Satyap: You can save yourself from having to resolve 90% of the level by using the 's' and 'r' keys to save and restore a partial solution, respectively. The next version of the game (which may be a while because I've already committed to introducing robots in that version) will have undo (press 'u'), at least if you don't die. It's already in my development copy.
For sharing the player data, you can just copy the satyap.esp (or similar) file between the two machines. The players.esd is just an index of all the players that you have, so once each copy knows about that player, it will just read the .esp file and never needs to be copied.
The next version has switched to a text file format for the player file, which allows for the possibility of merging changes in two places (using diff/patch) or checking the player file into some version control system like CVS, which is what I do. |
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2198. Tom 7 (gs82.sp.cs.cmu.edu) –
04 Mar 2005 17:32:30
[ 10,000! ]
I see no Tom 7 music in your top 13,000!! |
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2197. Satyap (pcp0010442715pcs.nchrls01.sc.comcast.net) –
04 Mar 2005 13:49:41
[ NEW: Escape Beta 2! ]
Ah, good, you can turn animations off.
Is there an undo button? Like I go uhoh, that's not right, and hit undo, so I don't waste time playing the 90% of the level that I've already done.
Also, I play on two different computers. Is import/export the right way to share the player data? Can I just copy the player.esd file? (I use ssh, and while I could tunnel X I prefer not to.) |
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2196. roger (64.95.24.239) –
04 Mar 2005 12:35:13
[ 10,000! ]
EAT IT
http://www.audioscrobbler.com/user/rogerimp |
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2195. Tom 7 (h-68-166-177-37.phlapafg.dynamic.covad.net) –
03 Mar 2005 19:50:52
[ News: ESCAPE ]
I dunno, I guess I could make it a setting. It would be best if I could just get it from the damn OS. |
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2194. Adam (lynx.auton.cs.cmu.edu) –
03 Mar 2005 16:38:56
[ News: ESCAPE ]
Speaking of keyrepeat, looks like you're using SDL_DEFAULT_REPEAT_DELAY SDL_DEFAULT_REPEAT_INTERVAL, which is (500,30). Pretty slow for DELAY. How about SDL_EnableKeyRepeat(250,SDL_DEFAULT_REPEAT_INTERVAL) instead? |
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2192. Tom 7 (h-67-101-138-165.phlapafg.dynamic.covad.net) –
25 Feb 2005 10:51:57
[ NEW: Escape Beta 2! ]
Picking nose, I'll work on that... |
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2191. FARINA00 (host226-98.pool8536.interbusiness.it) –
25 Feb 2005 04:28:31
[ NEW: Escape Beta 2! ]
> Farina: What language is your 3D engine in?
Delphi & Asm. With some fiddling I may port it to Linux via Kylix but that's something I am taking into account for the next engine, not this one. That's why I "see" the TCP way: universal friendship for different languages/platform through low level protocols! |
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2190. mjn (pool-68-161-35-244.ny325.east.verizon.net) –
25 Feb 2005 00:45:15
[ NEW: Escape Beta 2! ]
Small feature request: in the level editor, could right-click be used to "pick up" a type of tile from the board, like an eyedropper tool? |
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What about 'picking nose' or 'rolling eyes at decision of player'? |
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2188. Tom 7 (h-67-101-138-165.phlapafg.dynamic.covad.net) –
25 Feb 2005 00:04:39
[ NEW: Escape Beta 2! ]
Yeah, that is coming! Before that, I need animation for 'pushing' and 'pressing' that are different from just 'walking' and 'standing'! |
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2187. Nomad (cache-dtc-ab08.proxy.aol.com) –
24 Feb 2005 23:13:00
[ Space Names! ]
Nebula is a stellar word. |
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Aha! Cool. By the way, what about animation for teleports? |
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Reuben, I believe I've fixed the linux binaries. |
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Farina: What language is your 3D engine in?
Max: I also know about this one. The solution length comes back the next time you go to the load screen from the main menu. |
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Hey, I just found a bug, which is technically not really a bug yet since it's from a "hidden feature," but anyway:
When I recover a solution by pressing ctrl+0, it says I solved the level in 1 move and does not display the solution in the level select menu. |
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2182. FARINA00 (host226-98.pool8536.interbusiness.it) –
24 Feb 2005 13:38:27
[ NEW: Escape Beta 2! ]
I just finished my Nth 3d engine, which is particularily modular and fast (although, uhm, non very portable).
If you could compile a special Escape version which doesn't really output any graphics, but sends by TCP a description of the current status of the tiles, I could easily make a 3d renderer for it without knowing anything about the Escape code. I think it would be very nice, and I'd also love to remake the tiles in 3d (I am trying to learn some basic 3d modeling)
Let me know about it. |
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2181. Tom 7 (h-67-101-138-165.phlapafg.dynamic.covad.net) –
24 Feb 2005 10:42:54
[ NEW: Escape Beta 2! ]
Awesome. Yeah, the interface to the DOS one was really terrible, but that's beacuse I didn't know how to program anything better. ;) |
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The DOS one. This interface is a LOT more user friendly. I like the new objects, the traps and balls. It's amazing how quickly the basics came back to me; that doesn't happen much for me with a lot of games I used to play. |
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Cool, thanks. =)
Do you really mean the old Escape for DOS? Or the modern one? |
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I've been following Escape since its first release, and I just want to congradulate you on an awesome game and for sticking to it after all these years. Rock on. |
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2177. Tom 7 (h-67-101-138-165.phlapafg.dynamic.covad.net) –
23 Feb 2005 09:39:10
[ NEW: Escape Beta 2! ]
Really? It works great to do it like this. |
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Oh Tom, do I need to lecture you about Mac OS X system architecture? You so so so should not be writing user data into an application's bundle! For many reasons. You should write to me describing what you are doing so that I can tell you everything that's wrong about it and why and how you should be doing things... |
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you're couch is very very very very very UGLY. |
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