6896. maglev (fl1-122-133-150-103.kng.mesh.ad.jp) –
30 Apr 2008 02:20:31
[ Wheels-up 2K8! ]
Thanks for letting me visit your site. I enjoy snooping around here. You guys sound cool. |
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My phone no is +2348061628532 |
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I want to be part of this job please call me so we can talk. please I need this job. |
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6890. Tom 7 (h-68-166-177-122.phlapafg.dynamic.covad.net) –
28 Apr 2008 19:48:21
[ Wheels-up 2K8! ]
Ah, I love that show. |
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6889. Gil Anthony (dialup-4.226.216.195.dial1.dallas1.level3.net) –
28 Apr 2008 19:01:19
[ New! Escape 200704130 ]
Good to see your sites working again....Welcome back Tom 7 we missed you. |
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6888. Sophia (c-24-91-199-132.hsd1.ma.comcast.net) –
28 Apr 2008 11:00:54
[ Wheels-up 2K8! ]
http://youtube.com/watch?v=aeIxUYiDrXU |
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6887. Tom 7 (h-68-166-177-122.phlapafg.dynamic.covad.net) –
28 Apr 2008 08:43:12
[ New! Escape 200704130 ]
Yeah, I know... it's a 64 bit issue. I'm tackling the sites-not-uploaded and programs crashing problems first. =) |
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You know the timestamps here and on the Escape level comments are all messed up. |
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6885. Tom 7 (h-68-166-177-122.phlapafg.dynamic.covad.net) –
27 Apr 2008 18:22:51
[ Space Names! ]
Sorry, I'll fix it soon! |
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6884. Anonymous (dialup-4.152.252.30.dial1.atlanta1.level3.net) –
27 Apr 2008 14:29:35
[ Space Names! ]
The space name generator is most definitely not working and it's making me very angry |
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6882. Tom 7 (h-68-166-177-122.phlapafg.dynamic.covad.net) –
27 Apr 2008 04:03:24
[ Wheels-up 2K8! ]
Thanks. I never would have noticed that because I never use www prefixes myself. It's fixed now. |
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6881. ⚜ (fuck-the-skull-of-c-plus-plus.andrew.cmu.edu) –
27 Apr 2008 00:23:53
[ Wheels-up 2K8! ]
hello Tom 7.
standardml.org has address 66.35.250.210
www.standardml.org has address 66.35.250.10
http://standardml.org works
http://www.standardml.org doesn't
a typo in the DNS record? |
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6880. Adam (pool-72-77-95-202.pitbpa.fios.verizon.net) –
26 Apr 2008 23:24:58
[ Wheels-up 2K8! ]
I am very proud! |
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6879. taylor (c-71-235-75-60.hsd1.ct.comcast.net) –
26 Apr 2008 22:13:55
[ Wheels-up 2K8! ]
Finish your thesis, then do the open upside-down stuff...Although I am happy to visit your site again. |
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6876. Tom 7 (h-68-166-177-122.phlapafg.dynamic.covad.net) –
26 Apr 2008 19:46:58
[ Wheels-up 2K8! ]
It's actually an e-business solution. |
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6875. Nels (c-71-199-114-8.hsd1.pa.comcast.net) –
26 Apr 2008 19:30:55
[ Wheels-up 2K8! ]
Cutting edge techmology. I think the VMWare solution is pretty rad idea. |
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6874. Tom 7 (h-68-166-177-122.phlapafg.dynamic.covad.net) –
26 Apr 2008 18:34:19
[ Wheels-up 2K8! ]
Yeah, this is sort of the opposite problem. Note I didn't need any Adam help; aren't you proud? |
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6873. Adam (pool-72-77-95-202.pitbpa.fios.verizon.net) –
26 Apr 2008 18:31:32
[ Wheels-up 2K8! ]
And they laugh at me for running bleeding edge everything... |
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6872. Tom 7 (h-68-166-177-122.phlapafg.dynamic.covad.net) –
22 Apr 2008 00:47:00
[ New! Escape 200704130 ]
Also, thanks for the compliment and suggestions are always welcome! =) |
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6871. Tom 7 (h-68-166-177-122.phlapafg.dynamic.covad.net) –
22 Apr 2008 00:44:02
[ New! Escape 200704130 ]
I know what you mean. I've thought about it in the past, because a lot of games have that, but I think it turns out being a lot more trouble than it's worth. First, there are a lot of such tiles (2^4 = 16, though we already have the all-empty and all-walls ones). Second, they need to be treated specially because when you have a block on top of one of them it needs to remember that there's a wall there. That kind of behavior currently only happens with panels, and is a large fraction of the complexity of the game and its implementation. It also breaks some symmetries in the game that I think are desirable (and that are used in the implementation). But more importantly, I think all the functionality you'd want from them is already available in the game, either by making extra-sized walls out of rough tiles, or using tricks with panels, etc. So, there's not much need for them really.
BTW, the same goes for one-way tiles like in Adventures of Lolo and DROD and a bunch of other tile puzzle games. You can actually even see graphics for those that I drew in tiles.png, though I decided not to implement them. |
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Thank you Matt and heartsuit! |
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Ah... I also got an "idea". Perhaps you should have like thin walls, walls that go inbetween tiles. |
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Time to start again! Also, the game is great! Best puzzle game I've played.
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