Tom 7 Radar: all comments

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2737. Max (pcp0010478666pcs.hamden01.ct.comcast.net) – 08 Aug 2005 19:01:23 The seltzer king of Pittsburgh ]
What an incredibly in-depth analysis! I've got to hand it to you for holding up to such seltz-o-centric scrutiny. I sure hope I'm never called upon to account for any of my AAD lyrics...
 
2736. Tom 7 (h-72-244-70-115.phlapafg.dynamic.covad.net) – 07 Aug 2005 21:52:26 Bathroom? Mushroom! ]
Mushrooms live in lots of places, not just the bathroom.
 
2735. Anonymous (pool-141-157-198-57.ny325.east.verizon.net) – 07 Aug 2005 21:46:56 Bathroom? Mushroom! ]
the mushrooms are a health concern, i found this comment on another site:

"I can't believe you are laughing about mushrooms in your bathroom! Please know that they are dangerous to your health! Your landlord should have it remediated/cleaned. They can cause serious health effects, including asthma, spitting up blood from bleeding lungs, and even death. My husband nearly died of this! He lost a third of his lungs at only 32 years old. I also know two people that died the same year he fell ill. Please look this up on the internet and get some help. Mushrooms are a fungus. Although my husband didn't have AIDS, 80 to 90 percent of AIDS patients die of fungal pneumonia! This is a life and death situation! Please heed my warning."

i am too disgusted to go into my bathroom because it is so nasty to have big, ugly mushrooms on the ceiling!!
 
2732. Tom 7 (h-72-244-70-115.phlapafg.dynamic.covad.net) – 06 Aug 2005 15:51:20 NEW: Escape Beta 2! ]
(1) Yes, you should never save into triage or any web collection, since it will also move stray levels out of there when updating. (They are sent to the attic, at least, instead of being deleted.) I have a to-do that I should warn against saving into triage.

The reason that it prompted you to rate was that it was in a web collection directory, so it assumes the level is on the server. But, no harm done anyway.

(2) You only see it as "untitled," because that's the name that the solution is stored as in your player file.. like any other solution that you make. It's named "original" on the server, however, and anyone who downloads it will see it under that name. The reason that you don't see that name when you download solutions is that it doesn't overwrite pre-existing identical solutions, so the copy that you have (which is called "Untitled") just stays as is. I suppose when uploading it would be slightly bette behavior if it renamed Untitled solutions to "Original."
 
2731. Stephan (fl-71-3-58-176.dyn.sprint-hsd.net) – 06 Aug 2005 11:54:29 NEW: Escape Beta 2! ]
I edited the level Seige reloaded from the triage folder and saved a new level into the triage folder with a new title and author. I then played and solved the level. Escape prompted me for ratings, and then tried to upload the rating -- but failed when it found that the level didn't exist on the server yet.

1) Should I have saved the level I was editing into 'my levels', not the triage folder that was set by default?

2) I returned to the level menu and uploaded the level. When I go to manage solutions though, my solution shows as 'untitled' not 'original'. This appears to be the case for all of the levels I've uploaded. Does the 'original' moniker only appear for other players?
 
2730. Anonymous (24.66.94.140) – 06 Aug 2005 00:45:10 Bathroom? Mushroom! ]
MUSHROOM NIGHTMARES: Well, we started today--tearing up the basement bathroom that is. So far, since we shut off the water supplies into the bathroom and bleached as much as possible we haven't had any further mushroom growth.

It looks like the growth problem seems to be limited to the bathroom floor area. I sure hope so.

Wish us luck!
 
2729. Anonymous (d4-246.rb3.vp.centurytel.net) – 05 Aug 2005 22:38:21 New Toy: Martin DX1 ]
Play that baby,thats what its for.It wont sound right till it has some dings
 
2726. Anonymous (pool-71-116-181-158.lsanca.dsl-w.verizon.net) – 04 Aug 2005 21:26:45 Bathroom? Mushroom! ]
Sick! I just found the same mushrooms growing in my basement bathroom of our new, and yes, inspected, home (20 yrs old, but only 7 months new to us) We had some water leaking, but I never saw anything like this before!!!!!!! Glad to know I'm not alone.
I did some research. BRW, Bleach definitely does not work, but I read Hydrogen Peroxide does a bit better. I also found this page:
http://alsnetbiz.com/homeimprovement/homemade.html
This seems like the best option.
Sick!
 
2725. Tom 7 (gs82.sp.cs.cmu.edu) – 04 Aug 2005 16:47:49 What I do ]
Yep, a fine film...
 
2724. Chris Wass (207.227.21.162) – 04 Aug 2005 15:08:45 What I do ]
Have you seen Dirty Pretty Things?
 
2723. Tom 7 (gs82.sp.cs.cmu.edu) – 04 Aug 2005 13:51:45 NEW: Escape Beta 2! ]
I'm not at all trying to discourage discussion.. keep the ideas comin', if you like, just know that I probably won't add any new tiles for a month or so...
 
2722. Max (qu-advlan110.quinnipiac.edu) – 04 Aug 2005 13:30:57 NEW: Escape Beta 2! ]
Agreed (but you did ask for it! ;) ).
 
2721. Tom 7 (gs82.sp.cs.cmu.edu) – 04 Aug 2005 13:16:30 NEW: Escape Beta 2! ]
These are interesting suggestions, everyone.

Remember: the name of the game is simplicity; the general design principle is that of putting together simple building blocks to make complex behavior. Simple things are easier to implement, too.

There are some technical reasons why some of these things won't work. It's not possible to push regular tiles on top of anything except for panels, because of a lack of foresight almost ten years ago. It's not possible to give a moving thing a destination, since there is a single destination per grid space and it remains the same.

Although turning tiles into holes certainly seems "realistic", I think it's a bad idea because holes are pretty useless. That is, it seems like there'd hardly ever be any reason to destroy a tile. At least, that is my opinion. I think 'rough' would make some sense too and be more useful, since you could at least walk over it.

I want to add more things that can be triggered with wires, but I generally think these should not be 'single-use' things like detonators or electricity-off buttons. Part of the tension of wires is that you send out pulses in every direction, so pressing a button can force you to activate more than one thing, or one thing more than once (which can have good or bad consequences). Activating single-use things seems thematically wrong, but that's just a vague sensation I get.

Perhaps the easiest route is to make a bomb a kind of bot (sedentary, like broken or sleeping bots). Bots can be pushed on top of things, and bots can be "activated" (like exploding or moving) from afar. This would have a few drawbacks: first, the number of bombs would be limited. Second, there would be a few oddities; standing on a bomb would kill you, and daleks would walk right on top of bombs (turning them into broken bots) instead of pushing them. You wouldn't be able to push them "into" walls, rather, they'd be activated by a timer (this is good if there is a blast radius, anyway). But mostly I think this makes sense, at least, more sense than what I can imagine with regular tiles... I just can't see a good way to implement them as regular tiles.

Anyway, I'm trying to make changes/additions to the game slowly, so let's see transponders become cannon before we get more crazy stuff...
 
2719. Max (qu-advlan110.quinnipiac.edu) – 04 Aug 2005 11:56:28 NEW: Escape Beta 2! ]
Sorry for all the clutter, but I've got some more bomb suggestions:

I think a bomb should target one tile as the "epicenter" of the explosion. When exploded, this tile should become a hole, the player should die if he is on this tile, and any bots (including dead bots) should be vaporized as if they moved into electricity.

There should also be a blast radius of one tile that doesn't change any tiles, but kills the player and turns living bots into dead bots (dead bots should be unaffected). This blast radius could also trigger chain reactions with other bombs.

Since four different directional bombs is probably not desirable, maybe they could be able to be pushed on top of any tile except one occupied by a bot or player (though I don't know if they should be impervious to electricity? Probably not.)

As far as activation, maybe rather than a detonator activated by buttons like lights, they can be detonated by an independent detonator tile that blows up any bombs within a certain radius when pushed, maybe 4 tiles or something like that.

[One more thing, maybe bombs should target tiles as panels and teleporters do???]
 
2717. Tom 7 (h-72-244-70-115.phlapafg.dynamic.covad.net) – 04 Aug 2005 10:24:18 What I do ]
Yes, a German just recently suggested Princess and the Warrior to me. It's on my list..
 
2716. Brandon (204.251.180.9) – 04 Aug 2005 10:08:55 NEW: Escape Beta 2! ]
ok i'll have to check it out.
 
2715. Max (qu-advlan110.quinnipiac.edu) – 04 Aug 2005 09:48:34 What I do ]
The live action/stop-frame animation/bizarre puppetry version of Faust is great.
 
2714. julian (c-67-170-236-18.hsd1.ca.comcast.net) – 04 Aug 2005 02:51:38 What I do ]
If you enjoyed Lola Rennt, then you should also probably check out Der Krieger und die Kaiserin (The Princess and the Warrior, why they reversed the English and German I'm not sure). It's not quite the same type of movie, but it's the same director and lead actress as Lola Rennt. I very much enjoyed it.
 
2713. Tom 7 (h-72-244-70-115.phlapafg.dynamic.covad.net) – 04 Aug 2005 01:02:55 NEW: Escape Beta 2! ]
And the original DOS version of Escape was written in QB. ;)
 
2712. mjn (pool-68-161-213-167.ny325.east.verizon.net) – 03 Aug 2005 19:39:31 NEW: Escape Beta 2! ]
Oh, and Brandon: I'd recommend QBasic (or its cousin QuickBasic) for learning how to program. It's downright ancient by now, but it still runs fine on Windows. (Well, Windows 2000, anyway; I haven't tried it on XP but I'd be surprised if it didn't work.) The only problem is that it no longer comes with Windows, so you might have to find it on the internet somewhere.

Anyway, it's very easy to use and there's a lot of stuff built in (graphics, particularly) that could be a pain for beginners in a more modern system. Also, the help system is great--I learned the basics of programming almost entirely by browsing through the help and reading the examples.
 
2711. mjn (pool-68-161-213-167.ny325.east.verizon.net) – 03 Aug 2005 19:25:52 NEW: Escape Beta 2! ]
Ooh, I like the idea of bombs creating holes. Makes a kind of sense that there should be some kind of "damage" to the level, and you could still use them to clear stuff out from between transponders.

Although I guess they'd be no good for going through walls, unless you also had a gray block handy.
 
2710. QMJ (63.170.55.63) – 03 Aug 2005 15:16:31 What I do ]
The Apple

http://www.mgm.com/title_title.do?title_star=APPLETHE

Yes, that's Menahem Golan of Golan-Globus/Death Wish fame directing.
 
2709. Brandon (204.251.180.9) – 03 Aug 2005 15:09:46 NEW: Escape Beta 2! ]
I like that idea.I found a websit that any of you can visit if you want to mkae your own game!
 
2708. QMJ (63.170.55.63) – 03 Aug 2005 15:03:18 Score! ]
In late 2004, well over a year after the services were performed, my wife and I kept receiving not-a-bills from our insurance company for an MRI she was given in 2003. Everything on the statements indicated that we owed nothing including the words "YOU OWE" followed by a box that contained "$0.00". Then, we starting receiving threatening phone calls from a collection agency who, when we insisted that whatever problem existed was with the insurance company and not us, said, "Don't be a deadbeat. Just pay the bill." One simple call to our insurance company confirmed that we had paid our share, but unfortunately, by the time we sorted it out and called the collection agency back, the woman who accused us of being deadbeats had mysteriously disappeared into the corporate ether. Hopefully it was a permanent move.

Money returned freely from a medical establishment... Isn't that a Chance card in Monopoly?
 
2707. Max (qu-advlan110.quinnipiac.edu) – 03 Aug 2005 13:06:08 NEW: Escape Beta 2! ]
Back to the bombs discussion.

What if you had a few different kinds of bombs -- up, down, left, right -- that you could push around with the same rules as a red block, and that blow up one tile in the direction they are labeled with. You blow them all up by pushing a button that sends a signal through wires (or transponders!) to a detonator (detonator : blow up bomb :: blue light : change state of blue tile).

In any case, I think the explosion should turn its target tile into a hole (thus when targeting a hole, it can "fall through") and kill the player and any bots on the tile.

Well there's my two cents!
 

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