2182. FARINA00 (host226-98.pool8536.interbusiness.it) –
24 Feb 2005 13:38:27
[ NEW: Escape Beta 2! ]
I just finished my Nth 3d engine, which is particularily modular and fast (although, uhm, non very portable).
If you could compile a special Escape version which doesn't really output any graphics, but sends by TCP a description of the current status of the tiles, I could easily make a 3d renderer for it without knowing anything about the Escape code. I think it would be very nice, and I'd also love to remake the tiles in 3d (I am trying to learn some basic 3d modeling)
Let me know about it. |
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2181. Tom 7 (h-67-101-138-165.phlapafg.dynamic.covad.net) –
24 Feb 2005 10:42:54
[ NEW: Escape Beta 2! ]
Awesome. Yeah, the interface to the DOS one was really terrible, but that's beacuse I didn't know how to program anything better. ;) |
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The DOS one. This interface is a LOT more user friendly. I like the new objects, the traps and balls. It's amazing how quickly the basics came back to me; that doesn't happen much for me with a lot of games I used to play. |
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Cool, thanks. =)
Do you really mean the old Escape for DOS? Or the modern one? |
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I've been following Escape since its first release, and I just want to congradulate you on an awesome game and for sticking to it after all these years. Rock on. |
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2177. Tom 7 (h-67-101-138-165.phlapafg.dynamic.covad.net) –
23 Feb 2005 09:39:10
[ NEW: Escape Beta 2! ]
Really? It works great to do it like this. |
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Oh Tom, do I need to lecture you about Mac OS X system architecture? You so so so should not be writing user data into an application's bundle! For many reasons. You should write to me describing what you are doing so that I can tell you everything that's wrong about it and why and how you should be doing things... |
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you're couch is very very very very very UGLY. |
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Rory, if you're on Mac, you just missed your opportunity to use the upgrade system, so you need to download a new zip and then move your player file over. This is pretty easy.
1. Download zip and install it.
2. "Browse contents.." on both your OLD escape and your new one. Go to the Contents/MacOS/ folder inside each one.
3. Copy the "rory.esp" (or whatever it is called for you) from the OLD escape to the new one.
4. Launch the new escape, and from the player selector, choose Import, and type the name of the player file you copied.
You're all set! You can also move any levels that you made from the "mylevels" directory, too. |
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How do I update my old Escape to the new one while keeping all my files? I tried pressing 3 at the menu to update Escape, and in the background almost everything was wrong instead of ok for the new files, but then it gave an alert with a red X and the text "Couldn't get upgrade info." Then I tried downloading the new Escape with a web browser, but when I started it up, my player save was gone. What files should I move from inside the package of the old one to the new one to get it working with my account? |
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Ah, cool, thanks. Huh, how weird--I've had the same problem with wxWindows. |
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2171. Tom 7 (h-67-101-138-165.phlapafg.dynamic.covad.net) –
21 Feb 2005 20:36:17
[ NEW: Escape Beta 2! ]
I know about this, too, and it seems to be a bug with the SDL (which I should report). The problem is that it still thinks that ALT is being pressed. If you press alt, the keyboard will come back. |
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2170. mjn (pool-151-205-189-82.ny325.east.verizon.net) –
21 Feb 2005 20:17:54
[ NEW: Escape Beta 2! ]
Minor bug report: on my system (Windows 2000), if you Alt-Tab out of the level select screen while a solution is playing, the keyboard stops working on the menu screens. It still works while inside a level, though. |
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2169. Tom 7 (h-67-101-138-165.phlapafg.dynamic.covad.net) –
21 Feb 2005 19:11:56
[ NEW: Escape Beta 2! ]
Thanks. I am aware of the static linking problem, which apparently is a problem with the libc DNS resolver, which wants to load a dynamic library even when it is statically linked. It's on the list... |
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2168. Reuben Thomas (rrt@sc3d.org) (160.237.97-84.rev.gaoland.net) –
21 Feb 2005 18:49:53
[ NEW: Escape Beta 2! ]
I tried this on my Debian sarge system; for some reason the pre-compiled version, while it seemed to run OK, would not connect to escape.spacebar.org to upgrade, whereas when I compiled from source it worked fine. I got the error "Can't connect". |
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I am such a cute escapist! |
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2166. Tom 7 (h-67-101-138-165.phlapafg.dynamic.covad.net) –
20 Feb 2005 14:22:36
[ News: ESCAPE ]
Welcome to beta 2!!! I put a lot of work into animation.
Can someone confirm that it works on OSX? |
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2165. Quincunx (cpe-24-25-175-211.maine.res.rr.com) –
18 Feb 2005 12:14:48
[ The Quartic Formula ]
Oh... it's *plus* 27a²d, not minus... confound it, now I'll have to restart the entire calculation. |
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Yeah that one is my favorite as well. Really great! |
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Thanks! It took a long time to set that one up. |
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"Blue Rust, Yellow Rust" is gorgeous. Then again I am a sucker for rust. |
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2161. Tom 7 (h-67-101-138-165.phlapafg.dynamic.covad.net) –
15 Feb 2005 22:56:23
[ shhhhh. ]
Because OpenSSH sshd is crap and I don't trust it. |
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2160. Donna (pool-141-158-121-37.pitt.east.verizon.net) –
15 Feb 2005 20:20:09
[ shhhhh. ]
Um, why are you doing this? |
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2159. Max (ce-web2.wesleyan.edu) –
15 Feb 2005 19:26:44
[ shhhhh. ]
Wow, that thing is equipped for level III conversation on untitled.gif. |
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2158. Tom 7 (gs82.sp.cs.cmu.edu) –
11 Feb 2005 16:39:04
[ News: ESCAPE ]
The server was just full (oops). It should work now. |
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