1567. cdinwood (p4180-ipad06sinnagasak.nagasaki.ocn.ne.jp) –
10 Jun 2004 07:12:57
[ Passed! ]
Passport makes Tom7 a spy? |
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1566. Tom 7 (h-66-167-56-136.phlapafg.dynamic.covad.net) –
09 Jun 2004 23:32:56
[ Passed! ]
Yeah, good idea! |
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1565. mike (h-66-167-56-136.phlapafg.dynamic.covad.net) –
09 Jun 2004 22:43:46
[ Passed! ]
scan it and put it up! |
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Yeah, Rolling Stone would have totally missed that. |
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1563. Tom 7 (h-66-167-56-136.phlapafg.dynamic.covad.net) –
09 Jun 2004 10:24:10
[ N'SANO Flash Video ]
The columnist from SPIN made the same observation... |
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It can't be a coincidence that the acronyms AAD and ADD are so similar. |
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It can't be a coincidence that the acronyms AAD and ADD are so similar. |
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Oh, I see. I thought you were talking about using the difficulty measure for something else. Well, in my case you just have to look at the results and see if they are pleasing!
For escape we have a rating system based on user feedback. |
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1559. Tom 7 (h-66-167-56-136.phlapafg.dynamic.covad.net) –
08 Jun 2004 21:12:58
[ N'SANO Flash Video ]
I'm working on it... but have yet to find that spark. AAD has damaged my brain. |
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t^n mybe this is a good time to let peeps know about the ever-nearing release date of the HOT! ALL NEW n'sano single |
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The most obvious reason why you'd want a difficulty measure is to throw out all trivial levels. After all, almost no level will have a unique solution, and I'd bet that almost always, the retrograde generated solution is not the fastest one. Also, it would be neat to see if you can get the computer's notion of difficulty to correspond with yours. That way you can come up with a "Tombot Difficulty Analysis" for every level, which would roughly correspond to your opinion of the level's difficulty, so those who are beginners can know where to start and those who are seasoned experts know which ones to skip. |
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ditto that. Prox is a god amoung men. |
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I suppose it results just as sheer sillyness, once you remove the obscure reference based jokes. But for whoever has the littlest grasp of the Untitled.Gif Universe Of Friends dynamics... it's really the Flash Of The Year. :) My most deep respect to The Don! |
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Mike is my brother -- see mike.soboring.org. |
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lovely photos :-) who's mike, by the way? |
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1551. Tom 7 (aerosmith.weh.andrew.cmu.edu) –
06 Jun 2004 23:18:33
[ Tycon Mismantch ]
ANTS!! |
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1550. dwindlehop (c-24-20-155-218.client.comcast.net) –
06 Jun 2004 13:32:05
[ Tycon Mismantch ]
Mismantch? |
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1549. mike (h-66-167-45-179.phlapafg.dynamic.covad.net) –
06 Jun 2004 11:46:18
[ Tycon Mismantch ]
if every ant-bot beats another in a cyclical mannet, then who is the winner? |
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1548. Tom 7 (h-66-167-45-179.phlapafg.dynamic.covad.net) –
04 Jun 2004 08:39:07
[ Quake 3 Done! ]
I've never looked at the source code, but this can't be right because he sometimes misses. And, if he doesn't have the railgun, having perfect aim won't matter. |
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1547. maverick (202.54.91.201) –
04 Jun 2004 03:51:00
[ Quake 3 Done! ]
beating xaero in a closed arena in nightmare is impossible.the bot programming is such that the crosshairs are always trained on u.as soon as u r visible,youll be shot.u can try to beat him on railfest though. |
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Bug #1 is not a bug, it's deliberate. But segfaulting when it tries to connect definitely is! I don't know anybody else trying to use the statically linked linux executables (other than me), so maybe they are not as portable as I thought. (Why is it so hard to distribute binaries on linux?!)
dash dash revolution |
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Also, one of my favorite gameboy games was Dexterity. It was fun. |
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Damn. It segfaults whenever i try to connect to the internet. With option 3 or 4 or R on the main menu. I don't know why. (this is with the http://escape.spacebar.org/escape-alpha.tar.gz version) :'(
Cvs is giving me errors, so i haven't been able to try to compile it myself. :-(
Bug# 1? When editing a level, the border starts as blue blocks. But then if you clear it, the border is redrawn with whatever your currently selected piece is. >:O
Dashing was a pain in the ass, by the way. Then again, it was sort of nostalgic to have a video game demand dexterity. Like some of those waterpackless levels in Super Mario Sunshine. I'm glad part of that game was hard. And I'm pissed that there's no way to get back to them after you pass them the first time. =-O****
(_!_) |
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I'm sure retrograde generation is about as old as it gets. There are some 'heuristics' to what I'm doing, which amount to doing it only for a subset of escape. Otherwise the levels get pretty boring.
Why do you need a computer-generated difficulty measure? |
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