Tom 7 Radar: all comments

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6885. Tom 7 (h-68-166-177-122.phlapafg.dynamic.covad.net) – 27 Apr 2008 18:22:51 Space Names! ]
Sorry, I'll fix it soon!
 
6884. Anonymous (dialup-4.152.252.30.dial1.atlanta1.level3.net) – 27 Apr 2008 14:29:35 Space Names! ]
The space name generator is most definitely not working and it's making me very angry
 
6882. Tom 7 (h-68-166-177-122.phlapafg.dynamic.covad.net) – 27 Apr 2008 04:03:24 Wheels-up 2K8! ]
Thanks. I never would have noticed that because I never use www prefixes myself. It's fixed now.
 
6881. ⚜ (fuck-the-skull-of-c-plus-plus.andrew.cmu.edu) – 27 Apr 2008 00:23:53 Wheels-up 2K8! ]
hello Tom 7.

standardml.org has address 66.35.250.210
www.standardml.org has address 66.35.250.10

http://standardml.org works
http://www.standardml.org doesn't

a typo in the DNS record?
 
6880. Adam (pool-72-77-95-202.pitbpa.fios.verizon.net) – 26 Apr 2008 23:24:58 Wheels-up 2K8! ]
I am very proud!
 
6879. taylor (c-71-235-75-60.hsd1.ct.comcast.net) – 26 Apr 2008 22:13:55 Wheels-up 2K8! ]
Finish your thesis, then do the open upside-down stuff...Although I am happy to visit your site again.
 
6876. Tom 7 (h-68-166-177-122.phlapafg.dynamic.covad.net) – 26 Apr 2008 19:46:58 Wheels-up 2K8! ]
It's actually an e-business solution.
 
6875. Nels (c-71-199-114-8.hsd1.pa.comcast.net) – 26 Apr 2008 19:30:55 Wheels-up 2K8! ]
Cutting edge techmology. I think the VMWare solution is pretty rad idea.
 
6874. Tom 7 (h-68-166-177-122.phlapafg.dynamic.covad.net) – 26 Apr 2008 18:34:19 Wheels-up 2K8! ]
Yeah, this is sort of the opposite problem. Note I didn't need any Adam help; aren't you proud?
 
6873. Adam (pool-72-77-95-202.pitbpa.fios.verizon.net) – 26 Apr 2008 18:31:32 Wheels-up 2K8! ]
And they laugh at me for running bleeding edge everything...
 
6872. Tom 7 (h-68-166-177-122.phlapafg.dynamic.covad.net) – 22 Apr 2008 00:47:00 New! Escape 200704130 ]
Also, thanks for the compliment and suggestions are always welcome! =)
 
6871. Tom 7 (h-68-166-177-122.phlapafg.dynamic.covad.net) – 22 Apr 2008 00:44:02 New! Escape 200704130 ]
I know what you mean. I've thought about it in the past, because a lot of games have that, but I think it turns out being a lot more trouble than it's worth. First, there are a lot of such tiles (2^4 = 16, though we already have the all-empty and all-walls ones). Second, they need to be treated specially because when you have a block on top of one of them it needs to remember that there's a wall there. That kind of behavior currently only happens with panels, and is a large fraction of the complexity of the game and its implementation. It also breaks some symmetries in the game that I think are desirable (and that are used in the implementation). But more importantly, I think all the functionality you'd want from them is already available in the game, either by making extra-sized walls out of rough tiles, or using tricks with panels, etc. So, there's not much need for them really.

BTW, the same goes for one-way tiles like in Adventures of Lolo and DROD and a bunch of other tile puzzle games. You can actually even see graphics for those that I drew in tiles.png, though I decided not to implement them.
 
6870. Tom 7 (h-68-166-177-122.phlapafg.dynamic.covad.net) – 22 Apr 2008 00:37:31 NEW: Tom 7 Entertainment System site ]
Thank you Matt and heartsuit!
 
6869. Dummyisdumb (cpe-66-27-71-61.san.res.rr.com) – 22 Apr 2008 00:08:00 New! Escape 200704130 ]
Ah... I also got an "idea". Perhaps you should have like thin walls, walls that go inbetween tiles.
 
6868. Dummyisdumb (cpe-66-27-71-61.san.res.rr.com) – 21 Apr 2008 23:31:05 New! Escape 200704130 ]
Time to start again! Also, the game is great! Best puzzle game I've played.
 
6867. [3 (cse-dhcp-10-158.ucsd.edu) – 21 Apr 2008 22:58:03 NEW: Tom 7 Entertainment System site ]
<3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3
 
6866. Nels (gs5048.sp.cs.cmu.edu) – 21 Apr 2008 11:46:40 Inverse Mutton-chops! ]
So good.
 
6865. maglev (flh1afh108.kng.mesh.ad.jp) – 21 Apr 2008 09:09:20 Inverse Mutton-chops! ]
I think you are handsome with or without GQ effect!
 
6864. Tom 7 (h-68-166-177-122.phlapafg.dynamic.covad.net) – 21 Apr 2008 08:23:47 New! Escape 200704130 ]
Oh, that's too bad! =(
 
6863. Sridhar (c-76-102-38-110.hsd1.ca.comcast.net) – 21 Apr 2008 03:41:52 Inverse Mutton-chops! ]
Sorry, by "right side", I apparently meant "left side", as is my longstanding convention.
 
6862. Sridhar (c-76-102-38-110.hsd1.ca.comcast.net) – 21 Apr 2008 03:41:05 Inverse Mutton-chops! ]
For some reason, I just assumed from the photo that you only had the one inverse mutton chop on the right side (perhaps because I'm so accustomed to thinking of you as one who minimizes his hair). You can imagine how this asymmetry increased the ridiculousness of the look, even if not present in reality.
 
6860. Dummyisdumb (cpe-66-27-71-61.san.res.rr.com) – 20 Apr 2008 19:45:10 New! Escape 200704130 ]
No, for about a year, my computer didn't have internet. I had Escape though, I downloaded it from another computer and brought it to this one. In about 5 months I created about 72 levels (Only about 15 good ones). I stopped playing Escape for a while. My computer was running out of space, so I deleted a lot of stuff. I came back and realize Escape was gone. I never had the chance to upload some of them. So, there's nothing I can do about it. I was just whining.
 
6859. taylor (c-71-235-75-60.hsd1.ct.comcast.net) – 20 Apr 2008 14:46:02 Inverse Mutton-chops! ]
keep it long time!
 
6858. Tom 7 (h-68-166-177-122.phlapafg.dynamic.covad.net) – 20 Apr 2008 10:35:33 New! Escape 200704130 ]
What do you mean you lost them? You updated and they're gone? They were probably moved to minor leagues. Just subscribe to that collection in the level updater and look for them there. I almost never delete levels permanently.
 
6857. Dummyisdumb (cpe-66-27-71-61.san.res.rr.com) – 19 Apr 2008 23:28:11 New! Escape 200704130 ]
Well, I had no internet for a while, and all I really had was escape. I didn't play it for a while, and now, I lost 72 levels! AHHH! They were brilliant!
 

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