an old backup of the game and rid of the dangers of the player's files being destroyed. |
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