|
|
| |
somebody download,buy,and register a copy of game maker and make 3d escape!!!
also we need a destination tile: floor with destination that redirects all remotes/teleports/panels destinations |
| |
|
|
| |
numbered blocks/panels for fifteen puzzle-will upload soon-takes time to copy file from other computer- currently on desktop, file on laptop |
| |
teleporting non-player/dalek tiles?
have all night 11:31 pm post time |
| |
also escape draws 100% cpu @ 1800 MHZ and cooks my leg-use laptop :( |
| |
nobody noticed the two frame animation in my second level |
| |
Yeah, I know exactly what you mean about having creative constraints. I have the same problem, except usually I don't bother constraining myself production-wise, so despite attempting to write melody-focused electronic music my output ends up completely all over the map. AADs are nice opportunities for temporary constraints, but since each one's usually radically different that only end up contributing to the perception that my overall style is incredibly eclectic almost to the point of incoherence.
And I'll give you deep bass sawtooth, but what about deep bass square wave? BRRRRRRRT hell yeah.
Also, I might have to respectfully decline Mr. Graue's hoisting of me as #1 Fan, as I don't even have TBQ, Marm & Toc, or untitled.gif orchestra, yet. Also I think the latter is down which only feeds my completist urges more. Plus, I downloaded Underground Onions and then deleted it because I thought it sucked, so that might disqualify me from the position entirely. |
| |
Hello Tom,
This is the best website I ever visited! |
| |
This is brilliant. Years ago I had the same Timex Ironman model, but it was stolen from me before I had the chance to set it to space time. What I do have though is a brand new digital watch running on space time after following your tutorial.
Thanks for the tip
-Spaceface |
| |
Very cool design! Useful information. Go on!a |
| |
7794. Anonymous (c-67-172-34-255.hsd1.ct.comcast.net) –
12 Nov 2008 23:10:58
[ Many Happy Returns ]
8bitpeoples.com
|
| |
7793. Tom 7 (h-66-167-250-227.phlapafg.dynamic.covad.net) –
12 Nov 2008 22:18:54
[ Many Happy Returns ]
Oh yeah, good point. Also available if the flash version doesn't work: http://www.youtube.com/watch?v=HhGI-GqAK9c
Glad you liked the dancing. Sorta harder to robot dance when we're playing guitar though. We'll work on it.
Well, first of all, I do think of chiptunes as "serious" electronic music, but your scare quotes indicate I don't really need to argue about that. I think there are three reasons why I usually do that: I have a certain nostalgia for video game music; I like the format and the terseness of expression. Two is that I think that electronic music in general is so underconstrained as to make it difficult for me to find a voice; I like to make stuff under constraints that force me to be creative within them (I think this is what you were getting at). Particularly, a lot of electronic music is about texture or ambience or feeling or dance rhythm or something, and to me the most important thing is melody. Chiptunes are highly melody-oriented, usually. Three is that even though I call them constraints, I actually think that the sawtooth wave is pretty much the best sounding instrument of all time. Specifically a deep bass sawtooth. That is hot shit. Believe it or not, but I find clicking on the piano roll a really intuitive and expressive way of making music, almost like real-time.
All of the songs in HSE are real in the sense that there is an intended melody and stuff. I've only recorded them on a little hand-held tape recorder, but I'd like to make them slightly more professionally available at some point... |
| |
7791. Anonymous (ppp-70-247-43-210.dsl.hstntx.swbell.net) –
12 Nov 2008 18:31:55
[ BAD SAT SCORES ]
Someone please help me I got 1800 out of 2400 in the NEW SAT REASONING TEST..I am a permanent resident and got straight A s in my Edexcel GCE A-LEVEL exams and upon graduating i had an annual % of 91%. Am i good enuf an applicant for Texas A&M or UT AUSTIN ???? PLEASE SAVE ME..my email id is shaikh_cold@hotmail.com |
| |
That video was awesome (especially the dancing, all SR songs should have synchronized robot steps) but I think Nels may have been referring to the SIGBOVIK presentation by VVV: http://www.cs.cmu.edu/~tom7/sigbovik/mario3.swf
I definitely understand the compulsion to not get in ruts, and purely making chiptunes certainly forces you to be original in writing. Is that why you stick to chiptunes instead of doing more "serious" electronic music, or is it something else?
Interesting that you mention clicking randomly to write, I'm usually totally crippled without having my keyboard to play stuff on and come up with chords etc. The exceptions are right now, since I don't have my keyboard where I am, and when I do deaf ear AADs, of which I have entirely too many now.
rerereverb: I mean the very first split second of the song, it sounds like a reverb tail from the last notes got placed at the beginning.
Also, I just finished HSE the other day, and I enjoyed it quite a bit. It almost got kinda meaningful at the end, which I was hoping for. Did you ever record any of the rock opera songs, or are they analogs for other preexisting songs, or anything like that? |
| |
7789. Tom 7 (h-66-167-250-227.phlapafg.dynamic.covad.net) –
12 Nov 2008 08:33:16
[ Many Happy Returns ]
I honor video upload requests from band members only:
http://vimeo.com/2220555
The reason I didn't upload this one in the first place is that I forgot to record the mics at the beginning of the show, so it has only bad camcorder sound. Oh, well.
- Ass Asp |
| |
SIGBOVIK Video:
Where can we find it? Please to posting Youtube As S As P. |
| |
7785. Anonymous (24.152.237.198.res-cmts.snh.ptd.net) –
11 Nov 2008 06:12:20
[ BAD SAT SCORES ]
1260 and like a 2.6 gpa but my high school is an accredited high school. i |
| |
7782. Anonymous (s01060014c1389a2a.tb.shawcable.net) –
09 Nov 2008 11:46:22
[ BAD SAT SCORES ]
lol how much SATs do you need to be a pokeman master? |
| |
7780. Anonymous (ip70-162-215-74.ph.ph.cox.net) –
09 Nov 2008 03:32:36
[ BAD SAT SCORES ]
i got a 1983427000000000134092134923042908342389412940-219840923849823949023499234898 on mine so i beat everyone |
| |
7778. Anonymous (s01060014c1389a2a.tb.shawcable.net) –
08 Nov 2008 20:32:54
[ BAD SAT SCORES ]
hey guys,
i got 1130 on the SAT
f*** it i say
i wanna be pokemon master and i dont need SATs i jus need badges |
| |
7770. Tom 7 (h-67-100-131-195.phlapafg.dynamic.covad.net) –
07 Nov 2008 08:42:41
[ Many Happy Returns ]
Vargomax V. V. is 100% HSE (ok also that SIGBOVIK video), so you must've read a bit of that too! |
| |
7769. fetjuel (c-67-183-131-170.hsd1.wa.comcast.net) –
07 Nov 2008 02:42:59
[ Many Happy Returns ]
Right, I don't think I ever mentioned what I liked about NOABTOB. After 5 years the things I remember most strongly are:
- "shut up"
- opals
- Vargomax V. Vargomax
Still haven't gotten to HSE, but it's on my shelf here with 79 other books I need to get to. |
| |
7768. Tom 7 (h-67-100-131-195.phlapafg.dynamic.covad.net) –
06 Nov 2008 19:41:04
[ New! Escape 200704130 ]
Yeah, we already have some multi-block action with steel, but nothing you could do tetris with. I don't think it's inherently incompatible with the way Escape is set up, but the interactions with panels would probably lead to some oddities. But probably no more odd than steel. I think the right way for it to work would be like mud and tar work in DROD, which is that adjacent stuff always sticks together (in fact the sticking would just be presentational; the point is when you try to push it the entire connected piece needs to be able to move, period). You could have a couple different colors of stuff that did not stick with each other. But tetris is going to be out anyway because I'm quite confident that rotations would be a total nightmare.
I only played the demo of Fish Fillets but it was superb. It's on my list. |
| |
7767. Tom 7 (h-67-100-131-195.phlapafg.dynamic.covad.net) –
06 Nov 2008 19:32:25
[ Many Happy Returns ]
jf: Happy to invade your dreams and provide agreeable soundtracks / art-ifacts.
a: Thanks! I like Petrolatum better, and part of what I like about it are those weird chords, but as much as I like to identify idioms and tricks so that I can use them, I also like to do it so that I can avoid them. I don't want to get in ruts. The way I made this song was literally to click randomly in the first measure to set up some kind of rhythmic garbage and then drag and delete notes until it sounded pretty okay (that's measures one and two). Then I determined a single thing that I liked about it, which is that descending series of chords about 2/3 of the way through the measure, and tried to isolate it (that's the part where it starts to kick ass in measure 3). Keep in mind these measures are really long because of the stupid time signature. And by that time I was pretty much committed to the song being rhythmically weird, so I made the chorus also rhythmically weird but as sing-songy as I could manage. Many songs have failed in my hands from being weird in too many ways. Re: Reverb: You mean when the first notes kick in? It does seem a little bit weird then. I think it is actually some kind of MIDI lag in Sonar, because it's my SC-880 generating the noises. Cubase doesn't work in Vista, grumble.
Also thanks on NOABTOB. I'm mildly embarrassed about that one but I am happy that people continue to enjoy it. I had already fixed some of those typos for 2nd edition, but I appreciate bug reports of all sorts.
s: I'd recommend starting with His Sophomoric Effort, though I guess NOABTOB has its moments. Neither has any sexing, sorry!
s/g: Oh yikes! I fixed it and now everything is perfect! |
| |