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New! Escape 200704130 (13 Apr 2007 at 12:01)
I made a new version of my puzzle game Escape today which incorporates a lot of changes I've worked on over the last 5 months or so. The OS X version (coming in a few hours) is now a Universal Binary. There's one new tile: the "remote", which I believe will prove to be very powerful. Since the old feedback thread is monstrously long, this post will serve as the new one.
Categories:  video games  escape (478 comments — 3 years ago)   [ comment ]
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Happy birthday Escape! (20 Oct 2006 at 20:53)
Ten years ago in August 1996 I released the (final) "1.0" version of my DOS game Escape. As radar regulars know, I've been working on a modernization of the game for several years now. As a sort of late birthday present I posted the DOS version on the Escape page (I think it wasn't available anywhere since the old AOL page is not working). If you like clunky old QuickBasic programs, PC-speaker sound effects, and low-res graphics, it is now enshrined there forever. Take a look at the screenshots:

The title screen let you choose between 5 different characters to play with, like the "knight", the "office guy", the "redhead lady", "pac man" and "hoodie guy". There were about 100 levels made by me, my family and friends, and a few by students in a class I taught at Eli Whitney Museum about programming. In retrospect most of the levels were pretty crummy; I've learned since then that there are a lot of incredibly smart puzzle makers out there.
Categories:  video games  escape (4 comments — almost 11 years ago)   [ comment ]
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Pictures from Brian and Sarah's Wedding (01 Nov 2005 at 18:33)
Pictures from Brian and Sarah's Wedding
I uploaded the good pictures from Brian and Sarah's wedding (see this post). You can see them here: Wedding '05

The picture above is from my first screen-printing experiment, kept secret because the object of the experiment was to create these matching 'his' and 'hers' shirts for part of my wedding gift for Brian and Sarah. These are characters from my game Escape, which Brian and Sarah have been known to play. I wanted to make them something personal, you know? As you can see, I am not a very good screen printer, but it was my first time... Thanks to Jason for showing me the ropes and loaning me some ink!

Gigantic photo directories in queue: 1
Categories:  video games  escape  drawings (10 comments)   [ comment ]
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UPD: Escape Beta 3 (12 Oct 2005 at 19:33)
By popular request, I have added bombs to Escape. These are pretty cool, but you might as well play the tutorial in order to see how they work. Since I also added a bunch of new features (like bookmarks) and did some graphical cleanup, I'm calling this a "beta 3". There's been a recent slowdown in Escape activity since everyone is going back to school (etc.), so I'm hoping that this will help pick things up.

Also, since the old feedback thread has gotten way too long, I've started this post as the new one.

Enjoy!
Categories:  popular  video games  escape (497 comments — almost 5 years ago)   [ comment ]
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UPD: Welcome to the Machine (11 Mar 2005 at 18:09)
I released a new version of Escape, which features three kinds of robots. Robots are like other (cybernetic) players that can help or hurt you as you try to solve the levels. Loads of clever possibilities are open to level composers now, so try it out!
Categories:  video games  escape (1 comment)   [ comment ]
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Spring Break! (07 Mar 2005 at 21:23)
Spring Break!
Based on this image, I decided not to go to hockey tonight, even though it not raining right this instant. This storm has been encircling us ominously all day, and the hockey instructors have a bad habit of cancelling only after we've taken the trouble to actually drive out there. Let's hope I'm right!

After a small type-theoretic victory last week, I'm back to proving theorems in Twelf. This should be easier now that my "theorems" are not known to be false. I still want to be writing a proposal by the end of the semester, since everyone around me seems to be doing that, or at least graduating.

I am still addicted to hacking on escape. Rather than fixing certain obvious deficiencies (sound, solution sharing, editor cut-and-paste), I have been making large changes to the gameplay by adding in robots of various sorts. I think robots will compound the fun factor polynomially, he said, which, to his delignt, causes cringes in those who hate idea that mathematics and fun could possibly be associated, deliberate and delightful in the same way as doing type theory in a bar.
Categories:  video games  escape (18 comments)   [ comment ]
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NEW: Escape Beta 2! (21 Feb 2005 at 13:04)
I'm happy to announce Escape Beta 2, which adds animation to the game. This was several months in the making! There has been a lot of great activity and new levels recently, so things are looking good...

Plans for the next release: Sound effects, and a few new simple tiles.
Categories:  video games  escape (292 comments — 5 months ago)   [ comment ]
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Here is a Walking Escapist (30 Jan 2005 at 23:37)
Here is a Walking Escapist
Unless you count Zelda or Halo 2, this is about the only thing I accomplished this weekend. Boy, it is sure easy to spend a long time tweaking low-res animations pixel by pixel. This is for the new animation (not yet visible) in my puzzle game escape.
Categories:  drawings  video games  escape (7 comments)   [ comment ]
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UPD: Hockey is Lif (18 Jan 2005 at 00:47)
Due to repeatedly having to see the massive problems in my most recent font Hockey is Lif on Jason's Weblog (as he works his project to 'cool' the font a bit into a sort of monstrous, distended Helvetica), I silently uploaded a new improved version of the font. How uncrapartlike!

In other extended project news, I have been also silently working to add animation and sound to Escape. Sound is about 1% done, but animation is probably at least half done. Be on the lookout for "Beta 2" soon!
Categories:  video games  escape  fonts (9 comments)   [ comment ]
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Tomor Da (27 Sep 2004 at 01:03)
Happy birthday to me! I am now 25, a nice perfect square.

Today, my good health insurance expires (now I'm stuck with crummy student insurance) but my car insurance becomes cheaper.

In poker this evening, I almost quintupled my money. Thanks, poker gods!

I am still trying to figure out what my thesis will be about. This is probably the hardest part of graduate school so far.

About a month ago, I put out a proper Beta release of Escape, which I never mentioned here. Check it out! While people hunt for bugs and make levels, I have moved on to my next project, which is to get a head start on my nanowrimo for this year. This is that thing where you write a 50,000 word novel in the month of November. I did it last year with satisfying results, but I decided this year to change my strategy a bit. First, I am trying to ease the word pressure by writing ahead when I'm in the mood (it can be really painful to do 1700 words a day, especially after a long day of work...). Second, I am going to put a lot more illustrations in this book, perhaps aiming for 175 pages rather than 50,000 words. (It annoys me that illustrations don't normally count towards the goal, since they take significant time to do, and I think they make books more interesting!) I may not meet the stringent requirements of the project, but I'll have another "novel" by the end of November.

Word count: 3472
Categories:  video games  escape  nanowrimo (18 comments)   [ comment ]
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