Tom 7 Radar: all comments

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2865. 1600 (64.75.162.114) – 07 Sep 2005 18:17:54 BAD SAT SCORES ]
tuai leaga lea SAT fou . ulu tauao tulivae tamaivae mat talina gutu isu
 
2864. 1600 (64.75.162.114) – 02 Sep 2005 18:30:41 BAD SAT SCORES ]
hahahahaha UH only accepts like 900 on the SAT!!!!! but i need 1600 to get a scholarship...boo hooo.....
 
2863. Tom 7 (h-72-244-68-9.phlapafg.dynamic.covad.net) – 02 Sep 2005 10:51:25 NEW: Escape Beta 2! ]
True. But that is what I had always hoped for from triage. (Although, I guess it's better if the changes are the result of feedback, rather than just the author realizing on his own that something is screwed up. ;))
 
2862. Tom 7 (h-72-244-68-9.phlapafg.dynamic.covad.net) – 02 Sep 2005 10:28:10 UPD: midimml/t7es ]
Oops, I dropped the ball on the t7es page, but I did work on it last night a bit.
 
2861. Doom (a84-231-180-238.elisa-laajakaista.fi) – 02 Sep 2005 10:13:53 NEW: Escape Beta 2! ]
Ok. I have naturally no ideas how things work. If it's a too big thing, it's better to not do changes like that.

I just began to think about it, because there have been many versions of a few certain levels lately.
 
2860. Pianist (206.162.143.251) – 02 Sep 2005 10:06:39 Quake 3 Done! ]
As tom7 says, sometimes, you have to camp with your tent and wait the b|tch, if you got a good accuracy with railgun, you can try to move while killing him, now that is what i do ! Even if he falls down, i can kill him before he suicide lol Every games i make against him, i win. I can do a even better "demo" record or make an "avi"(but file is more bigger, something like 70MB after compressing!) that the one i did last 3 months :-) Lets Rock !
 
2859. Tom 7 (h-72-244-68-9.phlapafg.dynamic.covad.net) – 02 Sep 2005 09:20:20 NEW: Escape Beta 2! ]
To do that would mean changing the way the server works substantially, because it identifies a level by a hash of its contents, so changing the level at all means it has to have a different entry on the server.

But again, I don't really think there's much of a problem with the way things work now. The only thing I'd like to add is a "previous version" link to each level, so that someone reading the comments can follow along to the comments that came before it.
 
2858. Doom (gatekeeper.joensuu.fi) – 02 Sep 2005 05:56:32 NEW: Escape Beta 2! ]
About all the levels in the graveyard, could it be possible to update levels without ever having to move them into the graveyard first? That would solve the problem with losing comments of old versions and make uploading new versions generally a little easier. And more clean. (The messages would go to the same place for all versions of the level.)
 
2857. Tom 7 (gs82.sp.cs.cmu.edu) – 01 Sep 2005 16:15:13 Quake 3 Done! ]
Against near perfect-accuracy cheating bots, sometimes camping is one's only hope...
 
2856. dave (dsl-084-057-212-069.arcor-ip.net) – 01 Sep 2005 03:23:07 Quake 3 Done! ]
hey guys, nice thread. i read all of it :D xaero IS a b!tch, hardcore i can beat him in straight firefight, but only if i ain't tired ^^

now, for nightmare: seems impossible to me :( i wont try with camping, q3 ain't counterstrike :D
 
2855. Tom 7 (h-72-244-68-9.phlapafg.dynamic.covad.net) – 31 Aug 2005 09:42:51 They have this new security thing where a grid of jets fires bursts of air at your body, a sort of ''puff'' test ]
Sure, in fact those chalkboards are made of canvas and they roll up and around so you don't need to erase during a lecture.

Yeah, the presentation isn't going to make much sense unless you have a background in logic and computer science, at a minimum. But if you thought that was obscure, you should have seen the others. ;)
 
They still have chalk boards in Oxford!

Space and Time travel interesting. I would choose to address it in a more interesting way though :). didn't get a thing of ur presentation may thats becoz i'm still an undergrad from an absolutely irrelevant department.
 
2853. Tom 7 (h-72-244-68-9.phlapafg.dynamic.covad.net) – 31 Aug 2005 08:31:51 I was an infinitely cold and rainy dot ]
Yes, I agree, and I have indeed left that unsatisfied.
 
2852. waqas (beacon-ext.nus.edu.sg) – 30 Aug 2005 22:29:30 I was an infinitely cold and rainy dot ]
well since we are talking about the initial pre-requisites to unlimited corruption it is the initial weakening that matters. Because if you
don't have that then unlimited power may not lead to unlimited corruption.

However, as to your having said that inital weakening of psychological state leads to further weakening this sounds probable.
 
2851. Anonymous (brhm-cache-3.server.ntli.net) – 30 Aug 2005 18:09:00 Half-Life 2 Delayed Again ]
yoyoyoyoyo
 
2850. Tom 7 (h-72-244-68-9.phlapafg.dynamic.covad.net) – 30 Aug 2005 10:43:33 I was an infinitely cold and rainy dot ]
What I mean is that the weakening of one's psychological state leads in fact to *more* weakening, producing a positive feedback loop. I'm not sure what causes the initial weakening.
 
2849. waqas (beacon-ext.nus.edu.sg) – 29 Aug 2005 22:31:37 I was an infinitely cold and rainy dot ]
i see what you're trying to do, interesting. But can't get the explicit sense of it. What do you mean by positive feedback? how does this lead to a weakening of ones psychological state?
 
2848. Tom 7 (gs82.sp.cs.cmu.edu) – 29 Aug 2005 13:08:48 I was an infinitely cold and rainy dot ]
I think that the idea is that unlimited power necessarily leads to a gradual "positive feedback" weakening of one's psychological state, and thus along the road to unlimited corruption as you describe.
 
2847. waqas (beacon-ext.nus.edu.sg) – 29 Aug 2005 10:51:58 I was an infinitely cold and rainy dot ]
unlimited power may not lead to unlimited corruption. U need a decently messed up cerebral cortex or a profoundly bizzare psychological state or in lieu of the context ridiculous powers of reasoning or a 'lez bomb other places to stone age' fun spirit along with unlimited power to get to being unlimitedly corrupt.

 
2846. Tom 7 (38.136.12.131) – 27 Aug 2005 04:28:52 NEW: Escape Beta 2! ]
(Things that are tricky are things that are not activated directly by stepping onto or pushing into them; in this case being activated by walking away from or orthogonal to a block.)
 
2845. Tom 7 (38.136.12.131) – 27 Aug 2005 04:26:03 NEW: Escape Beta 2! ]
Yeah, that could maybe work, but it would be a bit tricky to implement, unless implemented as a bot.
 
2844. Stephan (fl-71-3-73-44.dyn.sprint-hsd.net) – 27 Aug 2005 00:57:35 NEW: Escape Beta 2! ]
Idea: sticky block. Push into it, then pull back and the block will move with you until you move orthogonally to the direction of pull.

Unrelated: is there any particular reason that exit doors open when bots walk across them?
 
2843. Tom 7 (38.136.12.131) – 26 Aug 2005 21:35:04 I was an infinitely cold and rainy dot ]
I think that is NOT WHAT I MEANT.
 
2842. Tom 7 (38.136.12.131) – 26 Aug 2005 21:27:35 NEW: Escape Beta 2! ]
DoctorMO: Yes, I've often thought the same.. the main problem is that I am firmly committed to there being only four inputs in the game: the four arrow keys. So any block that would require you to (say) hold down another key to pull it is not gonna happen.

The closest to a pushable block that I have considered making is 'jelly', which the player can swim through, "pulling" it behind him when he does. But this would be a really annoying way to move things across the level, because you'd have to keep walking around the jelly block for each square you wanted to move it.

Actually, hugbots are already a bit like pullable blocks, in a way.

Other ideas?
 
2841. Tom 7 (38.136.12.131) – 26 Aug 2005 21:10:33 NEW: Escape Beta 2! ]
Don't worry, Brandon, some of us block-pushing geeks have been doing this longer than you have been alive (yikes, old!) so we just have really "advanced" notions of what makes a good puzzle. That doesn't mean that we never started out plaing this kind of game just for fun, and I don't want to discourage you from playing, or from making levels!

I think mostly people were just upset that you uploaded a level using someone else's name, so if you avoid that, I'm sure there won't be any more fights... ;)

By the way, you know how to post comments on levels from the game, right? Just select one and press ctrl-c.
 

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