and that posted mid-edit, oopsie :D:D |
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So what I think I'm trying to saying is all the modding and making super hard levels was fun but we might have broken stuff in doing it by scaring off new players... |
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Sorry, Martina. How are you my darlin? Saw your response above.
Been playing a bit as a new user since can't access my old player file having not played in a long long time... it's amazing how much you forget :) Only cracked one difficulty 9 so far but not tried that hard.
Tom 7, I have no idea how to get new traction on this but sorting the better levels into some kind of "quality levels" category might help user retention, there is an awful lot of garbage out there, and I created some of it. (I made some gooduns too though) We need a clean up. And, not a clean up based on difficulty only, there are some beautifully elegant but super simple levels too, e.g. #3017.
If anyone wants to chat I'm admin on an IRC server which is secure so could set up a chan if you want.
Anyway, just saying Hi o/ Dave. Sorry for the speedruns, can't resist. |
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Thanks for the recs everyone :)
I played Hollow Knight and loved it! I can't believe it was made by four people... what an inspiration!
Tohou Luna Knights is on the list. Bloodstained I skipped because of the graphics (that should-be-2D-but-is-3D look rubs me the wrong way — I think N64 and PlayStation scarred me for life) but it has come up a few times now and it seems like it's officially worth putting back into the running.
I don't plan to make videos for the papers (it's so much work and I'm quite over those two projects!) but I do have some videos in the works.
AADs: This is a double whammy because it needs a rather extreme burst of energy (hard to come by) and is a bit selfish to monopolize the house for a whole day. But I do have the guitar out recently for a project and have been occasionally making computer tunes (Cakewalk is now supported again, and free??). Maybe a quarantime EP is achievable... |
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I'm sure you've played Dungeon Crawl Stone Soup, but if you haven't, it's a very solid (and free) roguelike.
A Robot Named Fight is a roguelike metroidvania, though it is (by necessity) a little thin. |
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And here's someone successfully driving the NES in a similar way: "https://www.youtube.com/watch?v=FzVN9kIUNxw" |
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Paul B: Tom's previous blog entry says “No talks from me this year” clear enough. |
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Will there be a companion video to one of the papers? |
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I too want to revive the AAD, in theory, but feel enervated. You should do it first, Adhesion, and give us FOMO. |
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Well chess is pretty much solved now, are we gonna see some Go papers next SIGBOVIK? :)
Yeah roguelikes are pretty hit or miss for me too. I liked Dead Cells enough to beat it on 0BC, but for whatever reason I was just done with it after that. Combat felt a little bit weird to me.
As for metroidvanias, I was gonna recommend Hollow Knight but I have a feeling you played that already - I finally got around to playing it earlier this year and it was phenomenal, absolutely deserving of all the praise. Did you play Bloodstained? I loved that one too. Heard good things about Touhou Luna Nights as well but I haven't played it yet.
BTW, I know the prospect of doing creative stuff is a bit of a mixed bag in quarantine times, but is it time to revive the AAD?! Would love to hear some new music from you either way... |
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Indeed, "http://blog.mathieuacher.com/LongestChessGame/" specifically says that FIDE introduced the 75 move rule in 2014. |
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13695. Tom 7 (74.98.228.161) –
01 May 2020 00:00:36
[ Washer Collage ]
Yes that's true. He says the "most recent laws ... in 2005" but the last revision was at the beginning of 2018. I'm not sure what changed there but these game-ending conditions are the kind of thing they do fiddle with. |
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Is it possible that the rules have changed since he wrote that? |
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13693. Tom 7 (74.98.228.161) –
01 Apr 2020 21:04:51
[ Washer Collage ]
Neat! Well, too late to work in changes to the paper, but I like the puzzles there and I'm not surprised that the retrograde analysis guys make use of these corner cases. :) I disagree with "We don't have to consider draw by 50 moves," though; I think it's pretty clear that the 75-move version is compulsory and arguable that it applies to dead position! |
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It may be worth to reference the website "http://anselan.com/tutorial.html" from chapter 1.3 of "Is this the longest Chess game?", because that website also talks about the funny consequences of the rules of chess.
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13690. Matt C (206.174.163.251) –
30 Mar 2020 12:50:09
[ Leap day! ]
Hey Tom!
Have you given Docker a try? I say this because you hate getting things to compile (which I agree with)
If you said no to the above question, here are some reasons why you should try Docker (If you said yes, then please just skip reading the following wall of text).
Docker lets you perfectly document the steps and set-up for getting something to compile. It can be reproduced on any machine that has docker installed.
At the risk of explaining something that you already understand, but with the full confidence that you aren't reading this if you already know what Docker is because I totally asked you to skip this part if you knew of Docker, Docker is like a VM, but it shares kernel resources with its host machine. It has its own filesystem, network, dns, and environment (and maybe a couple other things) but relies on the host machine for all else. This lets you set up environments using a Dockerfile which can then be saved and shared as light-weight images with other people, or you can just keep the Dockerfile in your code repo, and they can build it themselves. Easypeasy.
So yeah. Try Docker if you haven't!
I love that you share your work. Thank you for what you've made! |
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this could be made into an entire puzzle game. |
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13688. Anonymous (67.166.126.212) –
20 Mar 2020 03:03:57
[ UPD: midimml ]
check the web archive its there web.archive.org/web/20190305033946/www.geocities.co.jp:80/Playtown-Denei/9628/makedata_e.html |
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13687. Anonymous (68.231.22.214) –
11 Mar 2020 01:38:41
[ Leap day! ]
When I saw SIGBOVIK, I felt excited, but only cause you will be there.
What do you do as a profession? |
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JUST STARTED READING. OMG IT'S AMAZING |
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13685. Tom 7 (74.98.228.161) –
01 Mar 2020 09:23:55
[ Leap day! ]
Indeed there were! Fixed it! |
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13684. jonas (176.63.13.212) –
01 Mar 2020 01:58:33
[ Leap day! ]
Some words are mising around "some theories about what's happening" |
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Sorry, I'm still quite behind here! Thank you all for supporting each other and for continuing to make levels and everything. :)
Screenshots: I think I fixed this.
mark: Glad you fixed your esp file. In addition to noname's advice, note it's actually a text file, so you can always do surgery on it yourself if something goes wrong. I think that a crash while writing the file could definitely leave it in a corrupted state, so that's my best guess as to what happened.
matt: Wow, very cool, thanks for sharing this stuff! I haven't dug much into it yet, but I used to do computer proof stuff in grad school (Twelf, but I am at least familiar with Coq). I'm impressed that you were able to get through move(2016).h, as it such a mess, or else reverse engineer all the corner cases without it. :) If you discover any interesting corner cases not covered in the existing regression test levels, I'd be happy to add more to that suite.
I'd love to experience the escape-in-escape embedding if you succeed; I have not tried! |
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I have a few Escape-related projects to announce (documentation for all to be maintained at https://mattmccutchen.net/escape/ ):
1. A modified version of Escape with the level size limits removed, some new features to show hidden information, and some new level sorting modes. Tom 7, you are welcome to take any changes you like upstream; please let me know if I can be of help.
2. A formalization of Escape in the Coq mechanized proof system, which can theoretically be used for purposes such as proving lower bounds on the number of moves needed to solve a puzzle or proving correctness of embeddings. (Writing such proofs is a huge amount of work!)
3. I've done some work on an embedding of Escape in itself. I have no materials to share yet, but if you are working on the same thing, please contact me so we can avoid duplicating work.
Thanks for reading! |
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