9873. Gabby K (mobile-166-137-011-152.mycingular.net) –
24 Jan 2011 01:45:18
[ Bathroom? Mushroom! ]
I found a mushroom growing in the corner of the bathroom with black dust around it. I also found mushrooms growing from the bottom of the wall on the outside of the bathroom wall. We recently had a leak, which created a lot of moisture. I'm totally freaking out!!! It's comforting to know that others have the same problem.... I'm definitely going to call a plumber.
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Any thoughts on my previous idea for ghosts? (see ghost idea add-on w/ story) |
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Oops! I just logged back on and the message reposted. Sorry! |
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Last usage of I function. A couple of days ago I noticed I already had the speed run on #2332. So rather than go through all the moves again "Ied" that solution into #1192, ran through the moves until it hit the first illegal move which was right near the end and just finished off the last few moves... speedrun. It took a couple of minutes only and can't be done with ctrl-0.
The same applies when editing levels: After a mod the editor will only recover sane solutions. So if you didn't happen to bookmark at exactly the right spot... Not a major issue usually, but when working on something more involved like the the 7 bots levels I found it a real pain.
I haven't found an illegitimate use for it yet but if you wan't to point one out... |
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My first use for it was on Bob 15, a Sokoban level with four sections that makes you play through all of them twice for some reason. Not wanting to have to recall (much less type in) a 1000+ move sequence all over again, I just bookmarked the state after the first go-round and imported that very same bookmark to append it and complete the level immediately. Since then, I figure that strategic placement of bookmark spots for self-import can make Tower-of-Hanoi type levels go much faster (especially if they have more than about 5 discs). |
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Last usage of I function. A couple of days ago I noticed I already had the speed run on #2332. So rather than go through all the moves again "Ied" that solution into #1192, ran through the moves until it hit the first illegal move which was right near the end and just finished off the last few moves... speedrun. It took a couple of minutes only and can't be done with ctrl-0.
The same applies when editing levels: After a mod the editor will only recover sane solutions. So if you didn't happen to bookmark at exactly the right spot... Not a major issue usually, but when working on something more involved like the the 7 bots levels I found it a real pain.
I haven't found an illegitimate use for it yet but if you wan't to point one out... |
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Oh, sorry radiant, I missed your old comment above about new hotkeys. I don't really want other people committing directly to the repository, but feel free to send me patches and I may incorporate them after exercising my editorial caprice. I like the idea of 'fade bots'... that is certainly necessary to defeat some information-hiding loopholes. Why not show timers and fuses with the existing 'n' key? |
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As usual Radiant's advice is spot on. One other place to get the MD5 id is from the level's screenshot image on the web site; that's usually what I do. Sorry for the 'i' key in so many ways--it's a pain in the ass for both experts and novices. I incorporated wowei or radiant's patch (don't remember whose) to make it at least require ctrl-i for the next release.
It's actually no problem to make it easier to use ctrl-i (to go from the level name to md5 is just a single function anyway), I just figure the frequency of its legitimate use doesn't justify attention. Curious: What do you guys use it for? Starting solutions for mods? |
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I just sent this post to a bunch of my friends as I agree with most of what you’re saying here and the way you’ve presented it is awesome.
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Aha! It may not be particularly convenient, but it's many magnitudes faster than the methods I've been resorting too. Thanks. |
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9862. PhemiaTiese (82-36-133-95.pool.ukrtel.net) –
21 Jan 2011 19:25:53
[ Bathroom? Mushroom! ]
ma sjekke:)
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There's an obscure little feature where if you press Ctrl+C as if you're commenting on a level, the infobar at the bottom will show md5sum instead of filename (and you may have to expand the window so that all of it will fit). Still not the most convenient way to get it, but it's possible |
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I like this idea. Obviously, searching by level number will only work on downloaded levels anyway, this idea would extend to 'mylevels' too. Right now I am looking up MD5s on the website, I haven't worked out a simple way to extract the MD5 from the game for a level I have edited, and this is where the I function would really come into its own. |
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Right now the client has no real concept of level number, just that the server assigns file names to its stored levels in a certain convention so that most of the files you download happen to have names matching lev####.esx.
I was just looking at adding a few features that read the level number from the filename and adding them to my hacked version of Escape (to include a Ctrl+J key on the level select menu that jumps to the level without having to scroll untold distances down the list); that "i" replacement might be one to consider but it really doesn't mesh well with the way the player file is laid out. (Solution import with the i key currently only needs to looks at the player file, which doesn't even mention filenames.)
How about the idea of ctrl+i on level select to copy the level's md5sum to a "clipboard" variable, which would then be the default value that the md5 entry field is prefilled with? Certainly a lot easier to code than the alternative?
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Following on from the comments in level 3128, i.e. that editor can load 'insane' levels.
Just noticed the old discussion on that very matter here. The I hotkey is also a legacy function. I used to find it incredibly irritating as it is so easy to hit by accident, however, since I have recently discovered its usefulness my opinion has changed somewhat. Tom, In the event that you do ever find the time or inclination to build an updated version, can I submit a request that this function stays in.
Would it be possible for it to load a solution by level number as an alternative to manually typing the MD5? I have no idea how the game indexes levels during runtime so I appreciate that this may not be feasible.
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Nice, this is really enjoyable. The melodic work is really strong (especially the chorus, damn), and it's nice having that syncopated rhythm to ground the whole thing. Being (mostly) in 4/4 makes it a bit easier to get a hold of in the first couple listens too.
Oh, and your next challenge must be to master the 43-tone just intonation scale: http://www.youtube.com/watch?v=4cKnTj2cyNQ |
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I have been finding mushrooms growing in the bathroom for the last month or so.. I had to replace the floor and a new commode last year. I think that the new wood got wet from the commode being put in and the seal wasn't sealed yet.. so the man had to pull everything up and put a new seal ring in the commode .. but he didn't replace the wood it was already wet. he just put the new tile blocks back down over the same wood. now this is happening and every time i clean and pull the mushrooms out i get deathly sick with diarrhea and have had nasal problems and allergies since from this.. What do i need to do. I'm scared and i definitely think that this is causing me to be sick so much. never had this problem before the new commode and floor piece/partial was put in.. Ive missed 6 days of work with in a month period of every time i clean and dispose of the mushrooms and a funky smell.. could this be making me sick. is there something that i can clean or kill with a pesticide without being out alot of $$$$ for a terminator or should I be out replace the floor again and starting fresh. but i am a poor person struggling and can't afford much... |
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9850. Will (167.1-128-109.adsl-dyn.isp.belgacom.be) –
18 Jan 2011 06:45:45
[ Bathroom? Mushroom! ]
Guys, household bleach won't kill mold/fungus.
Get some proper FUNGICIDE.
Also, it's better to hit the root of the problem i.e. moisture behind the walls/tiles.
Fungus/mold is no laughing matter. Can give you serious health issues, both young and old. |
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9848. Anonymous (ppp-71-136-37-74.dsl.sndg02.pacbell.net) –
17 Jan 2011 15:51:36
[ Bathroom? Mushroom! ]
Our bathroom mushroom exploded this morning. For two days, the mushroom went from the size of a rolled up, wet cotton ball to a two-headed monster, three inches tall, one inch thick and caps an inch in diameter. I freaked out, felt sick and threw up at the sight this morning. I don't think the mushrooms made me, but I am not a doctor, so who knows. The black spore dust is all over my floor now, and I have resorted to relieving myself in a bottle. Yes, I know, rank, right? Unfortunately, when the time comes for a number two, who knows where I will go. I don't own a bucket. All my bags have holes. I guess I need to man up. Since it's our only restroom... I might just suck it up and eat the goom. |
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So..... where is toilet? Hehe))) Joke, relax ;)
Thanks
bye bye ;)) |
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9842. Anonymous (proxy.218.186.8.237.maxonline.com.sg) –
11 Jan 2011 23:03:55
[ BAD SAT SCORES ]
I got 2340 on my sat 2 ask him/her to get that?? |
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I would have loved to have been able to impale myself on the spike in the VIP room just for added hipster coolness. Lovely game! |
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9838. incoremedia (95-26-127-12.broadband.corbina.ru) –
10 Jan 2011 09:30:42
[ Free Plexiglass! ]
Интересное замечание. |
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I need to contact site admin urgently. Can you understand me?
Hih you hear me??
bye bye ;)) |
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loved it. fundamentally it had everything a game is supposed to have which puts to shame quiet a few commercial titles |
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