9116. matus (adsl-75-11-161-183.dsl.sndg02.sbcglobal.net) –
29 Oct 2009 08:21:08
[ Sick Day video ]
did you remember to press the turbo button? |
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9115. Chris C (c-24-62-168-145.hsd1.nh.comcast.net) –
27 Oct 2009 09:46:19
[ Sick Day video ]
This is great. Nice use of the city. And the song is catchy too.
It makes me sad that my old laptop is too wimpy to handle scaling the impossibly-big video version down to my screen size (and really can barely handle the in-browser high-def version). |
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Speaking of controls, it would be nice if we could use the numpad to hit items 1-4 on the main menu, instead of just the top row numbers.
Also, Tom: I sent in that corrupt level by e-mail 3 weeks ago and haven't heard back on it yet. Just making sure that the e-mail address on tom7.org is still the one to go to, right? |
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Wow, landon, this is wierd. Tom, can you test this with a PlayStation® 2 controller, which you can connect to the USB port? |
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cool trick:
I can now play escape with my PS2 controller. |
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We moved into our new house a week ago but there is work to be done in the bathroom as the shower had a leak and all underneath the floor the wood has rotted. I didn't mind so much until last night i discovered 3 pasta-like mushrooms growing from the corner of the bath panel. I have 2 young kids so naturally i fear for their health. I am totally disgusted with our landlord. He is on holiday at the moment but i imagine he'll be laid back about the whole thing.
P.S. these mushrooms seem to grow quickly. |
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9110. stick (ool-457d97d9.dyn.optonline.net) –
21 Oct 2009 18:31:23
[ BAD SAT SCORES ]
I got a 2000 on the new sat and I am in 7th grade. Is that good enough to get into harward. |
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9109. bob (ool-457d97d9.dyn.optonline.net) –
21 Oct 2009 18:28:59
[ BAD SAT SCORES ]
I got a 2400 on the new sat and my unweighted grade point average is a 4.0. My weighted average is a 4.4. Do you think I have a chance of getting into Princeton or penn state. |
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9108. Anonymous (cpe00222d2efdc6-cm00222d2efdc2.cpe.net.cable.rogers.com) –
21 Oct 2009 10:58:01
[ Bathroom? Mushroom! ]
Apparently any mushroom is because of under rotting wood, so EVERYONE check the underlying problem not just the surface!! |
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9107. Anonymous (cpe00222d2efdc6-cm00222d2efdc2.cpe.net.cable.rogers.com) –
21 Oct 2009 10:55:15
[ Bathroom? Mushroom! ]
Yep, i was totally freaked out too and this is the second time i get the weird pasta looking ones. I've been cleaning with bleach (trying to do it once a week) I skipped one week recently and bam there back. I havent told me landlord yet, but now that its the second time, I'm definitly telling him. And maybe moving out... lol |
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9106. Tom 7 (h-67-100-132-251.phlapafg.dynamic.covad.net) –
20 Oct 2009 23:59:04
[ Death Row Candyland ]
Thanks, they're great! I love remixes and I've never heard ones like yours before. Neat. Please send more if you end up making any. If you want MIDI files, I'm happy to share, just name that tune(s).
Alumna is my favorite. Is that Many Happy Returns? I can't even tell. I didn't hear Theme from Zurich anywhere, so maybe that's it.
Theme from Robots in General is definitely the most remixed T7es tune now; see also MAT64's cover (http://www.myspace.com/mat64music). |
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9105. Adam (bering.isr.cs.cmu.edu) –
20 Oct 2009 12:42:53
[ Eye poison ]
WTF is lumeta.com corrupting your database |
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9104. SeriousMF (s0106001cdf72f707.ed.shawcable.net) –
20 Oct 2009 07:23:15
[ Death Row Candyland ]
Good times. Update your blog, Tom! jk; I know doctors are busy. I long for your updates. Here's some remixes of a couple of your chiptunes and such and such.
http://www.archive.org/details/VariationsInChiptuneTechnology
Keep on rocking in the constitutional representative democracy world. |
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9103. Tom 7 (h-67-100-132-251.phlapafg.dynamic.covad.net) –
18 Oct 2009 12:43:06
[ New! Escape 200704130 ]
Radiant: Thanks for spotting my bugs! I just removed the comment limit; it looked like I had intended to hook it up to "next >> " links but forgot to. I don't think there's any need for it, especially with this feedback thread like hundreds of posts long. Also, you're right, it makes sense to use 0--10 consistently, so now that's done. |
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9102. Tom 7 (h-67-100-132-251.phlapafg.dynamic.covad.net) –
18 Oct 2009 12:12:37
[ New! Escape 200704130 ]
landon: Yeah, due to the way I'm using SDL if the game is busy it won't redraw. Hopefully this is not too annoying; the only things that should actually take significant CPU are things like ctrl-0 and maybe solution optimization, or advanced features of the editor. (Also unfortunately now, loading the level collection from disk, but at least there's a progress indicator for that. I have a partial rewrite of the level browser with threads, but it's a way's off, especially since I haven't actually made an escape release in over a year.) |
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I noticed that when browsing the level pages for levels with more than 25 comments (Rouge-Like-Like is the only one that comes to mind right now), the oldest comments are lost off the end, and there's no "get more" link like there is for the overall collection--even if you add "&start=25" to the URL manually, it doesn't respect that switch. This probably should be fixed.
(Looking through the relevant code for that page, it also made me question whether it's really intentional for the web interface to scale D/S/R scores to ten times what they are in the game.) |
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Yeah, the GUI freezes during long periods of activity. |
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9072. Alex (customer11770.pool1.unallocated-110-128.orangehomedsl.co.uk) –
14 Oct 2009 13:12:53
[ New! Escape 200704130 ]
Actually ignore that. It seems to be working now! |
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9071. Alex (customer11770.pool1.unallocated-110-128.orangehomedsl.co.uk) –
14 Oct 2009 13:10:51
[ New! Escape 200704130 ]
Hi, great game but...
Whenever I try to update Escape, the program comes up with "not responding" and then crashes. Any idea why? |
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Sidenote:And for how I got escape, the first "guy" that was offering it, was CHARGING for it. The page even had all info except the Escape homepage! I found a second site (still not the homepage) that was free.
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Haha, I love when that happens. |
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9068. fetjuel (pool-173-64-130-34.sttlwa.fios.verizon.net) –
13 Oct 2009 12:27:56
[ AAD-23: sk7 or die!!! ]
After 10 months of singing it, I just now finally got the "los primeros veinte" bit. The old Spanish-knowing part of my brain just never thought to wake up and decipher it. |
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Why does escape quit redrawing when it loses focus(looks normal), but refuses to redraw after regaining focus? I am recovering solutions. |
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No wonder why radiant created the levels in place, which he makes them impossible. He then modified the level code in the level files in his own directory. |
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9065. Tom 7 (h-67-100-132-251.phlapafg.dynamic.covad.net) –
07 Oct 2009 22:29:35
[ New! Escape 200704130 ]
Thanks for pushing the envelope!
I knew that 1, 2, and 5 were possible, though the weird behavior in 2 is new to me. It actually makes sense given the Escape rules of physics but highlights an undesirable disparity between the way bots behave and the "guy". It's a good reason to not allow bots to move after bombs, though. In general I am trying to minimize the amount of hidden information (this even includes things you can see with keys like 'n' and 'y'; those are just less hidden!) that the player has to deal with. The bot numbering is already a bit much for my tastes but is seemingly unavoidable, and does admittedly lead to some interesting puzzles.
3 is a funny surprise but definitely a mess. It's obvious why this is possible but I didn't know about it, and is a bona fide bug. If there's a crashing bug that's even more serious. If you like, sending me (e-mail) a level that crashes will help me make sure I'm fixing the right bug.
I thought I hadn't thought of 4, but when I was just looking at the code I see an "XXX Flags" in sanitize that indicates I did but just didn't feel like doing it at the time. Like you say it's similar to the bizarro world and could be supported with some other info key. But I really think of flags as an implementation detail, not part of the level data. As a result the condition of having two different panels should really just be impossible; it's up to the code to maintain the invariants surrounding these correctly. It isn't, which makes this a real bug, but not a feature I'd want to support. (It's crazy complicated, that part of the code, anyway. I often regret doing it that way.)
I don't agree with you that 5 is unequivocal, but I am most sympathetic to this case. The main reason to reject it is that it's just too mean to the player to have these panels hidden under blocks with no way to know. I can think of some straightforward extremely annoying levels one could make that involve guessing the locations of panels, for example, and if it's possible to make extremely annoying levels, someone will do it. If there were a good way to visually indicate this to naive players (I think there are lots of possibilities, just none implemented) I wouldn't be against it. But as it stands there's no deficiency (broken bots allow you to get the same effect, or level setup phases) to solve if we don't, and some IQ Carriers to suffer if we do, so it seems a straightforward choice to keep the status quo (and fix the sanitizer).
BTW, I believe there are a few more amusing behaviors (some specific ones I can think of, though I don't have the time to easily test them right now). Let me say for fair warning that levels that can't be made in the editor are almost for sure gonna end up in Quarantine though. But don't think that means I don't get a kick out of 'em. :) |
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