Hmmm, I don't have a whole lot of sympathy for people who watch movies where even the *trailer* is bad.... |
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2765. Tom 7 (h-72-244-68-9.phlapafg.dynamic.covad.net) –
14 Aug 2005 16:21:06
[ NEW: Escape Beta 2! ]
Thanks, I fixed it. |
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2764. Stephan (fl-71-3-56-93.dyn.sprint-hsd.net) –
14 Aug 2005 14:34:03
[ NEW: Escape Beta 2! ]
Here's an easy one: the status line of the editor doesn't always refresh after a canceled operation (e.g. click player start button, press esc, click another tile in the pallette. You can now lay down tiles on the board while the status bar still reads "Click to choose player start." A similar problem exists for teleports if you cancel before setting target.) |
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This has been true for thousands of years. |
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2762. Tom 7 (h-72-244-68-9.phlapafg.dynamic.covad.net) –
14 Aug 2005 11:05:59
[ NEW: Escape Beta 2! ]
I'm sorry that you are having trouble with your computer. I am quite sure it has nothing to do with my game. I say this with some authority because (a) I wrote it, so I know what it does and (b) I have a degree in computer science (working on a PhD now) and understand how operating systems work. It's possible that your trouble started, coincidentally, at the same time you downloaded it, but it doesn't make sense that Escape would cause troubles like that, and it is unfair to think that starting a smear campaign against the game is going to help your computer troubles.
Under no circumstances should a user-level program be able to make your computer glitchy and crash. If it does, that's a bug with the operating system. But, moreover, Escape is at its heart a very simple program; it doesn't mess with operating system files in ANY way. In fact, if you just delete the application bundle it will have had NO net effect on the rest of your computer. So, if you think it's Escape, just delete the bundle, empty the trash, and you are rid of it forever.
[Also, this has nothing to do with Escape writing into its own application bundle; I talked with Marc about it and essentially the only reasons not to do that are (1) it is non-standard from a user's point of view and (2) it makes it impossible to securely install the game for multiple users without installing it multiple times. This same issue comes up on Windows and Linux too, but it's not obvious how to balance the convenience of a single-user self-updating distribution with the option for a multi-user install. Anyway, it's by no means a "disaster for macs."] |
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Also, sometimes all of your friends may die in a freak gasoline fight accident. |
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2760. Anonymous (dialup-21.215.220.203.acc01-dapi-kat.comindico.com.au) –
14 Aug 2005 03:42:00
[ NEW: Escape Beta 2! ]
I'm not interested in your sarcasm. It's rude.
I would like to know why this is crashing my mac and what to do about it. |
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2757. mjn (pool-71-104-119-141.lsanca.dsl-w.verizon.net) –
13 Aug 2005 22:10:53
[ NEW: Escape Beta 2! ]
Wow, is it really possible to make the OS unstable by writing, while in userland, to a folder that you *have* write permission for? That sounds a little dubious.
My girlfriend has an iBook, BTW, and has been playing and updating Escape with no issues. (but, man, I guess I'd better read up on the OS X so *I* don't make something explode...) |
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2756. Anonymous (dialup-21.215.220.203.acc01-dapi-kat.comindico.com.au) –
13 Aug 2005 21:57:33
[ NEW: Escape Beta 2! ]
"Marc (h00102b024a85.ne.client2.attbi.com) - 02.23.05 09:18:06
Oh Tom, do I need to lecture you about Mac OS X system architecture? You so so so should not be writing user data into an application's bundle! For many reasons. You should write to me describing what you are doing so that I can tell you everything that's wrong about it and why and how you should be doing things..."
I suggest you pay attention to what this guy is saying. This is a disaster for macs.
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2754. Anonymous (dialup-21.215.220.203.acc01-dapi-kat.comindico.com.au) –
13 Aug 2005 20:42:48
[ NEW: Escape Beta 2! ]
I've had my ibook (mac os X) go very glitchy and I have enormous problems with crashing ever since downloading the latest version of escape. I still haven't solved the crashing problems, it's an ongoing nightmare. I won't be playing or downloading this game again. |
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2753. Anonymous (clinkmdb137.clpl.net) –
13 Aug 2005 20:38:06
[ BAD SAT SCORES ]
I have a 4.0 at a Private school with several e.c. activities, but got a 1500 on the new SAT. Goodbye Duke, hello University of Cincinnati.
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If you can dodge a wrench, you can dodge a ball! |
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They may make you want to pull your own feeding tube. |
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2749. Tom 7 (h-72-244-68-9.phlapafg.dynamic.covad.net) –
12 Aug 2005 18:54:02
[ NEW: Escape Beta 2! ]
By the way, I realize that I have a tendency to respond to suggestions frequently with what amounts to "I already know that" or "That's a bad idea," which might make it sound like I don't appreciate comments, but I really do. I just (a) have put a lottt of time into thinking about Escape and future directions for it and (b) am very picky. Thanks everyone! |
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2748. Tom 7 (h-72-244-68-9.phlapafg.dynamic.covad.net) –
12 Aug 2005 18:52:11
[ NEW: Escape Beta 2! ]
You know, I tried that DoctorMO, and it didn't work as well as I thought it would. Anyway, the main problem with trying it again is that it would interact very badly with animation, which is the 2nd hardest piece of code in the program... so it is unlikely I'll ever get the courage to do it. ;) |
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I've thought about perhaps if there was some code to do tile merging, this is where a tile is effected by the tiles around it, if done efficiently can be very nice for graphics for instance if you have blue blocks which can't be moved, imagen having them merged so they looked more like walls, or having arrays of wires and switches look flat and imposing like one solid object. |
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Testing that comments still work. |
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About rating levels -- I think it would be cool if there were an option to abstain from rating each of the three aspects of the level. That way, you could just rate the difficulty of a level you haven't yet solved without having decided on a style rating or other such combinations. |
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2744. Anonymous (ip-66-80-61-182.sjc.megapath.net) –
09 Aug 2005 23:10:35
[ Space Names! ]
im looking for alien names but not too.....weird, im starting to write a book of the future about aliens and people in this war over....something i cant really describe. my main character needs a human name and an alien name, it would be cool if they were simular. so if anyone has any ideas please feel free to email them to diamondeyez1990.com. ive tried many websites but still can't seem to find any. thanx |
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Yes, I am going to do that when I rewrite the animation code for wires (which is currently wrong; see those two bug reports in the graveyard). You'll also see electricity travel along wires even if it goes nowhere. |
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2741. Max (pcp0010478666pcs.hamden01.ct.comcast.net) –
09 Aug 2005 17:16:35
[ NEW: Escape Beta 2! ]
You've probably already considered this, but just in case, I think it might be cool if you animated a blocked transponder beam, making it travel until it hits an obstruction. This could make it clearer to beginners what exactly is going on with them, and there are possibilities for very complex transponder arrangements that would be more immediately understandable (and it would look cool!). |
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"door coat thumping" - an interesting interpretation.
Any way, Thanks Tom for the awesome interview. Wasn't he great?
Barry |
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Holy shit, I always thought that it was "door coat thumping". Now it makes complete sense to me now. |
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Point is, Max, you never know.... |
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