Tom 7 Radar:
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Yeah, I can see the point of that. The Cheating to beat a level would be a NEGATIVE thing. But, Maybe you should edit the spheres so they are jointed. That would make it more obvious that they are metal.
Here is two achievements that SHOULD be put in place:
----Little Helper
-Help Report Spam levels, comments, impossible solves, and dangerous bugs in the game.
+100 or more points!
----Evil achievement A (BAD TO TRY)
-Do something that shouldn't be done with the game like spam, try to sell,
cheat, or infect the game.
Minus 999,999,999,999,999,999,999,999 points PLUS banning registered access! DO NOT TRY!
Will help enforce helping the game and punish abusing the game. |
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9203. Tom 7 (h-67-100-132-100.phlapafg.dynamic.covad.net) –
18 Dec 2009 20:27:18
[ New! Escape 200704130 ]
Oh, look at all these old things I haven't responded to!
gary: Did you find spam? I think I'm pretty good at keeping it out, and I'd like to keep it as simple as possible for people to leave comments. Funny that you'd suggest ReCaptcha though; I know those guys from school.
There are already some sounds implemented, but not yet released. I have to do some more of those. Spheres is one of them, and it's kind of a clinking noise. They do deform but conceptually spheres are metal, which is why when you push it passes through in a line, like steel. (And they aren't destroyed by bombs.) I don't claim to simulate any real physical materials though. :)
FYI, Coaster is expertly trolling, mixing some ridiculous suggestions with some legitimate and insightful ones. For sure the most badly needed feature is a way of organizing the levels list. For a next release probably the right thing for me to do is to just do a maintenance point release, since I don't think I've even done one since getting my new computer, and it'd be nice to have that be streamlined again. I need to install some compiler tools or figure out how to make mingw embed an application icon as a resource on Windows. Not a big deal but not a lot of time these days. :( For sure the next big feature should be a way to manage levels, because triage continues to get mightily out of hand.
Achievements is a good idea. There probably aren't really that many possible for the game since it's so discrete, but I always like getting achievements in games, personally. The game already has a notion of profile and when the web page one day allows more than just viewing comments, it will be natural to display those along with some statistics. I want to be careful about not creating incentives for people to game the system or cheat (so that they don't spam us all with levels or ratings or solutions or whatever), so it's unlikely it'd have achievements for that kind of thing, or even rank players by that behavior.
Yellow isn't a "color" in the game's vocabulary; it's limited to red/green/blue like you say. This is deliberate. I have contemplated colored bots (which could activate colored panels) which would be natural but I think would mostly lead to annoying levels. Maybe?
As always I read and appreciate all your comments and suggestions. |
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We also need yellow lights, floors, panels, steel, and spheres.. We have the other colors, but not yellow. Also, colored hugbots. |
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Oh, But to make the achievements have a point, we need Profiles. There would be a picture of the 'guy' you play (the owner of the profile could change it) and there would be your name (ex. N7DOT) in big letters. Then below would be most recent level submitted, most recently played levels,
and then your achievements.
By the way, the next update will most likely not come 'till like, new year's?
Maybe even longer, like, February? So don't get TOO exited.
2227 |
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Here's somethings that would more objective other than 'it's a puzzle':
A. Achievements. Here are some Example Achievements:
1--- Triage Sustainable
-Upload one level that stays in triage for 1 Year
2--- Cheater!
-Cheat to win a level, or submit a level that cannot be made in the editor
-Must be marked by the admin
3--- Difficult Level Author
-Have one of your levels reach a difficulty rating of 6.5 or more
4--- Stylish Level Author
-Have one of your levels reach a style rating of 6.5 or more
5--- Smart Escapist
-Beat three levels of a difficulty rating of 7 or more
Also:
50 done - Beat 50+ levels, Level Crusher - Beat 175+ levels, Level Master - Beat 500+ levels, Bulldozer - Beat 1500+ Levels, Escape Champ - Beat 2725+ levels |
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9199. Tom 7 (h-67-100-132-100.phlapafg.dynamic.covad.net) –
17 Dec 2009 00:18:24
[ Song, scissors ]
Genug, maybe you also forgot when you bought those scissors as a result of reading my blog post?? |
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9198. GIL ANTHONY (dialup-4.226.234.173.dial1.dallas1.level3.net) –
16 Dec 2009 00:39:56
[ New! Escape 200704130 ]
Good to hear from you TOM 7.I hope all your 2010 is full of hope and great accomplishments! |
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9197. Tom 7 (h-67-100-132-100.phlapafg.dynamic.covad.net) –
13 Dec 2009 23:38:52
[ Song, scissors ]
Scissor man! |
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9196. Chris C (c-76-124-60-57.hsd1.pa.comcast.net) –
13 Dec 2009 22:45:57
[ Song, scissors ]
I heard Mega Man 10 is in development. Maybe you could get a job as boss-theme-guy. |
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You know, I did read post 976 a year and half ago, laughed out loud, and then found those scissors some time later and had no idea what they were for. I shutter to think how much smarter I would be if I remembered everything I read on Tom's blog. |
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Oh, Never mind the following (from a previous comment):
-----------------------------------------------------------------------
Other than the amount flux thing.
-----------------------------------------------------------------------
The comment shouldn't be there.
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What are you talking about? |
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I Hate That IT Blocked me from games. |
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Awesome! I'm glad you were able to read through their threats and make a solid legal argument.
My only concern is that most people to not have nearly this level of legal savvy and yet, laws as hard to understand as this are being applied to them. It's a truly unfair system that leaves the average person at the mercy of legalese.
Thanks Tom for at least giving us an example of how one should defend themselves. |
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9190. Anonymous (ip68-101-115-127.oc.oc.cox.net) –
10 Dec 2009 22:36:31
[ BAD SAT SCORES ]
I have a 1900 Sat score and a 4.6 gpa and top 1% in my class...is this good enough for caltech |
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Other than the amount flux thing. |
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We should have title music and a mute/unmute button on the title screen.
Oh, One more item: Mombots - They are like Hugbots but they have a 20-move timer, and when they go off, the Mombot splits, and, uh-oh! If there is enough bot slots left, POOF, there is a new Hugbot, as well as the Mombot! Then the timer resets. The Mombot only can split twice, and then it it is a Mombot that doesn't split! The Mombots are numbered before all other bots,and they split in order from lowest to highest number (1, 2, 3, 4, 5, 6, 7 - creates #14 or #15). The Eighth, Ninth, Tenth, Eleventh, etc. would never be able to split, so there can only be seven Mombots in each level, minus one for every two bots of different kind.
The split thing will probably be the hardest part.
But it would be interesting! |
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-I think it can be metal, and hinges, or your skeleton, are both examples that it CAN. Joints are the secret that's not that secret. Of course, the inside would have to be squishy or hollow, but it's still metal.
-Also, I think Unsolved/Collaborative levels should be able to be added to the server. They would go in a separated folder, and they could be collaboratively worked on, and if it was an unsolved, you could test to see if it was possible. If it proved possible, and the solve was uploaded, the creator could upload to triage, and who solved it would still have claims on the solve. This would allow those who didn't have very good escape skills to submit hard levels, and make collabration easier (The versions of the collabrative level would be shown as one, then when clicked it would give the versions) But Collabratives would be COPIED to triage, not moved, when uploaded.
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Tom, I think this post is very long. |
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So here's what I'm envisioning:
you select a level in the level browser. Then you get a level close-up. On the left hand side you have a large image of the protagonist. On the right hand side you can see an enlarged map. Beneath the map you get the level description/teaser and the minimum number of moves and other relevant details. You can then finalize your decision to enter the level or continue browsing. You are also given the option to change your character. You may select a character from the following: the original guy, a female version of the original guy, a multi-ethnic dude, and an overweight person of moderate complexion and ambiguous gender. You could potentially go with a anthropomorphic dog instead of the fat person. It might be worth crowd-sourcing the art/animations of the new characters and then deciding the winners by webvote. |
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Hi Radiant, I respect you but you are way off base when it comes to the spheres. Those spheres physically deform when you kick them. They are definitely not metal. Maybe they are gelatinous. Maybe they are rubber. Maybe they are enormous beach balls. But metal? No Sir. |
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If you have a plotline, why not make a level out of it? Like "My plane took off 5 minutes ago and now I'm stuck at the airport!" When uploading a level, you can even provide introductory comments if you think a little context for the level's story is in order. The whole point of the game is that you can (and should be encouraged to) make levels based on just about anything!
A gelatin sound for pushing spheres would be out of place, since the concept is that they're made of hard metal. |
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Hi Tom,
It's your friend COASTER again.
I think that in addition to being able to upload user-generated levels, there should also be a shared space for 'Escapists' to upload user-generated plotlines. As somebody who writes a lot of Escape themed fan fiction, I think it would be great if we could harness this as a role-playing/fantasy supplement to the puzzle game experience. |
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Hi Tom,
It's your friend COASTER. I'm going to share my thoughts.
I agree with Radiant about sound. I also think level sorting could use some improvement. Finally, I think you consider nicknaming fans of escape as "escapists," and addressing them as such in posts like these.
Sound wishlist: Opening jingle, level selection (bleeps when scrolling, bloop when level selected), level entry (maybe the sound of a dungeon-esq gate closing), laser and robot death, robots awaking, gelatenous sound when you kick circle blobs, maybe another sound for kicking gold blocks or other blocks, electricity sound when you activate a circuit or turn power off, crash sound when robots crash into each other, explosion when bomb goes off, zap sound when blocks get pushed into yellow, an "x" sound when you try to move in a direction you can't, and, of course, victory music. (Ideally the hero should have a dance animation for when he escapes).
People should be able to sort using the GUI. It would also be nice if there was some sort of Web 2.0 capability for people to tag or somehow organize the almost 2,000 levels in triage. |
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9180. saraaaaah. (pool-74-97-146-167.prvdri.east.verizon.net) –
06 Dec 2009 14:52:47
[ Hands-free cell phone ]
lmfaoo ; thats mad funnny.
but seriously.. you have no life, although.. you are pretty hottt (;
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