Tom 7 Radar: all comments

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13483. Tungstein ( – 23 Oct 2017 20:44:57 NEW: Tom 7 Entertainment System site ]
I Have a Dram is flat one of my favorite songs in all genres, though Giant Stone Space station and Shortcut to a Wet Calm Boat are also stellar. Is there a midi file for those songs available for download?
13482. Anonymous ( – 18 Oct 2017 18:56:14 ARST ARSW ]
Thank You so much for making this video! It is very cool
13481. Anonymous ( – 16 Oct 2017 18:19:00 NEW: Tom 7 Entertainment System site ]
So dope!

-meinHeld, all the way from the future
13480. jonas ( – 09 Oct 2017 14:23:35 Old man gets older ]
Oh, that reminds me. The Pac Tom site says that back in 2012 you've spent a lot of time figuring out the best way to tie shoes. There's a pretty obsessive website about that topic at Ian's Shoelace Site. Since you've been running so much, you probably have a method good enough by now, but maybe some other blog reader is interested.
13479. jonas ( – 09 Oct 2017 14:17:32 Old man gets older ]
Thank you.
13478. Scott / Graue ( – 09 Oct 2017 01:37:48 Old man gets older ]
Blog police here. We received a tip that you backdated a post. Come out with your hands up.
13477. Tom 7 ( – 06 Oct 2017 18:24:26 Old man gets older ]
Yes, I don't think the published data includes the completed neighborhoods. It's easier to tell you the neighborhoods that aren't yet complete:

South side:
New Homestead*
Arlington Heights*
South Side Slopes
South Side Flats
Mt Washington
Duquesne Heights
South Shore

North side:
Herr's Island
Troy Hill
Spring Hill / City View
Spring Garden
East Allegheny
Allegheny Center
North Shore
Allegheny West
Central Northside
Perry South
Perry North
Northview Heights*

* These may already be done, but I need to carefully check, so I'm including them in the list to be conservative.

This list looks long, but I think it overstates how much is left. For most of these I've already run 90%+ of the roads, and since I prioritize the more distant neighborhoods, I just chip away at streets as I make my way out and back. (I could probably finish all the South Side streets in a single run, for example.) Maybe I should put more effort into really finishing them, though, because there is some risk to new streets appearing that I then need to go check in person.

Anon: Sorry, but the least zeldest is clearly Zelda's Adventure.
13476. jonas ( – 02 Oct 2017 07:28:44 Old man gets older ]
About the Pac Tom project, can you please tell us which of the neighborhoods you have completed according to the rules? I thought at some point that the slightly different background colors in the map might try to indicate this, but that seems wrong, because there are more than two background colors used for the neighborhoods, and because Level 1 of the town isn't uniformly colored.
13475. theboy181 ( – 01 Oct 2017 19:23:08 SIGBOVIK 2016: Snacks, 3D Zelda ]
I watched this video, and I saw potential for other emulators that use 2d sprites with filtering.

I was wondering if Super Sprites could be used in someway to help get rid of the seems in N64 emulation caused by biliner filtering.

From what I understand is filtering is applied before they are put together as one sprite, and your super sprite idea may help developers of GLideN64 make a better plugin in terms of 2d sprite filtering.

is this something that you are interested in commenting about?
13474. Anonymous ( – 01 Oct 2017 12:59:49 Old man gets older ]
This post is lame. Also BotW is the worst Zelda ever.
13473. Tom 7 ( – 01 Oct 2017 09:50:31 Old man gets older ]
For the blog police citation, this post was backdated by two hours.
13472. Otto ( – 28 Sep 2017 01:58:24 Tom 7 Entertainment System - Persistent Blister ]
these are quite good. thanks for sharing!
13471. Scott / Graue ( – 15 Sep 2017 18:57:47 Tom 7 Entertainment System - Persistent Blister ]
I like California and Chiptopia! Glad you're still making stuff, syster. (I didn't catch the other foreshadowing.)
13470. Anonymous ( – 01 Sep 2017 10:17:23 Happy 20th birthday Escape!! ]
Ah, fair enough. Thanks!
13469. Tom 7 ( – 01 Sep 2017 00:08:14 Parallelepiped ]
otto: done! (well, some of them)

jonas: Just because I've made very little progress since the last updates. I have still been running (even keeping up the every-day streak mentioned in this post) and putting in a lot of miles, but due to time constraints of having a full time job and other stuff, have fallen out of the habit of going on really long runs to explore the city. Apparently there's someone trying to walk all the streets in Pittsburgh now, so that should be some motivation for me to finish before she does!
13468. Tom 7 ( – 01 Sep 2017 00:06:32 Happy 20th birthday Escape!! ]
There's not really any hope for superhuge levels, since this would open the possibility of DOSing my server and other player's computers, I think. (Though I guess that would "only" be a few gigabytes in RAM.) I'm a fan of the epic embeddings, but the primary purpose of Escape is human-solvable puzzles, and I don't think that levels that big would ever really be fair. The game is open source, though, so feel free to change some constants for your own private tinkering! I think the level encoding would work without changes up to about 2^31.

Zoom is already there; I think it's the square bracket keys. Should work while playing or editing.

The game should compile fine on linux with SDL, so that would be the way to get it running on Raspberry Pi. I don't know anything about the video and input situation there, though.
13467. Anonymous ( – 31 Aug 2017 11:50:14 Happy 20th birthday Escape!! ]
Also, can we get a Raspberry Pi build?
13466. Anonymous ( – 30 Aug 2017 18:10:29 Happy 20th birthday Escape!! ]
Can you add chunks (for RAM reasons) and bigger levels (say, 16384x16384), as well as a zoom function? I wanna build a SHA-3 on this thing. :P
13465. Tom 7 ( – 30 Aug 2017 17:48:05 Happy 20th birthday Escape!! ]
I think you're basically on the IRC channel right now :)
13464. Anonymous ( – 30 Aug 2017 17:45:17 Happy 20th birthday Escape!! ]
Do you know of the freenode IRC channel for this game?
13463. jonas ( – 24 Aug 2017 12:52:32 Parallelepiped ]
Tom, why do you never give us an update about the Pac Tom project?
13462. Anonymous ( – 20 Aug 2017 13:40:22 #screenshotsaturday ]
13461. Anonymous ( – 19 Aug 2017 09:32:54 SIGBOVIK 2017: ABC ]
Just read the paper, this is really an impressive achievement. Played around with typable code under DOS a few times myself, but self-modifying (bootstrap->hex decoder->base64 decoder).

One thing you got wrong from the Intel manual: the interrupt flag is only cleared when an external interrupt occurs, not on exceptions like invalid opcode. And I found a way to call DOS, see here:

Not executing *any* non-typable code (even code you didn't write yourself) is so much purer of course :)
13458. Otto ( – 03 Aug 2017 00:09:20 Parallelepiped ]
finish those songs!
13404. Tom 7 ( – 01 Aug 2017 17:31:38 Parallelepiped ]
WOOD try this again, heh heh heh

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