4864. Pianist (206.162.143.251) –
08 Aug 2006 10:34:21
[ Quake 3 Done! ]
Hey Soar, I didnt put any videos of me on YouTube ;-)
It's on video.google.com
Video of me beating xaero nightmare difficulty
Final score : 10 -0 i died one time , so you can see it's really on Nightmare difficulty. And he felt , thats why the 10-0, i think its my best one; 2 minutes is pretty fast. Just aim and shoot !
Nice one again Tom 7 for this Blog !!!! |
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4863. JoAnne M. K. (toronto-hse-ppp3936957.sympatico.ca) –
07 Aug 2006 23:08:47
[ Bathroom? Mushroom! ]
Hey, i thought i was alone !!!...pretty nasty eh?!...ive noticed a few in my bathroom as well, behind the toilet, where the wall meets the floor...I don't know what the deal is..im soo grossed out..(looks like a over grown, yellowish, outy bellybutton: SICK....i think its because im livin a house that was built over 100 years ago, God knows what's going on inside my walls...i'm not dirty, nor am i unsanitary,im jst sickly baffeled.... i'm glad i stumbled upon this page(while i was searching info on this nasty stuff).....its good to know, i'm not alone...p.s. just do your thang! ;) |
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I like that idea, actually. I don't think it's hard at all to shoot the player like a gold block; it's just like teleportation. I'll add it to the list and, maybe some day .... |
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Here's another tile suggestion. I don't know how feasible this would be (my hunch is that it would involve agonizingly difficult changes to the code), but what about a "spring" tile that you can push around like a normal block, except it "bounces" you back as far as possible--as if you were a gold block--once you try to push it up against rough or another block etc. This could be a handy way of getting past lasers, quickly escaping exploding bombs, or a trap to shove you in the way of danger. It could also work on bots to blast 'em into electricity or each other. Disregard of course if you think it would be too difficult to code, or a trivial addition. |
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4860. Denise (c-66-41-212-158.hsd1.mn.comcast.net) –
07 Aug 2006 09:48:14
[ Bathroom? Mushroom! ]
Looks like we're not alone in the feeling of - oh gross, a mushroom in the bathroom, what about the kids! I found one growing out of the shower drain in our master bedroom bath. I'll be trying all the home remedies, specifically bleach and salt to clean the line.........never heard of this before so thanks to all who posted here. |
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4859. mjn (pool-71-104-250-218.lsanca.dsl-w.verizon.net) –
06 Aug 2006 20:42:45
[ UPD: Escape Beta 3 ]
Oh, cool, didn't even think of that. Yeah, I guess that's a lot simpler! |
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4858. Tom 7 (c-24-131-65-110.hsd1.pa.comcast.net) –
06 Aug 2006 11:51:47
[ UPD: Escape Beta 3 ]
mjn: I was going to make swap lights "pass through" like the crossover wires in addition to their effect. This should suffice, right? |
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4857. mjn (pool-71-104-114-24.lsanca.dsl-w.verizon.net) –
06 Aug 2006 01:45:39
[ UPD: Escape Beta 3 ]
New tile suggestion: how about a "splitter" wire which, when it receives a signal on one side, sends out a signal on its three other sides? This would make it easier to replace bot arrays with the swap light, since right now a button press can only trigger a maximum of three lights.
I think there'd have to be four of them, though, with distinct "in" sides, because otherwise there'd need to be an extra rule to describe what happens when two of them target each other in a loop. (Although I guess you could just say that buttons don't work if they would produce a loop.) |
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4856. Tom 7 (c-24-131-65-110.hsd1.pa.comcast.net) –
05 Aug 2006 23:04:19
[ UPD: Escape Beta 3 ]
Max: I totally agree. New bots are coming in the pipe, the next time I think that participation is getting stale... I have some ideas, but I'm open to new ones too! (I think the "doppelganger" and "anti-player" will be really interesting!) The next new tile will probably be a wire with a panel-like swap effect when triggered, which should cut down on the bot arrays currently used to do tile swapping. |
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4855. Tom 7 (c-24-131-65-110.hsd1.pa.comcast.net) –
05 Aug 2006 23:00:17
[ UPD: Escape Beta 3 ]
Thanks Aprial.. I do know about this bug and it's high on my list (the bookmarks system is getting a complete overhaul, which is why I didn't yet fix it in the downloadable version). I'm actually surprised it hasn't been reported yet! Solutions also count as bookmarks, so everything makes sense except for the part where it lets you move when you're on the exit and then crashes. ;) |
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4854. Max (c-71-235-198-237.hsd1.ma.comcast.net) –
05 Aug 2006 22:05:52
[ UPD: Escape Beta 3 ]
I can't really think of a situation where the effects of "ice" tiles or "one-way" tiles couldn't be adequately replicated with tiles. And I enjoy the simplicity of blocks only being able to be pushed on floor. I feel like if you're going to put in the time to introduce a new tile, it had better add something completely new that can't already be done. Part of the fun of level design is finding ways to exploit the tiles at hand for as many uses as possible. I would like to see a new kind of bot eventually, though ;). |
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4853. Aprial (adsl-69-225-133-32.dsl.irvnca.pacbell.net) –
05 Aug 2006 19:26:32
[ UPD: Escape Beta 3 ]
I found a bug on Escape: after beating the level "Study in Blue" by Stephan a long time ago, I went back to that level again today. I opened up "bookmarks" and found one there. When I selected it, it showed the guy already at the exit! After leaving the exit and going back to it, it said I solved the level and then a notice that said there was a bug. Then Escape instantly quitted. I didn't check the other levels yet, though. |
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4852. mike (h-66-167-91-49.phlapafg.dynamic.covad.net) –
05 Aug 2006 15:37:21
[ Destroy FX interview ]
Au Contraire Bonjour |
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4851. Soar (203-59-210-85.dyn.iinet.net.au) –
05 Aug 2006 10:09:47
[ Quake 3 Done! ]
Hey guys, thanks for the tips. I had been trying the mentioned strategy for a while. I tried it some more after you guys suggested, and it did help to some degree .Its strange though, because today I was trying that strategy and they were never there (would only spawn and run past to elsewhere). With this observation I decided to change tact, and thankfully it paid off.
I got my break fighting them all in the center on the ground (below the rail gun spawn). When i beat it, Major was down the order (of course)....bout 10 kills (second was Sorlag on 18). I probably spent 8-10 hours on this level (=P) and had numerous scores of 15-18 (and plenty of 5-7 when Major went nuts :p). For me, Q3DM18 was without a doubt the hardest level in Q3 to pass.
It's a satisfying feeling to get this wretched monkey off my back and now move on to more productive endevours. Once again, thanks, and good luck to all attempting Q3 on NM. |
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4849. normal person (w11-71.wireless.alphalink.com.au) –
05 Aug 2006 02:43:42
[ Space Names! ]
u ppl need serious help |
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4848. Tom 7 (h-66-167-91-49.phlapafg.dynamic.covad.net) –
04 Aug 2006 11:16:50
[ UPD: Escape Beta 3 ]
Hey Koopa! Those tiles were going to be one-way tiles; you could not walk or push bricks over them "against the arrow." They are essentially the same (and even look similar) to the arrows in Adventures of Lolo. I will probably never add them because they are a bit tricky to do, and it is possible to pretty much replicate their functionality with panels. People who have been playing for a while will remember that I've long had tiles in the graphic that weren't used! Max's "Modern Art" and "A House is Not A Home" both used some dead-space tiles that eventually became TRAP1 and TRAP2. (Now I've learned the lesson that if I want people to not use something, disable it!) Escape is still under development, but maybe not as dramatically as in those days.
I have considered ice tiles in the past, like in Chip's Challenge. I'm not sure how well it would work in Escape, but maybe some day it will come. One of the main obstacles is that because of an old and uncorrectable design decision (mistake), it's very difficult to add new kinds of floor that one can push regular blocks onto.
If you want to see my real to-do list, you can look here:
tom7misc.cvs.sourceforge.net/*checkout*/tom7misc/escapex/TODO
but as always my dreams grow faster than my fingers can type... ;) |
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4847. GT Koopa (adsl-68-21-169-227.dsl.chcgil.ameritech.net) –
04 Aug 2006 03:55:36
[ UPD: Escape Beta 3 ]
Hi! I have played escape for a while and just now opened its "package contents" (I have a Mac) and while looking at the file "tiles.png" I noticed you had all the regular tiles there but also 5 green triangle arrow boxes along with them. One's background is all white while the other four have regular floor background pointing the triangles in 4 different directions. Yet you don't use them. Has somebody else pointed this out? Are their actions that when you step on the tile, you automatically move in the direction the arrow is pointing?
Also, have you ever thought about adding ice tiles in Escape? Or did I miss reading that one too? |
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looks alot like THIS!!
whisky-jack.com/zoro/?q=node/78&size=_original |
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Hey, My friend has a bathroom and apartment in her house in the basement right? so she uses the basement often, has a dehumidifier..but keeps tthe bathrooom door closed.. because there was a leak they fixed the leak.. but she just lets the water sit there in a big puddle on the floor in a corner around the toilet and it's very disgusting.. now these mushrooms are appearring all over the floor in the puddles.. it smells dry and musty..also black mold spots on the walls.. and the mushrooms are like tennessee said earlier waay up at top "It was a light color and reminded me of pig skin wadded up." yeah thats what it looked liike.. anybody else seen those? |
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4843. Tom 7 (gs82.sp.cs.cmu.edu) –
02 Aug 2006 10:28:31
[ Ahhh. ]
No... I wrote most of it, but I had a lot of help too. |
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4842. Hock (adsl-75-32-145-14.dsl.pltn13.sbcglobal.net) –
02 Aug 2006 02:04:26
[ Ahhh. ]
So did you write all the code yourself? Insane...
For fun, I wrote a CM intepreter and have unlocked most of the accounts, but I doubt that I'll get too much farther. Maybe I can work on it a few minutes a day for the rest of my life. It's just so insane... |
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4841. Tom 7 (h-66-167-250-65.phlapafg.dynamic.covad.net) –
01 Aug 2006 13:05:09
[ Bathroom? Mushroom! ]
Ketchup only makes them stronger! |
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4840. John Hawthorne (218-171-142-176.dynamic.hinet.net) –
01 Aug 2006 09:02:21
[ Bathroom? Mushroom! ]
HA HA!
I live in Taiwan, and I have a stainless steel sink... next to the sink is a corner, and out of the seam for two months now have been baby mushrooms. We know it's from preparing vegetables, and the sharp corner probably snagged a mushroom and that's where it began. We've been cutting the little things off, but we can never get inside to remove it all (who knows how big it is on the other side?).
Since I didn't know what to use to kill it, I put some ketchup (acid!) on it this morning... they were 1cm balls... LATER THAT DAY they grew 10x the size into full tall mushrooms.... maybe 5cm high!!! funny.
I'll try peroxide first! We also will try a local bathroom cleaner, but carefully (& sparingly) since this is near our sink!
I'll let you know if it worked or not!
-John
*Nu-Skool Taiwan mushroom farmer* |
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4839. Kalypso (cpe-68-173-146-35.nyc.res.rr.com) –
31 Jul 2006 04:39:05
[ Quake 3 Done! ]
for q3dm18, I agree. hang out in the area with the jump pad, and show up with a shotgun, or a rocket launcher and get at leat 3 kills before dying if you can, That stage is all about fragging ruthlessly so get into a groove where you can be in that part of the stage and do that consistently. I find that the rest of the stage has areas where its easier to fall off and there are less bots to fight. but the area with the Quad always has someone there waiting to get blasted. the shotgun is great here because the area is rather right. |
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4838. Tom 7 (c-71-235-60-138.hsd1.ct.comcast.net) –
30 Jul 2006 20:10:13
[ Contest start! ]
Yeah, I think it'd be a great way to practice a new language, and SML is a great choice to practice. ;) |
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