Tom 7 Radar: all comments

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3006. Anonymous (webdefault9.sbcss.k12.ca.us) – 17 Oct 2005 12:25:58 FLAMING TEXT ]
computer GEEKS!!
 
3005. Tom 7 (h-67-100-132-244.phlapafg.dynamic.covad.net) – 16 Oct 2005 22:45:49 UPD: Escape Beta 3 ]
Heart framers: It's not obvious what the answer should be. Generally, things are activated by stepping onto them. It's true that panels are an exception to this, but they are an exception to almost everything. ;) But, the point is sorta moot since they've been around for so long... I don't change old behavior unless there's an incontrovertible bug!

Nothing can be pushed into a teleport, even Daleks. Since bombs don't move on their own, there's no way for them to go through teleports.

As for seeing bomb fuses, it's a kind of hidden information like bot numbers and panel destinations. A plan for the future is to have a key that shows these things, since I don't believe in hidden information. But, showing the timer numbers all the time just makes bombs too ugly (like showing dests or bot numbers would).
 
3004. Stephan (fl-71-3-34-61.dyn.sprint-hsd.net) – 16 Oct 2005 20:32:26 UPD: Escape Beta 3 ]
Should teleporting onto a heart framer pick it up?
 
3003. beef (71-32-81-9.tukw.qwest.net) – 16 Oct 2005 19:42:11 An open letter to Gil Grissom, Ph.D. ]
Agreed. I know it's the night shift, but still...
 
3002. Stephan (fl-71-3-34-61.dyn.sprint-hsd.net) – 16 Oct 2005 19:30:57 UPD: Escape Beta 3 ]
More munitions musing: Daleks can go through teleports, but bombs can't?

Also, puzzles are made harder from the fact that you don't know how long a bomb's fuse is until you actually move it. (Might be nice if the countdown was initially indicated on the bomb.)
 
3001. ARDETH (cache-mtc-ac07.proxy.aol.com) – 16 Oct 2005 13:40:32 Bathroom? Mushroom! ]
SALT

The little buggers don't like salt!

Never thought about using bleach.
Just take your container of Morton's or whatever and pour it where the pushy little bastards are stretching their way out & up and into the glorius shade where they emit their GLORIUS LITTLE PROGENY spores.

On a new room that we had built on to an existing house about a year ago, (the "plague" began this summer--rainy season)
we've had mushrooms growing outdoors from under the threshold AND INSIDE...same place, through the sealant at the base of the doorway.
After a great deal of chin-rubbing it is my decided theory that our construction engineer/fireman/friend didn't get enough of a downward slope on the concrete stoop. He mumbled as he advised us–as we were writing out his final check–to get some guttering put up there.
 
3000. Tom 7 (h-72-244-71-99.phlapafg.dynamic.covad.net) – 16 Oct 2005 11:03:05 UPD: Escape Beta 3 ]
Kirima: escape.txt is the same for all of the platforms. It comes inside the Escape "app" on mac osx (browse inside the icon to find it), or you can just read it online:

http://escape.spacebar.org/win32/escape.txt

.. but it doesn't explain everything yet. =(
 
2999. Tom 7 (h-72-244-71-99.phlapafg.dynamic.covad.net) – 15 Oct 2005 23:00:38 NEW: Escape Beta 2! ]
And: I made a new thread for Escape feedback, so you might want to use that one instead so that others can follow the discussion.
 
2998. Tom 7 (h-72-244-71-99.phlapafg.dynamic.covad.net) – 15 Oct 2005 22:59:52 NEW: Escape Beta 2! ]
Stephan: I agree that bombs require learning a new property of tiles (that is, their bombableness), and all things equal, that's undesirable. But bombs are way too hard for level designers to control if they can destroy anything. I've tried to make sure that there are some blocks from each broad category (wall, pushable, etc.) that are destroyable and some that aren't. BTW, you got it slightly wrong, so here is the actual list from the code. The "true" ones at the top are bombable and the false ones are invincible.

/* some level of danger */
case T_EXIT:
case T_SLEEPINGDOOR:
/* useful */
case T_LASER:

/* obvious */
case T_BROKEN:
case T_GREY:
case T_RED:
case T_GREEN:

/* a soft metal. ;) */
case T_GOLD:

case T_NS:
case T_WE:
case T_NW:
case T_NE:
case T_SW:
case T_SE:
case T_NSWE:
case T_TRANSPONDER:
case T_BUTTON:
case T_BLIGHT:
case T_GLIGHT:
case T_RLIGHT:

/* ?? sure? */
case T_BLUE:
/* don't want walls made of this
ugly thing */
case T_STOP:

/* but doesn't count as picking it up */
case T_HEARTFRAMER:


/* ?? easier */
case T_PANEL:
case T_RPANEL:
case T_GPANEL:
case T_BPANEL:

return true;

case T_FLOOR:

/* obvious */
case T_HOLE:
case T_ELECTRIC:
case T_BLACK:
case T_ROUGH:

/* for symmetry with holes.
maybe could become holes,
but that is just more
complicated */
case T_TRAP1:
case T_TRAP2:


/* useful for level designers */
case T_LEFT:
case T_RIGHT:
case T_UP:
case T_DOWN:

/* Seems sturdy */
case T_TRANSPORT:
case T_ON:
case T_OFF:
case T_1:
case T_0:

/* made of metal */
case T_STEEL:
case T_BSTEEL:
case T_RSTEEL:
case T_GSTEEL:

case T_LR:
case T_UD:

case T_SPHERE:
case T_BSPHERE:
case T_RSPHERE:
case T_GSPHERE:

/* shouldn't bomb the floorlike things,
so also their 'up' counterparts */
case T_BUP:
case T_BDOWN:
case T_GUP:
case T_GDOWN:
case T_RUP:
case T_RDOWN:

return false;

As for pushing bombs into holes, well, too late for that now. Although it makes sense in a way, I think it's less regular, because bombs are bots and other bots can't be pushed into holes.
 
2997. Anonymous (pool-141-151-138-62.pitt.east.verizon.net) – 15 Oct 2005 21:20:36 UPD: Escape Beta 3 ]
vote bush
 
2996. Tom 7 (h-72-244-71-99.phlapafg.dynamic.covad.net) – 15 Oct 2005 20:54:44 NEW: Escape Beta 2! ]
Stephan: humm, sorry about that. Was everything working fine before the restore thing, like, you think that's what caused it? Did you restore without having saved first? It sounds like a pretty crazy bug, so if you can give me any more information (or steps to repeat it), let me know. These dataloss bugs are by far the worst, so fixing 'em are a high priority.

Your player file should be backed up automatically every few days. Go inside the escape directory, and there should be a group of files named stephan.esp~nnnn where nnnn is some number. Copy the one with the largest number to a filename like "stephan2.esp" and it should be good again. Also, it might be helpful if you could send me the broken "stephan.esp" if it's not empty.
 
2995. Stephan (fl-71-3-34-61.dyn.sprint-hsd.net) – 15 Oct 2005 13:28:44 NEW: Escape Beta 2! ]
Wow, I've really messed up my playerfile with this build. I tried to play through my recent level again; I launched into it, and then tried pushing R to restore. Escape put me at the exit door, with bots and walls intact. I moved off the exit door and back on to finish the level and got a Bug error message (something about the solution optimizer having an invalid start position).

I was prompted to press enter to file a report. When I did so, Escape crashed.

Upon relaunch my player file in the menu reads:
stephan.esp **ERROR** (-1)
and selecting it yields
"Couldn't read player stephan.esp"
 
2994. Stephan (fl-71-3-34-61.dyn.sprint-hsd.net) – 15 Oct 2005 13:16:15 NEW: Escape Beta 2! ]
The new bomb tiles are pretty interesting. The rules for the bomb are a bit confusing though, regarding what tiles the explosion affects.

Destroyed by bombs:
blue, red, green and gray and gold blocks (including broken)
buttons, wire and transponders
trigger panels (both gray and colored)
decorative tiles (stop, arrows)
lasers and bots

Unaffected:
steel blocks and spheres.
traps, holes and teleports
on/off switchs, 0/1 blocks
electricity or colored floor of any state

This complexity makes more interesting levels possible, but means that players will have to learn (by trial and error?) which blocks can be destroyed.

IMHO bombs should be pushable into holes, resulting perhaps in either the bomb vanishing completely, leaving the hole, or perhaps exploding upwards and filling the hole in with a broken grey block.
 
2993. jcreed (wittgenstein.wv.cc.cmu.edu) – 14 Oct 2005 17:05:05 UPD: Escape Beta 3 ]
Ok, well, I hope you fix this known ridiculous situation some time soon. Nonetheless it is a great feature.
 
2992. Kirima (83.98.202.62.cust.bluewin.ch) – 14 Oct 2005 16:03:30 UPD: Escape Beta 3 ]
Is there any equivalent file to "escape.txt" (mjn is talking about) for Mac OS X? Downloading escape-beta-osx.zip once more did not help. I've just no clue at all what I might be missing... -> maybe explanations for shortcuts?

Nice work, "cute" bombs - even so they can't be cute by definition ;-)

 
2991. Tom 7 (gs82.sp.cs.cmu.edu) – 14 Oct 2005 15:44:48 Bathroom? Mushroom! ]
Just yank 'em out.
 
2990. Tom 7 (h-72-244-71-99.phlapafg.dynamic.covad.net) – 14 Oct 2005 11:15:23 UPD: Escape Beta 3 ]
For now you gotta do it from the "solution manager" (press ctrl-m on a level), but you can only get to the solution manager if you've solved the level. Also, solving the level will delete all your bookmarks.

Yes, I realize how ridiculous this is.
 
2989. JME (pool-151-204-77-26.delv.east.verizon.net) – 14 Oct 2005 10:53:53 Bathroom? Mushroom! ]
Wow, this problem is wayyyyy more common than I thought!! I woke up this morning, turned on the shower and as i went to hop in noticed that there were mushrooms growing outta the tile!! The bathroom floor was replaced about this time last year, but there was a gap in the floor by the tub and the tile on the tub is broken, and right through that crack our 3-4 little mushrooms that were NOT there yesterday!! I don't know what to do! Its freaking me out BIG TIME!
 
2988. jcreed (pool-141-158-125-212.pitt.east.verizon.net) – 14 Oct 2005 09:50:03 UPD: Escape Beta 3 ]
Am I missing a way to delete bookmarks?
 
2987. Tom 7 (h-72-244-71-99.phlapafg.dynamic.covad.net) – 14 Oct 2005 09:38:30 UPD: Escape Beta 3 ]
mjn: Yes, 'c' is the same as 's', I just wanted to use a different name in the menu (I thought 'save', which is why it was 's' in the first place, would be confusing).
 
2986. mjn (pool-68-161-220-16.ny325.east.verizon.net) – 13 Oct 2005 20:26:52 UPD: Escape Beta 3 ]
Whoa, so much new stuff! Them bombs are pretty cool, I reckon. Haven't tried the bookmarks yet, but I'll bet they come in real handy on the insanely difficult puzzles (which are unfortunately all I've got left!)

One minor question about the C (checkpoint) key: does it just do the same thing as S?

(Hmm, and as I type this, it occurs to me that perhaps the answer is in escape.txt. Oh, well, please ignore the question if so; I'll go check that next...)

P.S. I heartily approve of both the anti-elitist tone and rule #4.
 
2985. Tom 7 (gs82.sp.cs.cmu.edu) – 13 Oct 2005 14:19:57 NEW: Marm & Toc AAD-2: Reentrant Uperiodic ]
I'm glad. =)

The MP3.COM url doesn't work any more, of course, but the album is available here:

http://mp3.tom7.org/reentrant-uperiodic/
 
2984. Anonymous (137.164.98.61) – 13 Oct 2005 11:56:41 FLAMING TEXT ]
ok you people need help!!!!
 
2983. orangemouthman.tk (c529c5a81.cable.wanadoo.nl) – 13 Oct 2005 11:47:38 NEW: Marm & Toc AAD-2: Reentrant Uperiodic ]
My little stepdaughter (hannah, 4) absolutely loved State of Iowa.
 
2982. Anonymous (pcp01935919pcs.hamden01.ct.comcast.net) – 13 Oct 2005 08:27:12 UPD: Escape Beta 3 ]
Unrelated suggestion:
I would recommend that you rename "Crap Art" to "Draft Art" thus eliminating the tone of anti-elitism and allowing a connection for those who want to take next steps in their artistic exploration. There certainly should be nothing wrong with wanting to refine and elevate original ideas that are found in the original process.

Also, please edit item #4 in your description of crap art.

Otherwise, this seems to be a noble pursuit.



 

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