Tom 7 Radar: all comments

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2707. Max (qu-advlan110.quinnipiac.edu) – 03 Aug 2005 13:06:08 NEW: Escape Beta 2! ]
Back to the bombs discussion.

What if you had a few different kinds of bombs -- up, down, left, right -- that you could push around with the same rules as a red block, and that blow up one tile in the direction they are labeled with. You blow them all up by pushing a button that sends a signal through wires (or transponders!) to a detonator (detonator : blow up bomb :: blue light : change state of blue tile).

In any case, I think the explosion should turn its target tile into a hole (thus when targeting a hole, it can "fall through") and kill the player and any bots on the tile.

Well there's my two cents!
 
2706. Brandon (204.251.180.9) – 03 Aug 2005 10:53:46 NEW: Escape Beta 2! ]
i figured out how to beat transponders, and thanks for the advice! I appreciate it.
 
2705. Tom 7 (h-72-244-70-115.phlapafg.dynamic.covad.net) – 02 Aug 2005 09:06:04 What I do ]
Oh, yeah, now we're talkin'.
 
2704. Marc (c-24-91-40-167.hsd1.ma.comcast.net) – 02 Aug 2005 08:38:38 trustworthy, loyal, helpful, friendly, courteous, kind, obedient, cheerful, thrifty, brave, clean and alone ]
Sorry for getting some things misunderstood, Tom. I think after reading through the 20-odd comments, I started to lose track of what your original message...
 
2703. Marc (c-24-91-40-167.hsd1.ma.comcast.net) – 02 Aug 2005 08:37:37 What I do ]
Creating Rem Lezar
 
2702. jetfuel (c-67-170-103-132.hsd1.wa.comcast.net) – 01 Aug 2005 22:04:25 Score! ]
My lawyer sister in law says that when you get silly medical bills like that, you should call them up and say that you're not going to pay it, or at least to demand an itemized list of what the charges are for. Most times you'll end up paying a lot less than what's printed on the not-a-bill.
 
2701. Tom 7 (h-72-244-70-115.phlapafg.dynamic.covad.net) – 01 Aug 2005 19:15:52 What I do ]
Oh yeah, I forgot about Interface. I need to dig out my VCR...
 
2700. Brian (gs134.sp.cs.cmu.edu) – 01 Aug 2005 18:52:26 What I do ]
I think you should watch "Interface" (1984), because it has creepy/funny <a href="http://www.badmovieplanet.com/unknownmovies/pictures/interface3.JPG">costumes</a> made from tinfoil and discarded computer parts. And because I lent it to you several years ago.
 
2699. Tom 7 (gs82.sp.cs.cmu.edu) – 01 Aug 2005 17:04:29 NEW: Escape Beta 2! ]
Hi Brandon. I'm not sure when the next version will be released; I usually just accumulate fixes until I think that the number of fixes and improvements outweigh the burden of downloading a new version.

You should be able to get back your old player and levels by just copying them from the old computer. Levels are usually saved in the "mylevels" subfolder of escape. You can just copy those over. Your player file is called (something).esp, and it's in the escape folder--if you copy that to the new computer's escape folder (make sure you don't overwrite a player file of the same name on the new computer; rename it if you need to), then you can import it from the player list.

I made this game by programming it up in C++ using the SDL (http://libsdl.org/). I don't think that's the best way to learn programming, and I don't really recommend C++ to anyone. I've been programming for a really long time, so I'm not sure what the best resources are today for learning to program. Maybe somebody else has a suggestion?

As for transponders, are you talking about the tutorial level? If so, my only hint is to remember that transponders are pushable...
 
2698. Tom 7 (gs82.sp.cs.cmu.edu) – 01 Aug 2005 16:59:14 What I do ]
Maybe the right word for the post-copyright future is "post-acopyrightlyptic"?
 
2697. Tom 7 (gs82.sp.cs.cmu.edu) – 01 Aug 2005 16:58:43 What I do ]
Thanks, I've seen Lola Rennt (enjoyed it), but not these last three.
 
2696. Brandon (204.251.180.9) – 01 Aug 2005 14:43:26 NEW: Escape Beta 2! ]
How do you beat Transponders?
 
2695. Jute Gyte (tiff-03-115.dialup.netins.net) – 01 Aug 2005 14:02:48 What I do ]
Heart of Glass - German, but subtitled.

Gummo

for a great LOW-budget movie, check out Combat Shock.
 
2694. Brandon (204.251.180.9) – 01 Aug 2005 12:10:33 NEW: Escape Beta 2! ]
how can I make my own game?
 
2693. Brandon (204.251.180.9) – 01 Aug 2005 11:40:23 NEW: Escape Beta 2! ]
Hey, I also wanted to know how you made the game.
 
2692. Anonymous (tnt05-137.phlpa.fast.net) – 01 Aug 2005 11:38:12 What I do ]
Run Lola Run - in german, but subtitled.
 
2691. Brandon (204.251.180.9) – 01 Aug 2005 11:36:49 NEW: Escape Beta 2! ]
I wanted to ask when the next version will be released? I also wanted to know if I had a name before can I restore it if I lost the game and got a new computer because i want the created levels i made but didn't post to the site? If anyone can help me I would apprecieate it you can reach me at my yahoo address krazzy_kidd2005@yahoo.com
THANKS
 
2690. Tom 7 (h-72-244-70-115.phlapafg.dynamic.covad.net) – 31 Jul 2005 19:08:03 trustworthy, loyal, helpful, friendly, courteous, kind, obedient, cheerful, thrifty, brave, clean and alone ]
Yes, marc, of course you are right. That's basically what I was trying to say at the end. I'm not talking about "winning her back," despite some others' comments here to that effect. You are right, though, that it is tempting to try to 'convince' her. It is very hard for me to not try to take mental control of issues, especially things that are this important to me.

It's almost certainly true that she knows better what she needs for herself. The thing that bothers me is that I think she may be making that decision on faulty information, i.e., her own guesses about what I will be like in the future, what I am capable of and willing to change. On that subject I have the expertise, and other than a rather cathartic relationship self-autopsy, that's all I'm trying to get across here. (And, of course, I bear most of the guilt for giving her the faulty information in the first place, but that is one of the consequences of being me.)
 
2689. Tom 7 (h-72-244-70-115.phlapafg.dynamic.covad.net) – 31 Jul 2005 13:13:51 NEW: Escape Beta 2! ]
Great!
 
2688. Stephan (fl-71-3-58-176.dyn.sprint-hsd.net) – 31 Jul 2005 13:12:36 NEW: Escape Beta 2! ]
Yes, my level involved pushing a crossover wire. Your fix allowed me to upload the level. Also, the mouse bug seems fixed in this new build. Thanks!
 
2687. Marc (c-24-91-40-167.hsd1.ma.comcast.net) – 31 Jul 2005 11:53:43 trustworthy, loyal, helpful, friendly, courteous, kind, obedient, cheerful, thrifty, brave, clean and alone ]
Hi Tom. Sorry to be late with a reply.

But firstly, I'm sad to hear about this, and that's it's been so hard for you and all that. But I'm glad that you at least see that you are clearly learning things from this, even if possibly a little too late.

Aside from that, my advice is to not try to focus on proving to her what you have learned and how you have changed and therefore should get another chance. In breaking things off with you, she has made a very difficult decision that I am sure she took quite seriously after thinking a lot about what she needs for herself, knowing that she is giving some important things up, but making that decision none-the-less. I just really think that you need to give her the benefit of the doubt that she knows what she's doing, no matter how crummy it may feel for you and no matter whether you think you see holes in her reasoning. I just think it's important to recognize that she is does know best in the case of this decision, which is for herself. And in some senses, it's disrespectful and kinda missing the point of the problem here to begin with when you try to "win her back" or anything like that, though at the same time of course very tempting to want to do that, and at least mostly that just coming from caring about her a lot I'm sure.

That all said, I don't necessarily think it's a bad idea to share with her what you think you've learned from this and how you think you could change (though note I said how you could change, not how you have changed, since it remains to be seen in actual future experiences whether what you are "getting" in your head now will translate to changes in how you behave, and I think it's important to not equate those two and say something which is not true). I think that's fine, as long as it's not couched in some sort of making the case for why she should give you give you another chance. She can figure out what she wants, and of course that's something that she's going to be considering whether or not you are lobbying for that or not, she's losing something here too, but I just really feel that this needs to be left up to her.
 
2686. Tom 7 (h-72-244-70-115.phlapafg.dynamic.covad.net) – 31 Jul 2005 11:50:36 NEW: Escape Beta 2! ]
mouse crash bug: I just recently took a look at this and made it unreproducible on my laptop, which might mean that it is fixed. (Unfortunately I couldn't find a specific thing that was going wrong, since the problem didn't show up when debugging, urgh.) Can you get the new version and try it?
 
2685. Tom 7 (h-72-244-70-115.phlapafg.dynamic.covad.net) – 31 Jul 2005 11:44:37 NEW: Escape Beta 2! ]
bad lev bug: Hmm, that's strange. The server should be using 200507261 too. The only thing that changed around that time that could cause this is that crossover wires went from unpushable to pushable. Actually, I just tested it and that seems to be the problem. And now it is fixed.
 
2684. Stephan (fl-71-3-58-176.dyn.sprint-hsd.net) – 31 Jul 2005 10:13:28 NEW: Escape Beta 2! ]
Also, I'm still seeing occasional crashes when navigating the menus for loading a level. Here's what I've discovered:

1) This seems to be a mouse-message processing issue. If I use the keyboard, there are no problems.
2) If I quickly single-click a menu item, I can generally get a crash. (This seems to happen most often on the deleted levels menu item, but I've managed to crash every menu item other than Triage; though Triage sub-menus can crash too)
3) If I click slowly, i.e. click the mouse and hold the button down briefly before releasing, the crash doesn't happen.

Perhaps this is something related to how you process the mouse-up message?
 
2683. Stephan (fl-71-3-58-176.dyn.sprint-hsd.net) – 31 Jul 2005 09:40:38 NEW: Escape Beta 2! ]
I've built a level using transponders, which I've played and solved. But when I go to upload it to the server I get "upload failed: fail bad lev: The solution is invalid!"

(I'm using Escape 200507261; win32)

Which files should I send you to help resolve this?
 

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