4852. mike (h-66-167-91-49.phlapafg.dynamic.covad.net) –
05 Aug 2006 15:37:21
[ Destroy FX interview ]
Au Contraire Bonjour |
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4851. Soar (203-59-210-85.dyn.iinet.net.au) –
05 Aug 2006 10:09:47
[ Quake 3 Done! ]
Hey guys, thanks for the tips. I had been trying the mentioned strategy for a while. I tried it some more after you guys suggested, and it did help to some degree .Its strange though, because today I was trying that strategy and they were never there (would only spawn and run past to elsewhere). With this observation I decided to change tact, and thankfully it paid off.
I got my break fighting them all in the center on the ground (below the rail gun spawn). When i beat it, Major was down the order (of course)....bout 10 kills (second was Sorlag on 18). I probably spent 8-10 hours on this level (=P) and had numerous scores of 15-18 (and plenty of 5-7 when Major went nuts :p). For me, Q3DM18 was without a doubt the hardest level in Q3 to pass.
It's a satisfying feeling to get this wretched monkey off my back and now move on to more productive endevours. Once again, thanks, and good luck to all attempting Q3 on NM. |
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4849. normal person (w11-71.wireless.alphalink.com.au) –
05 Aug 2006 02:43:42
[ Space Names! ]
u ppl need serious help |
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4848. Tom 7 (h-66-167-91-49.phlapafg.dynamic.covad.net) –
04 Aug 2006 11:16:50
[ UPD: Escape Beta 3 ]
Hey Koopa! Those tiles were going to be one-way tiles; you could not walk or push bricks over them "against the arrow." They are essentially the same (and even look similar) to the arrows in Adventures of Lolo. I will probably never add them because they are a bit tricky to do, and it is possible to pretty much replicate their functionality with panels. People who have been playing for a while will remember that I've long had tiles in the graphic that weren't used! Max's "Modern Art" and "A House is Not A Home" both used some dead-space tiles that eventually became TRAP1 and TRAP2. (Now I've learned the lesson that if I want people to not use something, disable it!) Escape is still under development, but maybe not as dramatically as in those days.
I have considered ice tiles in the past, like in Chip's Challenge. I'm not sure how well it would work in Escape, but maybe some day it will come. One of the main obstacles is that because of an old and uncorrectable design decision (mistake), it's very difficult to add new kinds of floor that one can push regular blocks onto.
If you want to see my real to-do list, you can look here:
tom7misc.cvs.sourceforge.net/*checkout*/tom7misc/escapex/TODO
but as always my dreams grow faster than my fingers can type... ;) |
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4847. GT Koopa (adsl-68-21-169-227.dsl.chcgil.ameritech.net) –
04 Aug 2006 03:55:36
[ UPD: Escape Beta 3 ]
Hi! I have played escape for a while and just now opened its "package contents" (I have a Mac) and while looking at the file "tiles.png" I noticed you had all the regular tiles there but also 5 green triangle arrow boxes along with them. One's background is all white while the other four have regular floor background pointing the triangles in 4 different directions. Yet you don't use them. Has somebody else pointed this out? Are their actions that when you step on the tile, you automatically move in the direction the arrow is pointing?
Also, have you ever thought about adding ice tiles in Escape? Or did I miss reading that one too? |
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looks alot like THIS!!
whisky-jack.com/zoro/?q=node/78&size=_original |
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Hey, My friend has a bathroom and apartment in her house in the basement right? so she uses the basement often, has a dehumidifier..but keeps tthe bathrooom door closed.. because there was a leak they fixed the leak.. but she just lets the water sit there in a big puddle on the floor in a corner around the toilet and it's very disgusting.. now these mushrooms are appearring all over the floor in the puddles.. it smells dry and musty..also black mold spots on the walls.. and the mushrooms are like tennessee said earlier waay up at top "It was a light color and reminded me of pig skin wadded up." yeah thats what it looked liike.. anybody else seen those? |
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4843. Tom 7 (gs82.sp.cs.cmu.edu) –
02 Aug 2006 10:28:31
[ Ahhh. ]
No... I wrote most of it, but I had a lot of help too. |
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4842. Hock (adsl-75-32-145-14.dsl.pltn13.sbcglobal.net) –
02 Aug 2006 02:04:26
[ Ahhh. ]
So did you write all the code yourself? Insane...
For fun, I wrote a CM intepreter and have unlocked most of the accounts, but I doubt that I'll get too much farther. Maybe I can work on it a few minutes a day for the rest of my life. It's just so insane... |
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4841. Tom 7 (h-66-167-250-65.phlapafg.dynamic.covad.net) –
01 Aug 2006 13:05:09
[ Bathroom? Mushroom! ]
Ketchup only makes them stronger! |
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4840. John Hawthorne (218-171-142-176.dynamic.hinet.net) –
01 Aug 2006 09:02:21
[ Bathroom? Mushroom! ]
HA HA!
I live in Taiwan, and I have a stainless steel sink... next to the sink is a corner, and out of the seam for two months now have been baby mushrooms. We know it's from preparing vegetables, and the sharp corner probably snagged a mushroom and that's where it began. We've been cutting the little things off, but we can never get inside to remove it all (who knows how big it is on the other side?).
Since I didn't know what to use to kill it, I put some ketchup (acid!) on it this morning... they were 1cm balls... LATER THAT DAY they grew 10x the size into full tall mushrooms.... maybe 5cm high!!! funny.
I'll try peroxide first! We also will try a local bathroom cleaner, but carefully (& sparingly) since this is near our sink!
I'll let you know if it worked or not!
-John
*Nu-Skool Taiwan mushroom farmer* |
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4839. Kalypso (cpe-68-173-146-35.nyc.res.rr.com) –
31 Jul 2006 04:39:05
[ Quake 3 Done! ]
for q3dm18, I agree. hang out in the area with the jump pad, and show up with a shotgun, or a rocket launcher and get at leat 3 kills before dying if you can, That stage is all about fragging ruthlessly so get into a groove where you can be in that part of the stage and do that consistently. I find that the rest of the stage has areas where its easier to fall off and there are less bots to fight. but the area with the Quad always has someone there waiting to get blasted. the shotgun is great here because the area is rather right. |
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4838. Tom 7 (c-71-235-60-138.hsd1.ct.comcast.net) –
30 Jul 2006 20:10:13
[ Contest start! ]
Yeah, I think it'd be a great way to practice a new language, and SML is a great choice to practice. ;) |
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4837. Nels (c-24-131-70-223.hsd1.pa.comcast.net) –
30 Jul 2006 19:59:35
[ Contest start! ]
Tom et al,
I think it's pretty amazing the amount of time and energy (and creativity) you guys have put into this contest. At the UOregon Summer School on Concurrency in PL, lots of PL peeps were very excited about the contest. Now, upon reading the details, I've gotten pretty excited about the whole thing after the fact. Perhaps completing some of these tasks could turn me into the uber SML fiend I someday long to be? |
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4836. Tom 7 (c-71-235-60-138.hsd1.ct.comcast.net) –
30 Jul 2006 09:52:41
[ Quake 3 Done! ]
Q3DM18 is really hard.. All I can suggest is to make sure you always get the quad, and hang out in that jump corridor place and cherry pick (since they like to hang out there). In that level it's not so much about killing the bots and not dying, but about killing the bots faster than they kill each other (which is really fast!) |
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4835. Soar (203-59-210-85.dyn.iinet.net.au) –
30 Jul 2006 06:51:46
[ Quake 3 Done! ]
I personally found hunter harder to beat than anarki. It was difficult to deny her the lightning gun :O!
I got lucky and beat Anarki 10-2 on my first go on nightmare with 53% accuracy :D. But for the life of me I can't beat q3dm18 :(. All the other levels are completed. Anyone have any tips to stop major doing crazy stuff like winning 20 to a-second-placed 6? Cheers.
Hey Pianist/Turret I saw your Xaero video on youtube, nw.
Awesome longevity on this thread :D! |
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4834. Anonymous (toronto-hse-ppp3733953.sympatico.ca) –
27 Jul 2006 18:54:01
[ Bathroom? Mushroom! ]
wow! me too! just plucked the second one from the grout beside my bathtub. the first was abut a month ago. mine are the type with the stalk and hat. was going to bleach the spot, but thought i'd check for suggestions online first - glad i found this site! i am aslo glad i am not the only one with this weirdo problem! feel a little bit less freaked out and grossed out now... going to salt the spot, and check for leaks... wish me luck! |
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4833. theSamo (84.36.2.134) –
27 Jul 2006 00:45:16
[ UPD: midimml ]
the link to the source code is broken... |
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4832. Anonymous (c-24-62-201-84.hsd1.nh.comcast.net) –
26 Jul 2006 04:13:16
[ Bathroom? Mushroom! ]
ahhh ok so I am not alone, I goggled and found this thread... I have mushrooms growing from behind the wallpaper in my bathroom up by the ceiling... thin long 2 inch white/yellow stems and a black top. I am freaked out, also found some nasty blacksish stuff behind the wallpaper which I think is from other ones that rotted back there.... I am so disgusted :S |
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Exsanguinated transgenesis prophecy. |
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4830. Tom 7 (h-72-244-65-105.phlapafg.dynamic.covad.net) –
25 Jul 2006 16:22:25
[ Contest start! ]
I mean try this one... then you might understand why we did it the way we did. |
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4829. nothings (adsl-70-231-162-4.dsl.snfc21.sbcglobal.net) –
25 Jul 2006 15:33:04
[ Contest start! ]
Tom: I've done the ICFP twice before, actually, and I've sworn never to work on it again until I finish my own programming language. (Which will probably be never, sadly.) |
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4828. Janto (ten-cache1-vif-3.tenet.saix.net) –
25 Jul 2006 14:29:07
[ Contest start! ]
Thank you for the enormous amount of effort that must have gone into the contest! We enjoyed everything about it...except of course for the little sleep :) |
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4827. Tom 7 (h-72-244-65-105.phlapafg.dynamic.covad.net) –
25 Jul 2006 12:20:52
[ Contest start! ]
Thanks!
Adventure is worth playing to the end, in my opinion.
As for trying to give functional languages a hard time: not really. There's not really anything about compiled functional languages that necessarily makes them slow for this task. Our SML implementation is only about 18% slower than my C version. I do hope that the compilers will be improved to make this kind of code more efficient to write, though..! |
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4826. lulu (86.108.86.26) –
25 Jul 2006 07:57:57
[ Space Names! ]
this site need a help ...L.O.S.E.R |
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