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u p d a t e |
Let's Adventure! version 62
(27 Nov 2005 at 01:34) |
I know that if your knuckles get too white gripping the keyboard in anticipation of the next version of my adventure game test (see amusingly minimal prior installments #3 and #54) that this can increase your risk of osteoarthritis, and I am not the kind of friend who increases the risk of osteoarthritis. Therefore I present adventure62.swf. Please shrink your browser to about 550x400 for best results. Most of the work on this version was actually tearing my hair out to fix a "bug" that you probably did not even encounter in the previous version, where the player would mysteriously disappear. This turned out to be due to an extremely bizarre "feature" of removeMovieClip in Flash (Query me for an animatedly exasperated technical explanation in person, if interested, especially if I am drunk). There are a lot of new little things to look for, though: now there are five rooms (find 'em!), the player can say things with LucasArts-style following text, there is the ability to pick up items by clicking (but then never use them), and fully working openable doors that actually prevent the player from walking through them when closed. Bug reports welcome.
Remember, to play: use the arrow keys to walk around (just press, don't hold) and Click! to activate things when you're near them. |
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u p d a t e |
Let's adventure! Part 2
(13 Nov 2005 at 20:29) |
I have continued work on my Adventure game test. You can play here: adventure54.swf by using the arrow keys (don't forget to click on it first, or it will probably ignore your keypresses). In this version I have added depth scaling of the player (omg TRUE 3D), improved the componentization of the code (not visible to you) and added doors so that there can be multiple rooms in the game! This was surprisingly hard to do right—flash has some really weird ideas about when certain objects should be recreated. I think I came up with a robust and convenient way to do it, though. Like a ZZT neophyte, I am merely adding onto the slapdash room that you've already seen. Once I get everything working I can think about actually doing a nice job of drawing stuff.
All you can do is walk around in the three rooms, so don't get too excited. Next, I need to figure out how the player actually interacts with the world (inventory and actions and stuff). I also need to improve the floor clipping to be a bit smoother, since it hard to walk around obstacles right now. |
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p e r s o n a l |
Let's Adventure!
(05 Nov 2005 at 19:57) |
Here is what I worked on today. I am thinking of making old Sierra-esque adventure games in Flash. So far, this is actually pretty convenient. Here is a little test I made: adventure3.swf. Use the keys to walk around (might need to click on it first to give it focus), and that's all you can do. Note that you can walk behind stuff with proper clipping. Observe the hilariously jerky animation and gratuitious alpha effect.
Next I have to figure out how to use this OO nonsense so that I don't need to keep cutting and pasting code for each of the objects in the scene. Then, add inventory, and it's basically done! ;) |
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