Tom 7 Radar: all comments

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6896. maglev (fl1-122-133-150-103.kng.mesh.ad.jp) – 30 Apr 2008 02:20:31 Wheels-up 2K8! ]
Thanks for letting me visit your site. I enjoy snooping around here. You guys sound cool.
 
6894. Mathias (196.200.0.234) – 29 Apr 2008 13:42:05 555-xxxx movie number database ]
My phone no is +2348061628532
 
6893. Mathias (196.200.0.234) – 29 Apr 2008 13:40:22 555-xxxx movie number database ]
I want to be part of this job please call me so we can talk. please I need this job.
 
6890. Tom 7 (h-68-166-177-122.phlapafg.dynamic.covad.net) – 28 Apr 2008 19:48:21 Wheels-up 2K8! ]
Ah, I love that show.
 
6889. Gil Anthony (dialup-4.226.216.195.dial1.dallas1.level3.net) – 28 Apr 2008 19:01:19 New! Escape 200704130 ]
Good to see your sites working again....Welcome back Tom 7 we missed you.
 
6888. Sophia (c-24-91-199-132.hsd1.ma.comcast.net) – 28 Apr 2008 11:00:54 Wheels-up 2K8! ]
http://youtube.com/watch?v=aeIxUYiDrXU
 
6887. Tom 7 (h-68-166-177-122.phlapafg.dynamic.covad.net) – 28 Apr 2008 08:43:12 New! Escape 200704130 ]
Yeah, I know... it's a 64 bit issue. I'm tackling the sites-not-uploaded and programs crashing problems first. =)
 
6886. Eric119 (c-67-176-4-224.hsd1.co.comcast.net) – 28 Apr 2008 01:48:23 New! Escape 200704130 ]
You know the timestamps here and on the Escape level comments are all messed up.
 
6885. Tom 7 (h-68-166-177-122.phlapafg.dynamic.covad.net) – 27 Apr 2008 18:22:51 Space Names! ]
Sorry, I'll fix it soon!
 
6884. Anonymous (dialup-4.152.252.30.dial1.atlanta1.level3.net) – 27 Apr 2008 14:29:35 Space Names! ]
The space name generator is most definitely not working and it's making me very angry
 
6882. Tom 7 (h-68-166-177-122.phlapafg.dynamic.covad.net) – 27 Apr 2008 04:03:24 Wheels-up 2K8! ]
Thanks. I never would have noticed that because I never use www prefixes myself. It's fixed now.
 
6881. ⚜ (fuck-the-skull-of-c-plus-plus.andrew.cmu.edu) – 27 Apr 2008 00:23:53 Wheels-up 2K8! ]
hello Tom 7.

standardml.org has address 66.35.250.210
www.standardml.org has address 66.35.250.10

http://standardml.org works
http://www.standardml.org doesn't

a typo in the DNS record?
 
6880. Adam (pool-72-77-95-202.pitbpa.fios.verizon.net) – 26 Apr 2008 23:24:58 Wheels-up 2K8! ]
I am very proud!
 
6879. taylor (c-71-235-75-60.hsd1.ct.comcast.net) – 26 Apr 2008 22:13:55 Wheels-up 2K8! ]
Finish your thesis, then do the open upside-down stuff...Although I am happy to visit your site again.
 
6876. Tom 7 (h-68-166-177-122.phlapafg.dynamic.covad.net) – 26 Apr 2008 19:46:58 Wheels-up 2K8! ]
It's actually an e-business solution.
 
6875. Nels (c-71-199-114-8.hsd1.pa.comcast.net) – 26 Apr 2008 19:30:55 Wheels-up 2K8! ]
Cutting edge techmology. I think the VMWare solution is pretty rad idea.
 
6874. Tom 7 (h-68-166-177-122.phlapafg.dynamic.covad.net) – 26 Apr 2008 18:34:19 Wheels-up 2K8! ]
Yeah, this is sort of the opposite problem. Note I didn't need any Adam help; aren't you proud?
 
6873. Adam (pool-72-77-95-202.pitbpa.fios.verizon.net) – 26 Apr 2008 18:31:32 Wheels-up 2K8! ]
And they laugh at me for running bleeding edge everything...
 
6872. Tom 7 (h-68-166-177-122.phlapafg.dynamic.covad.net) – 22 Apr 2008 00:47:00 New! Escape 200704130 ]
Also, thanks for the compliment and suggestions are always welcome! =)
 
6871. Tom 7 (h-68-166-177-122.phlapafg.dynamic.covad.net) – 22 Apr 2008 00:44:02 New! Escape 200704130 ]
I know what you mean. I've thought about it in the past, because a lot of games have that, but I think it turns out being a lot more trouble than it's worth. First, there are a lot of such tiles (2^4 = 16, though we already have the all-empty and all-walls ones). Second, they need to be treated specially because when you have a block on top of one of them it needs to remember that there's a wall there. That kind of behavior currently only happens with panels, and is a large fraction of the complexity of the game and its implementation. It also breaks some symmetries in the game that I think are desirable (and that are used in the implementation). But more importantly, I think all the functionality you'd want from them is already available in the game, either by making extra-sized walls out of rough tiles, or using tricks with panels, etc. So, there's not much need for them really.

BTW, the same goes for one-way tiles like in Adventures of Lolo and DROD and a bunch of other tile puzzle games. You can actually even see graphics for those that I drew in tiles.png, though I decided not to implement them.
 
6870. Tom 7 (h-68-166-177-122.phlapafg.dynamic.covad.net) – 22 Apr 2008 00:37:31 NEW: Tom 7 Entertainment System site ]
Thank you Matt and heartsuit!
 
6869. Dummyisdumb (cpe-66-27-71-61.san.res.rr.com) – 22 Apr 2008 00:08:00 New! Escape 200704130 ]
Ah... I also got an "idea". Perhaps you should have like thin walls, walls that go inbetween tiles.
 
6868. Dummyisdumb (cpe-66-27-71-61.san.res.rr.com) – 21 Apr 2008 23:31:05 New! Escape 200704130 ]
Time to start again! Also, the game is great! Best puzzle game I've played.
 
6867. [3 (cse-dhcp-10-158.ucsd.edu) – 21 Apr 2008 22:58:03 NEW: Tom 7 Entertainment System site ]
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6866. Nels (gs5048.sp.cs.cmu.edu) – 21 Apr 2008 11:46:40 Inverse Mutton-chops! ]
So good.
 

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