Or, you know, computer science. |
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880. Tom 7 (h-66-167-47-66.phlapafg.dynamic.covad.net) –
22 Oct 2003 23:44:27
[ Escape Alpha ]
Yeah, animation is coming, but not for a while. I plan to spice up the graphics a bit, but the actual game mechanics come first.
For the window resizing stuff, there is a built in margin that prevents you from getting right up against the edge. That's why it seems conservative. I was thinking that perhaps I will draw the partial tiles, but "faded" to the background color. This kind of graphical polish stuff is also, of course, for later. What's shrink wrap? Shrinks the screen to the size of its content?
When are you arriving? I hope to be part of Hock Events. There is a Google Chocolate TG on Friday, for instance, that should coincide with a Hock Event. |
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879. Hock (p-proxy-1-int0.net.wisc.edu) –
22 Oct 2003 20:47:54
[ Escape Alpha ]
Hi, I'm the aforementioned "Martin Hock." I recommend that you add some animation to this game as I find it rather jarring, even if it is merely translation of the single frames (which would probably be fine for everything aside from buddy-boy anyway). If you don't want to do this, I might get around to doing it at some point.
Also I notice that you implement some kind of scrolling thing when you resize the window to be too small, which is good. But it seems somewhat conservative about where it wants to cut things off. It should let me size the window pretty damn close to the edge of the board, instead of what appears to be half a tile away. A "shrink wrap" option like the Gimp has could be useful; is it ever useful to have a window which is bigger than the level? And you might as well show the partial tile when the window is too small instead of just showing darkness... if this is too hard, perhaps you can resize the window after the user resizes it to be the next smallest multiple.
Oh, and I'm going to be in Pittsburgh this weekend... |
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All science is either physics or stamp collecting.
(Ernest Rutherford) |
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877. Tom 7 (gs82.sp.cs.cmu.edu) –
22 Oct 2003 15:18:49
[ Crap! ]
Yeah, I was just kidding about the rack thing. ;) I don't really mind being short. |
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876. Chris Wass (207.227.21.162) –
22 Oct 2003 14:49:56
[ Crap! ]
I have heard of this study, but I wonder what range of heights they did the study on. From my experience, people that are considered "too tall" are threatening, and it is no longer an asset. Especially for women who are taller than their average male counterparts. I think that is is more of a stigma for men to be "short" (sorry Tom!). On the other hand, I've read articles that people that are considered overweight make less money than their "thin" counterparts. They are seen as lazy. So if we could gather all of the data, we could chart out a height vs weight ratio and its affect on earnings potential!
BTW, There is an operation (featured in the movie Gattaca) that can add up to two inches to your legs. It was developed to even out a leg that developed much shorter than the other causing disability. People now do this as cosmetic surgery. They break your legs and spread the bones apart and wait for the bones to grow over the open spans. It takes like a year to heal. Sounds really painful, but I've heard that it is somwhat popular among Asian businessmen trying to gain that "height advantage". |
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875. I LOVE MONQUE I LOVE MONQUE (intergate.lodiusd.k12.ca.us) –
22 Oct 2003 11:18:26
[ FLAMING TEXT ]
I LOVE MONQUE I LOVE MONQUE I LOVE MONQUE |
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874. Tom 7 (gs82.sp.cs.cmu.edu) –
21 Oct 2003 14:15:08
[ Escape Alpha ]
Thanks, I know about both of these.
A progress meter during connecting (well, at least indicitation that it is trying to connect--SDL_net doesn't give me any other feedback) and a progress meter during download are planned.
I also plan to separate the huge list of levels into collections, one of which will be the tutorials. The order of the levels is determined by the order that the file system returns them on a diropen, and I also intend to allow sorting by different criteria. Putting the tutorial on the main menu would probably be a good idea, at least for newly created players.
Thanks for the feedback!
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873. Dwindlehop (jffwpr01.jf.intel.com) –
21 Oct 2003 13:59:18
[ Escape Alpha ]
Hi! I'm Jonathan Pearce. You might know me from such things as "that one party at Neal Martin's house in 2002" and "infrequent appearances in the CS lounge, usually with Jason Reed or Martin Hock." When the game can't connect to spacebar.org, it does timeout correctly. However, there is no progress bar or indication that anything is happening if you hit 3 from the main menu. You need feedback that the game is attempting to contact spacebar.org before you release 1.0.
Also, the Tutorial levels are alphabetically ordered, along with the rest of the levels. The Escape newbie will have trouble finding them, especially if many new levels are created. The Tutorial levels should either be a separate menu option or should appear first in the level list. |
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Freddy Krueger owns Jason Vorhees. |
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870. cheezy (bess01.syd.iprimus.net.au) –
19 Oct 2003 03:44:22
[ FLAMING TEXT ]
yep im here hey |
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869. Tom 7 (h-66-167-91-205.phlapafg.dynamic.covad.net) –
19 Oct 2003 00:57:20
[ Crap! ]
Sweet. |
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868. Jeff (echelon.cs.yale.edu) –
18 Oct 2003 20:51:08
[ Crap! ]
I stumbled across this earlier today, and it made me think of you. Fortunately, you found it yourself, thus saving me the trouble of having to send you the link. |
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867. Mr.Happy (cpe-65-31-81-10.wi.rr.com) –
18 Oct 2003 16:09:28
[ Quake 3 Done! ]
16-20?? |
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866. cheezy (018.a.002.pth.iprimus.net.au) –
18 Oct 2003 08:39:34
[ FLAMING TEXT ]
fine cya then |
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865. cheezy (018.a.002.pth.iprimus.net.au) –
18 Oct 2003 08:35:26
[ FLAMING TEXT ]
hey is any 1 der
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864. Monica (syru201-227.syr.edu) –
18 Oct 2003 02:05:47
[ B & S? ]
FARINAOO -- is there anyway to get Belle and Sebastian (the cartoon) taped? Can I buy it somewhere? That was part of my childhood! Thanks |
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863. cheezy (bess01.syd.iprimus.net.au) –
18 Oct 2003 01:27:47
[ FLAMING TEXT ]
g2g cya
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862. cheezy (bess01.syd.iprimus.net.au) –
18 Oct 2003 01:26:00
[ FLAMING TEXT ]
how r ya
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861. cheezy (bess01.syd.iprimus.net.au) –
18 Oct 2003 01:25:16
[ FLAMING TEXT ]
hey
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860. Anonymous (bess01.syd.iprimus.net.au) –
18 Oct 2003 01:24:43
[ FLAMING TEXT ]
hey
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859. Anonymous (65.246.150.10) –
17 Oct 2003 20:16:24
[ FLAMING TEXT ]
anyone there |
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858. Anonymous (65.246.150.10) –
17 Oct 2003 20:15:21
[ FLAMING TEXT ]
spice girl here |
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857. Tuuur (supercow.kabel.utwente.nl) –
17 Oct 2003 17:56:11
[ FALSE(3) and ... ]
But most (if not all) of those patches require you to restart Windows... |
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