Can we have TLS on escape.spacebar.org (both when using a web browser and when connecting from the game)? If Tom 7 is willing to change the server configuration, I can look into changing the client code in the game. |
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I'm on Fedora Linux (which currently has Escape 200912250 packaged), and after suffering data loss due to the one-bookmark bug too many times, I wanted to upgrade to the latest version. Unfortunately, the Linux build and the source tarball are both out of date. I managed to dig up the correct SVN link ( https://sourceforge.net/p/tom7misc/svn/HEAD/tree/trunk/escapex/ for the web interface or https://svn.code.sf.net/p/tom7misc/svn/trunk/escapex for checkout; the dependency "cc-lib" is alongside it) and successfully built from SVN. I hope this helps the next person. |
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Probably:
https://player.vimeo.com/video/301097306 |
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Is "bizzaro-world TED talk" supposed to be a link to anything in particular? |
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You have more than a day to post the next post. |
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I watched this at the beginning of April via jonas's comment, but it was well worth a second watch now. Fun video. Part of me wants more Tom 7 Albums-a-Day, but if this is the form of creativity that inspires you now, I'm not complaining. Good luck in the marathon! |
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Hi Tom, at the end of the paper, you write "Please see http://tom7.org/nan" but it appears that project page is actually "http://tom7.org/nand". What do I do? Best regards. |
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The next month is never more than 31 days away! |
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Thanks! I'm using PCBWay, which also supports four+ layer, but (like basically anything that strays from the defaults) it increases the price from "suspiciously cheap" to "that's kinda what I expected." That's still somehow hard for me to justify to myself even though I'm willing to pour dozens of hours into the project, take vacation days, etc. (?). Of course the real reason to stick with two-layer is that it makes it more challenging to hand-route the board! |
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13620. calendar (176.63.24.170) –
30 Apr 2019 17:40:53
[ CHESSBOVIK ]
You have less than half a day to write an entry for month 04. |
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This one and #23 have grown on me a lot over the years. Turtledog, Hot Interrobang, Mr. Natural and Ghostlines are all choice.
Also my fake bad review above just seems mean now. Sorry! It was supposed to be funny. |
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One of the things that I've learned over the years is that an excellent way to get a good result at something is to "teach Tom7 the basics of it, and watch him eclipse you rapidly". In this vein, I have wondered over the years what would happen if somebody gave you programmable logic devices: surely performance of the NANDY 1000 would be greatly improved by using some CPLDs as the basic gates, and even then, you might have enough logic left over to implement the rest of the NANDY 1000! Either that, or we'll end up with a hardware description language embedded in SML, and either of those sound like good outcomes to me.
All the same, I enjoy seeing the fruits of someone's labor in a densely routed board, and am suitably impressed. I fully expect a 4-layer board [1] with DDR3 [2] routed for next year's SIGBOVIK :-)
[1] It's more possible than it sounds! OSHPark's 4-layer process is quite good.
[2] It's, uh, comparably possible to how it sounds! |
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13615. jonas (176.63.24.154) –
01 Apr 2019 17:36:10
[ CHESSBOVIK ]
You have now uploaded the video that you promise in this post: "https://www.youtube.com/watch?v=5TFDG-y-EHs" |
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13614. jonas (37.191.60.209) –
01 Apr 2019 04:28:11
[ CHESSBOVIK ]
> This year I've been on a chess kick, which I think I've successfully gotten out of my system by writing all these
I thought SICO got them out of your system already.
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You have about eight hours to post the next blog entry – not that it's really needed, because we'll probably see your five SIGBOVIK articles about chess the day after. |
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this is awesome and creative |
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What is that board supposed to be? |
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So this PCB plan, is this the one that will interface with your brain pretending it's your memory, like you suggested in the “Reverse emulating the NES” talk?
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13608. Anonymous (144.124.111.25) –
26 Feb 2019 10:27:50
[ ARST ARSW ]
There were some interesting word combinations:
Father
Fault
Princess
Prisoner |
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Move the piece that can get closest to an opposing piece (hopefully on top). Since there's sure to be lots of ties, from those choose the piece that is currently the furthest to move.
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I thought that levels were sorted by published date at default? |
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