Tom 7 Radar: all comments

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7825. gaby (92.83.68.159) – 20 Nov 2008 04:27:14 New! Escape 200704130 ]
If I solve a game in less moves(I establish a personal record) the statistic shows the old record.
 
7823. Gary (psf-p3.singnet.com.sg) – 18 Nov 2008 22:02:32 New! Escape 200704130 ]
radiant: I think split-wires always have one way directions.
 
7822. Tom 7 (h-74-0-114-97.phlapafg.dynamic.covad.net) – 18 Nov 2008 19:36:12 qmail hole ]
I think what I promised was a "vulnerability", but maybe not. Is this not a DOS? Anyway it doesn't matter: The idea that we can make correct software just by flexing our muscles (and particularly the implicit or explicit rejection of systematic methods that make writing secure code easier) is what I'm arguing against. This was clearly a bug, which is only by luck and not foresight caught by the VMM, and obviously of the same character that has frequently lead to exploitable holes. Suffering in and of itself does not beget results.
 
7821. gwillen (63.161.156.64.customer.sprintlink.com) – 18 Nov 2008 12:54:29 qmail hole ]
Ah, I do note on DJB's security guarantee page that Guninski did find a real exploitable hole in 64-bit qmail, which djb denied (perhaps rightly; perhaps not) on the grounds that if you're running his approved configuration with proper ulimits, the hole is not exploitable. I think I will grant you that one.
 
7820. gwillen (63.161.156.64) – 18 Nov 2008 12:52:17 qmail hole ]
Not impressed. :-P Yes, it's an overflow of a kind very much akin to those which lead to security holes. Nevertheless, you promised me a security hole, and I think Anonymous is correct in saying you have failed to deliver.

Point well-taken about the fact that it was largely luck that this particular integer overflow didn't result in arbitrary code execution. (Might not be entirely luck, since I assume Georgi Guninski subsequently went through the rest of Qmail with a fine-toothed comb looking for exploitable integer overflows, and failed to find any...)
 
7817. radiant (c-68-49-228-43.hsd1.va.comcast.net) – 18 Nov 2008 11:08:22 New! Escape 200704130 ]
landon: I don't think split-prong wires will do because they introduce the possibility of an infinite loop of wires feeding into each other. If you put some remotes on that, so they get activated an infinite number of times, how can you define what's supposed to happen?
 
7815. Nels (c-71-236-67-163.hsd1.pa.comcast.net) – 16 Nov 2008 21:50:55 Many Happy Returns ]
Oh yeah, good point. I was asking about Vargo V. Vargomaxx, vut I like to see my own dancing as well!
 
7814. Akhiloth (a91-152-105-201.elisa-laajakaista.fi) – 15 Nov 2008 14:27:30 New! Escape 200704130 ]
I finally found this game again after 8 years. Such nostalgic feeling to play it again. Thanks for the superb game guys.
 
7813. landon (67.65.243.161.duracom.net) – 15 Nov 2008 12:33:55 New! Escape 200704130 ]
currently completing revised fifteen puzzle for uploading
 
7812. landon (67.65.243.161.duracom.net) – 15 Nov 2008 12:18:52 New! Escape 200704130 ]
unable to update minor leagues refuses to complete!!
 
7811. landon (67.65.243.161.duracom.net) – 15 Nov 2008 05:58:58 New! Escape 200704130 ]
we need tile numbering in 1 - 15 tiles seleced like bombs but with duplicates allowed
 
7810. landon (67.65.243.161.duracom.net) – 15 Nov 2008 05:25:44 New! Escape 200704130 ]
sound effect tiles would act like lights
 
7809. landon (67.65.243.161.duracom.net) – 15 Nov 2008 05:17:51 New! Escape 200704130 ]
also need to add to last comment: stereo sound(because base chip supports it-4ch sound!) need to fit escape to 64 KB of memory space
 
7808. landon (67.65.243.161.duracom.net) – 15 Nov 2008 04:35:53 New! Escape 200704130 ]
also Tom I am working on handheld escape: complete with editor,uploading/downloading,updating,4GB level storage drive,LCD/RCA output,and nice rechargeable battery
 
7807. jeroen (addr-32.ethernet-17.telix.ru) – 15 Nov 2008 04:31:49 NEW: His Sophomoric Effort ]
âîò òóò ñåêñ ñ ìàìîé
 
7806. landon (67.65.243.161.duracom.net) – 15 Nov 2008 04:27:49 New! Escape 200704130 ]
somebody download,buy,and register a copy of game maker and make 3d escape!!!

also we need a destination tile: floor with destination that redirects all remotes/teleports/panels destinations
 
7805. landon (67.65.243.161.duracom.net) – 15 Nov 2008 01:05:17 New! Escape 200704130 ]
splitting wires?
 
7804. landon (67.65.243.161.duracom.net) – 15 Nov 2008 00:36:51 New! Escape 200704130 ]
numbered blocks/panels for fifteen puzzle-will upload soon-takes time to copy file from other computer- currently on desktop, file on laptop
 
7803. landon (67.65.243.161.duracom.net) – 15 Nov 2008 00:31:48 New! Escape 200704130 ]
teleporting non-player/dalek tiles?

have all night 11:31 pm post time
 
7802. landon (67.65.243.161.duracom.net) – 15 Nov 2008 00:27:20 New! Escape 200704130 ]
also escape draws 100% cpu @ 1800 MHZ and cooks my leg-use laptop :(
 
7801. landon (67.65.243.161.duracom.net) – 15 Nov 2008 00:16:07 New! Escape 200704130 ]
nobody noticed the two frame animation in my second level
 
7799. Adhesion (94.79.163.241) – 14 Nov 2008 11:06:42 Many Happy Returns ]
Yeah, I know exactly what you mean about having creative constraints. I have the same problem, except usually I don't bother constraining myself production-wise, so despite attempting to write melody-focused electronic music my output ends up completely all over the map. AADs are nice opportunities for temporary constraints, but since each one's usually radically different that only end up contributing to the perception that my overall style is incredibly eclectic almost to the point of incoherence.

And I'll give you deep bass sawtooth, but what about deep bass square wave? BRRRRRRRT hell yeah.

Also, I might have to respectfully decline Mr. Graue's hoisting of me as #1 Fan, as I don't even have TBQ, Marm & Toc, or untitled.gif orchestra, yet. Also I think the latter is down which only feeds my completist urges more. Plus, I downloaded Underground Onions and then deleted it because I thought it sucked, so that might disqualify me from the position entirely.
 
7798. Cpt. Spaceface (62.242.234.234) – 14 Nov 2008 10:05:33 Many Happy Returns ]
Hello Tom,

This is the best website I ever visited!
 
7796. Cpt. Spaceface (62.242.234.234) – 14 Nov 2008 09:39:22 How to convert your Timex Ironmanâ„¢ Triathlonâ„¢ brand digital wrist watch to space time ]
This is brilliant. Years ago I had the same Timex Ironman model, but it was stolen from me before I had the chance to set it to space time. What I do have though is a brand new digital watch running on space time after following your tutorial.

Thanks for the tip

-Spaceface
 
7795. Ron (59.93.80.250) – 14 Nov 2008 05:32:31 C-Murder guilty of Murder ]
Very cool design! Useful information. Go on!a
 

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