Tom 7 Radar: all comments

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13221. @msiegler (pool-71-182-224-84.pitbpa.fios.verizon.net) – 30 Apr 2016 21:14:57 New T7ES mini-album: DTMF Jam for Dummies for Dummies ]
♡ legit #1 as the opening soliloquy of future history phone boot screen from 05 𝙇𝙊𝘼𝘿𝙄𝙉𝙂..........
 
13219. Max (32.212.32.10) – 21 Apr 2016 10:12:19 SIGBOVIK 2016: Snacks, 3D Zelda ]
AAAAAAAAH YESSSSSSSSSSSSSS
 
13217. Anonymous (5520-maca-inet1-outside.broadcom.com) – 07 Apr 2016 20:21:14 SIGBOVIK 2016: Snacks, 3D Zelda ]
Oculus NES?!?
 
13216. Nels (c-174-63-47-203.hsd1.ma.comcast.net) – 06 Apr 2016 15:35:24 SIGBOVIK 2016: Snacks, 3D Zelda ]
Boo on Hodgman's response. These are important Qs.
 
13215. Joe (cpc78223-ely09-2-0-cust312.5-1.cable.virginm.net) – 06 Apr 2016 05:08:46 SIGBOVIK 2016: Snacks, 3D Zelda ]
Tom, you should see this:
http://zelda30tribute.com/
it's another 3D version of Zelda! Though this one, unfortunately, was made as a standalone. But it's still really interesting to see another persons take on the best Zelda game of all time
 
13214. Tom 7 (pool-74-98-230-110.pitbpa.fios.verizon.net) – 05 Apr 2016 17:51:59 SIGBOVIK 2016: Snacks, 3D Zelda ]
Nope, the GL stuff is all very simplistic, except maybe that it is nontrivial to create all these textures at 60fps. 3D fanciness seems to be covered well by other projects in this space.
 
13213. Adhesion (c-73-238-153-49.hsd1.ma.comcast.net) – 04 Apr 2016 22:32:16 SIGBOVIK 2016: Snacks, 3D Zelda ]
Awesome! Is there any clever GL stuff involved or is it just drawing textures on quads? Nice camera swings btw.
 
13212. Darrylel (194.15.150.178.triolan.net) – 04 Apr 2016 03:26:55 Quake 3 Done! ]
The computer program, which accurately modeled past sea levels,
predicts up to three feet of sea level rise from Antarctica by 2100.
 
13211. Tom 7 (pool-74-98-230-110.pitbpa.fios.verizon.net) – 03 Apr 2016 15:35:08 Bathroom? Mushroom! ]
hey
 
13210. Tom 7 (pool-74-98-230-110.pitbpa.fios.verizon.net) – 03 Apr 2016 15:34:58 SIGBOVIK 2016: Snacks, 3D Zelda ]
I think you just run it with the same kinda config file you'd use for playfun. It just outputs a bunch of PNG files and WAV audio that you assemble into a movie. Not much reason to use it unless you're making YouTube videos!
 
13209. Nick (137.104.233.167) – 03 Apr 2016 14:20:06 SIGBOVIK 2016: Snacks, 3D Zelda ]
Hey Tom, so i have been working with playfun for quite a while, and its great fun, however, i only have one simple question: How on earth do you use scopefun?
 
13208. matus, (c-68-42-76-209.hsd1.mi.comcast.net) – 02 Apr 2016 19:29:01 Bathroom? Mushroom! ]
HI
 
13207. Tom 7 (pool-74-98-230-110.pitbpa.fios.verizon.net) – 02 Apr 2016 00:00:13 Null / undefined ]
Thanks! :) I'm glad you enjoyed the video; I have some more in the works so stay tuned!
 
13206. Esteban (90.99.2.190.ros.express.com.ar) – 01 Apr 2016 20:32:39 Null / undefined ]
You wrote "Please leave a comment on my blog". I am doing so. I don't remember which video I subscribed to your channel for, but I regret nothing. Saw your glEnd() of Zelda video.
Such originality. Such potential of implementing machine learning and stuff... My hat's off to you.
Waiting to see next versions and implementations of this project.
Regards, estcap2 from Argentina.
 
13205. VirginiaBeachBrad (ip98-183-147-62.hr.hr.cox.net) – 16 Mar 2016 22:50:32 Winter Vacation 2016 ]
Unfortunately the reason for this comment has nothing to do with your vacation, although I really enjoyed reading your post. It reminded me of friend who visited Curacao back around 2003 or so and we were both in our early 20's. She came back after a week and could not remember any of her trip, and she spent a whole week recovering. She did remember to bring back several disposable cameras which ended highlighting some entertaining parts of her trip which she probably wished she had not remembered.

Anyway, back to the reason for my post. I am the creator of the app PikPark. While searching through font types to use in my app I came across "Two turtle Doves" on dafont.com. From what I found it appeared to be free to use, if I am wrong please let me know. I did not see a pay or donate link on dafont.com. I did however come across your site, which is the reason for leaving this comment. I also made a contribution to a non-profit organization, which was requested by other font contributors. I chose the Gary Sinise Foundation.

Thanks for creating such cool and creative fonts. If you have an newer iPhone or iPad you can download the app for free on the iTunes App Store and see your art at work. https://itunes.apple.com/dm/app/pikpark-create-share-rock/id821902857?mt=8 . The images are quite large when saved, and will make the app crash when used on a iPhone4 or iPad2.

If you download the app and like it feel free to help me spread the word. I could definitely use some help with that at the moment. Thank you for your time. -Brad
 
13202. mark (cpc89586-cove14-2-0-cust598.3-1.cable.virginm.net) – 05 Mar 2016 11:43:54 Updated: Escape 200912250 ]
hi Jim . I did something similar once when N7 posted a couple of levels when escape was down.
So here is my try at helping you , the esx file opens in the escape game automatically but you have to put the file in a folder , my levels is the one I chose and it worked fine.
To find the folder make sure you have hidden folders on your PC set so you can see them then go to

C:\users\[username]\AppData\Local\VirtualStore\ProgramFiles\Escape\mylevels.

then paste in the esx file . go back to the escape game open as normal choose mylevels folder and it will play.

Hope this helps there more info above from Dave this is how I learnt this.
 
13200. N7DOT (159.191.162.254) – 03 Mar 2016 14:52:12 Winter Vacation 2016 ]
Well if it was intentional, then nicely done...
 
13199. Anonymous (c-69-245-52-20.hsd1.tn.comcast.net) – 02 Mar 2016 23:11:22 Winter Vacation 2016 ]
Well, he was performing a feat (running across an entire country) where the photo was taken, so in a sense the caption is quite correct.
 
13198. N7DOT (159.191.162.254) – 02 Mar 2016 16:13:58 Winter Vacation 2016 ]
"These could be anywhere beneath your feat"

I think I found a grammatical error (and not of the "forgetting which language is which" kind...)
 
13197. milsyobtaf (c-66-31-16-157.hsd1.ma.comcast.net) – 01 Mar 2016 09:10:50 Winter Vacation 2016 ]
Went to high school with a handful of Curaçaoans. Totally a country, so congrats! And Papiamentu is one of the craziest and most melodic languages ever, although I've never actually seen it written down.
 
13196. Adam Goode (12.6.56.101) – 29 Feb 2016 23:35:47 Winter Vacation 2016 ]
Drempels
 
13195. Nels (c-174-63-47-203.hsd1.ma.comcast.net) – 27 Feb 2016 17:30:29 ARST ARSW ]
It's especially funny to see the fake "argument" above with the hostname right next to it.
 
13191. Nik (pool-71-119-184-14.lsanca.fios.verizon.net) – 23 Feb 2016 21:49:49 The adventures of learnfun and playfun, part 2 ]
I have several questions…

Considering the long times you’ve seen playfun pausing, including your megaman pausing (you said in your video that it was like 9-10 hours of pausing). Is there some sort of limit to playfun’s learning?

I’ve shown it several castlevania plays, constantly showing it how to go from the start to stage 4. Several runs of playfun have resulted in it at least making it to stage 2 but my most recent few runs of playfun have not resulted in it going up the stairs to stage 2. I know it knows how to reach stage 2, its gone there on its own, I know that, so why isn’t it using it even though it knows it causes the stage value to increase?

How do you know or discern the locations of the values of the in game stuff (where you manually set some of its objectives)? Do you have to read it with a special program or just hex editing? As an example, what numbers would I have to use to tell it to prioritize points, health, lives, and levels in castlevania? I can’t see where those values are.

Is there a way to tell playfun to modify some of the game like a game genie while running? I’d think of this because if playfun does better on its last life, then just alter your lives such that you only have 1 so it has no choice but to do things correctly the first time. Or would one have to mod the rom itself to produce that result?

Is there a way to tell playfun to try to produce the best results within an objective time frame or to consider itself at least restrained or judged based upon objective time? Perhaps objective time as an actual “objective”? Like, say, 5 minutes? When I say “objective time” I mean such that it tries to do the best it can within 5 actual minutes, not game minutes (this would result in “pausing” being bad since it would only stop game time, not the actual time).

Can playfun tell the difference between a bullet to the head (like your contra video) and the actual end and or “beating” of a game?

You once manually changed the goals of playfun so that it was more conservative with its lives, with the algorithms in place will it eventually do that on its own if run long enough?

It appears to issue commands up to 60 times a second (one per frame), can it be changed where it only tries to make a move…say…every 3 frames instead of each individual frame?

Thought I'd consolidate them instead of posting them over like a 2 month period.

Playfun is awesome! ...just want to find a way to help it progress better and more efficiently.
 
13190. Tom 7 (pool-74-98-230-110.pitbpa.fios.verizon.net) – 20 Feb 2016 17:57:38 Ludum Dare 23: T in Y World ]
Anonymous 1: Sure, go for it! It would be nice to have a thanks if it inspired your game, but do what you gotta do.

Anonymous 2: No?
 
13189. Anonymous (97-81-255-54.static.leds.al.charter.com) – 20 Feb 2016 15:23:43 Ludum Dare 23: T in Y World ]
Is this game dead?
 

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